Some spoilers for Uncharted 3 locations
So…hard….to play….this tired….
But play I did. Some. Jumped, shimmied, swung on some chandeliers, shot some dudes, learned it’s better if YOU have the sawed off than if THEY have the sawed off, learned to chuck a grenade (well, sorta, I already knew, you get it) called it a day.
But not much to talk about.
Ooo! I forgot! The other day I found……THE STRANGE RELIC! Again. It’s….the same as before. Maybe that’s why it’s strange. Drake’s all “Hey…..I had this in my pocket….how’d it get here? That’s….so…..strange…..”
That IS strange. I once again did not find the Strange Relic. Oh well.
I didn’t do anything, but I’m totally doing Uncharted 4 soon. Although maybe not immediately, since the baby is starting that fussy period and was practicing his inconsolable crying yesterday evening during prime game hours. Or one of those fussy periods. No doubt there will be much more fussing in future.
Again, like last game, the relic was pretty obvious. It was in the bit where you’re with Cutter, and there’s a big ol’ shaft going down. Right there, at eye level, twinkle. So I just climbed up to get the twinkle before going down the shaft and boom. Relic.
I might catch you! Ha. Ha. Ha ha. ***cry***
Though I played a little more today! Did the walking puzzle (easy) did the icon/gameshow puzzle (hard) (really hard, but I’m sick), ran from spiders (hard and very creepy), and now I’m in the burning building, which is pretty awesome. Tense. I had to stop, though, as I got REALLY tired and just kept dying. Excellent level, though. I, once again, fail to do these games justice.
Spiders. Eww. No game should have “hit square to brush off spiders.” Eww.
One thing about the spider chase (eww):
There was one little wrinkle in that that I think I liked, but was an interesting little piece of level design: about two thirds of the way through, the camera pulled WAY back, and, more importantly, you had to switch from pulling the stick backwards to pushing it forward. It gave a sense of “OMG THERE’S A TON OF THOSE BEHIND ME” and “Must run faster, must run faster” as forward on stick is associated with “fast.”
Naughty Dog starting to do what they did so well in TLOU: Using gameplay itself to manipulate the feelings of the player.
I noticed that! It was interesting, and did kind of add to the urgency, both in the way you describe and, I think, because it feels odd and different and therefore makes you feel less certain about what you’re doing, which makes you feel subtly more anxious about the scene itself and “oh no an I going to make it?!”
I feel like they’ve done this in the previous games as well…running from the zombie Spaniards in 1, maybe? Always kind of throws you off and gives you that sense of unfamiliarity/danger.
Spiders. Ew. When you first see all those spider webs, going down into that hole, when Drake says “what’s this here?” or whatever he says, did you not think “duh, giant spiders”?
I did. Then I thought “well, in a fantasy game it would be giant spiders…” sort of second guessing myself, but I was nevertheless not surprised when large spiders landed on him as he squeezed through that crack. (Although in a fantasy game they would probably have been even bigger.) And then they show up later and more dangerously, and ew. The running away from them bit was effective. Nobody likes being killed by giant spiders, is the thing.
Also, agreed, the burning building is a great level. Very tense.
You’re making progress! Good progress for a sick person. I salute you.
Yeah! Very well done gameplay. And another little bit of proto TLOU. You can almost see the thought processes that would lea to TLOU. Pretty cool.
No, no one does like being killed by giant spiders.
Hey, in a fantasy game, we would have cast some sort of fire related spell every three steps and all would have been well. Because there are ALWAYS spiders. Maybe not that MANY spiders, but spiders.
The burning building was almost too tense. Had to stop. Sorry again, game.
As for my illness, well, see, for reasons related to my gender, my current life situation and my sanity, I will never be able to earn the cred you earned by playing while suffering labor pains, which I’ve heard are, like, pretty bad. So I figure that, given I can’t play for a night in terrible, horrific pain, I will play for a week or two (or a month or two dear God I hope it’s not a month or two) in moderate discomfort. I’m thinking of it as a nice, slow, steady marathon of suffering to go next to your all out sprint of suffering.
One does what one must.
It is fun to see early instances of techniques and ideas that you know will be used in other games later. A look at the development of the medium/creative teams.
I had a lot of fun with a little multiplayer game on the PS2 that I played with a friend once and that was SUCH a proto-Dragon Age. I totally don’t remember what it was called, but you could just feel the working out of ideas that would come back in more developed form in the later game.
I like your plan to slowly accumulate play-while-suffering experience to match my more rapidly acquired version. We will be hailed everywhere for our dedication! Definitely rooting for the couple of weeks version rather than the couple of months one, though. A couple of weeks is plenty. I mean, I didn’t even play past the seriously deep breathing and light groaning stage. If I’d been playing while also yelling “arrrrrrrrggggghhh!!!!!” at the ceiling and death-gripping anything in reach, that might require two months to match.
Yup. It’s been a cool side perk of playing them all in a row like this. I’ve never done that with a series before. It’s going to be even MORE interesting to play their post TLOU offering next.
Neverwinter Nights? That was probably it. Proto Bioware. Too bad you didn’t ever play Baldur’s Gate. THAT was SERIOUSLY Proto-DA.
Dude, a couple of DAYS of this was more than enough. It’s getting worse, too. And I really want to watch E3. I do. I LIKE trailers (did you watch that Horizon one I gave you? That game has my attention.)
Gotta love when doctors are like “Here, take this, it’ll give you side effects, make it so you can’t drink, and you’ll get worse anyway.” Shit, doc. At least give me booze to get me through. Even if I am too tired to drink it.
People would’ve believed the arrrrrrrrgggggggghhhhh story, you know.