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Minor spoilers for Cyseal-area quests in Divinity: Original Sin

Butch:

Well….THAT happened.

Ok, so I went up to the lighthouse and those dudes were right were you said they would be! So I talked to them and lied for them and all that. And I walked back looking for a cave with a Tom in it and LIES! There is no such thing. Found nothing.

But I got the fat XP for the lighthouse thing. And Roderick had a crisis of “Am I being to kind for a source hunter?” and Scarlett used it as an excuse to flirt. I’m romancing myself.

But then….

I remembered that I was going to go check on the end of time there, see what was up with that source stuff. So I did that. And….THAT happened.

Did you do that? Because if you did, we should talk about THAT. If you didn’t, that’s a thing to do. That and the twin dungeons.

Then I tried to find a way west, because I think we have to go west before we go north to that beach. Found the wolves and they were hard, man, so I didn’t fight them. Well, I did, and I died, and I reloaded. (How do wolves rage?)

So I decided to explore the imp trap house, which I am doing. It’s a lot easier to loot things that are on the other side of nastiness when you can teleport them to you. Teleport rocks.

So things to talk about if you did them. What did you do?

Feminina:

Didn’t play. Can’t talk about much of anything. But I’m glad you found the legionnaires! And no, that cave wasn’t right next to them, it was more “somewhere along the way between them and the city”. We were walking back in order to make sure we cleared all the available map, as one does, and it was in there somewhere.

I swear! You’ll stumble across it someday when you least expect it. You’ll know it by the giant robot.

We’ll go back to the End of Time, then. And talk about that. Eventually.

In the meantime…we could address some themeage? We talked before about how in the game you basically have to ‘sin’ (break into peoples’ houses and steal stuff. But that leaves a question of “even if you HAVE to sin, do you still try to be good by only sinning as much as is absolutely required, or do you just give up and start stealing everything you can carry?”

Because there are levels of naughtiness, and while it’s certainly naughty to break into someone’s house and poke around, it can be excusable if you’re looking for evidence to solve a murder. It’s not so much excusable to break into their house, poke, around, find the evidence, and also haul away all their clothing and paintings and tableware so you can sell it later.

So are you only as naughty as you have to be, or do you figure you might as well be hanged for a sheep as a lamb and just take it all? Mr. O’ is more inclined to the former approach, but I’ve been running Wolgraff, so he and I tend to split off and then run away with everything we can carry. What the noble Delios doesn’t know, won’t hurt him.

Source Hunter Tax!

Oh, and I also had that moment of reflection on whether I was too soft-hearted to be a Source Hunter, and Delios was all “that gentleness makes you a shining light in a dark world” or whatever. We’re totally into each other.

Butch:

Lies I say! I looked at every damn rock face on both roads! Even the ones by random ever burning torches!

Grumble.

Oh no. “Eventually” sounds like “We’re having trouble finding time to play.” I was afraid of this. Go lone wolf if you must!

But do that dungeon thing first cuz I’m curious.

YES! We, uh….I? They? Uh….moving on…. did the same thing in that discussion.

But that ties right into this themeage! And I was going to tie it but you beat me.

First, I haven’t really done anything particularly nasty yet. Well, hmm. I guess I’m in the middle. I don’t loot and loot, but that’s mostly because I don’t want things cluttering up my inventory, which is already a mess (why does the empty square stay there once you’ve sold something? My inventory looks like morse code). Does that make me moral? And I do take things that look neat, even if they’re not for a quest. So, say, when I was looking for evidence against Esmerelda (the panties, which I still have, and can be equipped….eww….), I didn’t feel bad because, as you say, looking for evidence, noble purposes, etc. And I didn’t loot like crazy! So noble. But I did kinda take the rock collection. Cuz….well…looked important. And valuable. And I needed the money. Hmm.

(As a side note, you say “what he doesn’t know,” but Mr. O knows even if Delios doesn’t…how’s that working out?)

But back to that conversation on self reflection.

So I got that dialogue after I agreed to LIE to the legion. Lying isn’t generally considered “good.” And here I am all “Am I being too GOOD?” And Scarlett being all “No way…be GOOD! It’s sexy!” We’re doing bad things here. We’re lying. We’re stealing. We’re looting. We’re killing. And before you’re all “Well, they’re just undead,” we’ve met “good” undead, and we both have blood on our hands in terms of allowing “innocents” to die, be it the orc with the love potion (me), poor, dear Murphy (you), and the chicken (both of us) who probably had something to say.

We haven’t done a whole lot of good, really. The quests we’ve done have been a lot of “Welp, found your dudes. They’re dead,” (not that helpful), or “Well, found your evidence but she got away,” (not that helpful), or “Stole your talking head!” (not that nice).

And that’s weird in a game like this! Usually, by now, you’ve helped/saved/avenged someone! You’ve righted a wrong! I can’t think of any of that! I haven’t even gotten those poor sailors a job!

So we’ve lied, stolen, killed, etc., none nothing really “good,” and here we are, worrying we’re too “soft hearted,” too good, and congratulating each other for BEING so good!

And ain’t THAT an interesting take on good/bad…or, well, sin?

I’m very curious as to what you’re gonna have to say about all this after the twin dungeons and your trip back to the End of Time. Cuz there’ll be stuff to talk about on this.

And when we both get to the abandoned church that’s surrounded by burning lava, maybe there’ll be stuff to talk about re: sin as well. Just guessing.

Feminina:

Great minds! Great, brilliant, thoughtful minds. Thinking alike.

We’re definitely chaotic good, if anything. I mean, lying for those legionnaires helped THEM, even if it was technically wrong because it wasn’t true. We’re not at all lawful (unless, as we talked about before, we’re referring to a Higher Law to which alone we are answerable).

But hey, I let the chicken go! Also, we found those sailors jobs. (Talk to people in the marketplace. Like, everyone in the marketplace. I forget who, but one of them will hire sailors. Hm…or maybe it was someone over in the fairground area? Well, just keep talking to everyone you see. SOMEBODY will hire sailors.)

And I gave Bertia the money we got from the mortician, to make up for the loss of her sheep. So we’ve done one or two nice things.

Even if we’ve also stolen a lot of stuff and stood idly by while a lot of people and dogs died. (Although actually, we were fighting our hardest when the dogs died, we just couldn’t defeat the enemies in time to save them. We do our best for dogs! People…enh.)

As a sidenote–lord, yes, about the inventory. It’s a mess. Empty squares that just stay there until they’re filled by you picking up something, which means you can’t just look at the top or the bottom to see the new stuff, you have to either remember where the empty squares were (ha!) or click on every single item to figure out which ones aren’t familiar. Half the time I just give up. I have very little idea what’s in my inventory, honestly.

Anyway…yeah. One could argue we’re chaotic good. We’re doing our best, sort of, whether or not that’s technically legal. That would be Delios. Or maybe Valena, at least, is chaotic neutral, since she’s not above stealing everything that fits into her bag of holding…although she does mean well, and tried to resurrect the dog. I mean, it’s quite common for adventuring parties to be composed of people with different alignments, so maybe we get to have it both ways as players.

Yes, we’re good! And no, we’re not good!

Butch:

But….we’re not that good! Well, good or not, we (or, at least, I) really have nothing to pat ourselves on the back for. We mean well, but we’ve done precious little. And sure, you’ve done some, but enough to get your character patting himself on the back? Characters never do that even when they’ve saved the world! I mean, Roderick, why are you feeling so proud, dude? And yet you are…..and I agreed with him! I was all “Yay me!”

Go to the end of time. We’ll talk. Later.

Sailors: Ah, ok. I sorta figured I was missing something, as that couldn’t have been THAT hard.

What money? I didn’t get jack from that guy! How’d you get money from that guy?

Dogs over people:
HA! There’s something in there, too. I kinda feel the same way about rats. They’re helpful when you can talk to them! And so often, collateral damage. They have, like, two hit points. Poor things.

Do you think that ties into some notion of original sin? Animals weren’t supposed to have that, right? Like, Noah saved them, etc? (I have a feeling we’re gonna lose some bloggage because we’re godless heathens who are missing some stuff.) So we’re more ok with the humans dying because they’re not “innocent” like the poor innocent animals? Even though we don’t know that in game?

Inventory: YES! All. The. Time. “Oh, something to identify! Oh…where is it…Hmm…” [kid screams, I pause, come back, forget] [two weeks later] “Why do I have this unidentified thing?”

And the tabs…what ARE those tabs for? Some have books, others have books. Some have stuff, others have stuff.

Side rant: I hate books in video games. Even when games try to make them look different, they look the same. They ALL look the same. And you end up with SO MANY OF THEM. This happens in every damn RPG ever.

The saving grace of the inventory system is not having to have the character actually holding a weapon/helmet/whatever to equip it. You hit “change” and you see every non equipped thing the WHOLE PARTY has. If I had to check every character each time? We’d never change anything.

Feminina:

“Yay me! I’m so proud of my awesome goodness! I haven’t even intentionally killed all the people I’ve run into! Yet.”

You didn’t get a bag of gold from the mortician? See, maybe you should have talked to him instead of broken into his house! We confronted him about the sheep corpse and he confessed everything that was in the ledger, with the four possible names, and also said “I couldn’t refuse this bag of gold that was lying there! But here, you take it.”

And we said “OK.” Which is arguably acceptance of a bribe, as long as we’re talking about being good and obeying the law, but hey, it was a present! I didn’t want to hurt his feelings!

And then later I gave it to Bertia to compensate her for her lost sheep, which IS good. I think. I don’t know, I confuse myself.

I do agree about that one useful feature of the inventory. Because you’re right, if we had to give an item to every person to compare whether or not it was better than what they had, we’d all still be using our starting gear.

‘Magic pockets’ is also pretty handy. Having to deliberately hand off the shovel or pickaxe every time would be tiresome. So OK, there are a couple of good things about inventory management.

But many that are not. Like, if we’re talking about how books all look the same, KEYS. Keys all look the same and I can never remember where any of them go (especially if they’re just descriptively titled ‘key’), and I always want to just throw them away but I never dare to because what if we wind up going back to wherever this was and it’s locked again!? So I have a whole page of keys, even though in many cases we just picked the lock or broke the chest open. I want an inventory system that will highlight which keys still go to a working lock in the game, so I can throw the rest away.

Although to be fair, a mess of unidentifiable keys is VERY true to life.

Butch:

There is that. And, at least, you don’t have to find one to use. You just open whatever it is that opens.

I still keep them all. But then, as you say, true to life. I think I have at least one drawer, probably more, that’s full of keys for locks that no longer exist, cars I no longer have, houses I no longer have. But you never KNOW, you know?

No gold from the mortician! I guess I should’ve followed the law. I just found the ledger and that was that. Sigh. Though, in my defense, I WENT to find him and he wasn’t there. Figured he was running away or something.

Your moral choices confuse us all. But then, maybe that’s what the game is trying to get us to do.

Feminina:

Yes! You never know!

And true, they already give you the magic of instantly having the right key in hand when you try to open the door, instead of realistically making you try every single one of them. I suppose it would be greedy to also ask for the magic of knowing which ones you didn’t need anymore.

The mortician was probably just out for lunch. And rather than wait for him to come back, you unlawfully entered the premises and poked around, and missed out on a bag of gold.

Always obey the law, kids! Except in those instances where you can’t advance the story without disobeying it.

We answer to a higher law, which is called Narrative, and all we do is in its service.

Well, that and Loot.

Butch:

Or he was bugged. There was one time where I went in and he was just standing there, and I could talk to him, and I could walk through him.

Main quest bugs are scary.

Feminina:

Yes, they are. Shiver.

At least this one wasn’t critical.

Butch:

Though strangely, I’m not sure what’s main quest and what isn’t. Is the murder part of the main quest? It has stuff that shows up under “Source Hunter’s Journey,” but it also has it’s own entry. Is the whole “find source of undead” part of the main quest? Is the main quest the whole end of the world and everything that’s ever been ever quest?

Usually, in games, the main quest is pretty clear. I kinda like that it isn’t here.

Well, wait. I should say that the whole “end of everything” thing is the main quest, as, really, failure to do that kinda moots everything else. But is anything tied into that?

Feminina:

Not that I’ve seen so far. But it seems like the kind of thing that could wind up being related because it turns out that it’s Sourcery that’s rending the fabric of spacetime or whatever, and so by trying to stop sourcerers we’re also working on that problem…?

I’m only speculating here, but it does seem like the kind of thing that the Higher Law we serve, Narrative, would enjoy.

Butch:

Cuz…well….Go back to the end of time. We gotta talk. Cuz, as I mentioned, stuff happens.

Feminina:

Happening stuff. Duly noted.

Butch:

This game does have its share of narrative. And we’re doing well on themes! And it’s still early!

It’s gotta be still early. Lots of black on that map.

Feminina:

There is a lot of black on the map. And only a few yellow highlighted points out in the black, suggesting that there are all kinds of quest we haven’t even heard of yet.

Although I find the yellow highlight points kind of confusing…they must be highlighting only areas related to the main quest? More or less? Because we have a lot more quests than we have highlighted points.

And yet, some of the areas I don’t know anything about in terms of the main quest. I guess the connection will become clear in time.

Butch:

It better. But it might not. Many an RPG leave things hanging. But it’s early. I’ll give it the benefit of the doubt.

Whole towns are undiscovered. Silverglen. Hunter’s Edge. And I’m getting quests that tell me I have to go there, so….

Yeah, there are marked points like “Arhu’s study” and “Captain Aureus.” I know, game. Been there. And yeah, “abandoned church.”

But not CAVE WITH TOM IN IT! Just sayin’.

Buuuuuuut, if we doubt the series:

Divinity: Original Sin 2 Is One Of The Best RPGs I’ve Ever Played

Feminina:

Yes! The yellow points don’t go away! So I don’t know if we have to go back and talk to Aureus and Arhu again sometime, or if that’s just reminding me of the good times we had talking to them before.

The review of 2 is reassuring, although it doesn’t tell us anything practical about 1. Like, where Tom’s cave is.

Still, they clearly have some chops.

Butch:

Well, no. But I figure that playing this one will be both fun (which it has been) and give us something to look forward to.

Cuz we’re so good at planning.

Feminina:

We plan well. We follow through…well-ish. I mean, we usually do play what we plan to, but not always on the timeline we thought.

I can’t really think of anything we definitely planned to play, and then never played. (Lots of “oh, someday in the home when we have time,” but nothing that we were saying “yes, let’s DO that!” and then we didn’t.)

It just might take us longer to get there than we anticipated.

Butch:

Fair point. It’s not so much plans as timing.

I don’t give us enough credit.

Feminina:

Yeah! Give us more credit! We need all we can get.

Butch:

Oh stop! I think we’re doing quite well! Yes, we owe the internet an apology for the Civ 5 post, that we do, but we’re delving pretty deeply here. Considering most analysis of this game (and most RPGs) centers on character creation, combat, etc., and misses why it’s called Divinity: Original Sin, we’re ahead of the curve.

Feminina:

I regret nothing!

Nobody objected to that, anyway. Maybe people aren’t as obsessed with in-game nudity as we assume?

Nah. They were probably just busy getting ready for the weekend.

Butch:

Well, what better way to prepare for the weekend than to check out pictures of Ghandi?

T SHIRT!!!!! that I hope NO ONE EVER WEARS!!!!

Feminina:

Well…if you were planning to spend your weekend on nonviolent resistance activities, it could actually work.

A bit long, though.

Butch:

Yeah…let’s go with that.

Fuck, it’s only Tuesday, isn’t it?

For God’s sake play tonight, go to the end of time, do the dungeons, SOMETHING! Cuz it’s only Tuesday and here we are!

DUDE!

Feminina:

Yeah, things get weird and scary when we can’t talk about what we’ve both been playing. I’ll check on the source pebbles tonight! Or something!

Butch:

Actually, I don’t think it was the pebbles. I’m not sure what it was. The thing Evelyn had? I don’t know. But something. You’ll be fine. Things will happen.

And the dungeons. Do those.

I’ll keep trucking in the trap house tonight. Cuz, you know, you told me it was pointless. But I don’t know what else to do!

Feminina:

Oh, speaking of that, I meant to note in regards to an earlier comment that we don’t have anyone who can teleport things, although that sounds awesome, but Wolgraff can teleport HIMSELF, which can also come in handy when it comes to getting to things that seem to be out of reach.

As long as I’m not accidentally teleporting him directly in front of the powerful undead clubber, it’s very cool.

Butch:

Whoa….how’d he get that? Can my Wolgraff do that?

What’s disappointing is, for some reason, you can’t teleport those explosive mines. It would be very handy to teleport those.

But you can do stuff like light an enemy in fire, then teleport him right on top of an oil barrel. So teleport can be fun.

Pet pal and teleport. So key.

Don’t take a level in teleport just yet. Cuz there might be a book that’ll take care of that when you do the twin dungeons.

Helpful hint.

Feminina:

Aha! Noted.

I didn’t pick this out for my Wolgraff, so yours probably can. I believe it’s a Scoundrel skill. It’s called…hm…not disappear into shadows, that’s the invisibility one, but some dramatic name. Check his skills. It’s handy.

Butch:

Damn. I wish I had known that earlier.

Scarlet has one called thunder jump that gets her behind enemies in combat no matter where they are, but that’s only in combat. Still, when dudes are sniping you from distance, handy.

Feminina:

Wolgraff’s is also pretty handy. Out of combat too! Check it out.

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