Tags

, , , , , , ,

Puncherson_64LadyBrain_64

Some spoilers for Madora’s story and Hunter’s Edge in Divinity: Original Sin

Butch:

Nothing. I actually went out last night! To a bar! Seriously! I don’t know who I am anymore. And Mrs McP is working at home today, so today doesn’t look good either

Though it speaks well for the game that I miss playing it. I want to play. Badly.

Especially if I have to get it done by August. Ha.

Try not to finish without me.

What you got?

Feminina:

You went…OUT? To a BAR? I hope you at least accepted a few quests to find some grandfathers’ missing handaxes. Otherwise, it seems like a waste of precious playing time.

We didn’t do much. We went into the elemental hall of ice, and the elemental was talking, and I was hanging back to listen like you said, and Mr. O’ went over and started talking to it. Sigh. So what did it say? I heard something about “the guardians must not know,” and poison…fill me in. Because we’re not going to reload. We’re too lazy.

Then we found another letter from a general, which reminded me that oh yeah, we found those first couple of letters from generals waaaaaaaay back in the mists of time in Cyseal or somewhere. Huh. Anyway, this one mentioned that one of the generals was going to disappear, in order to live a more adventurous life or something, and the other one could stay and enjoy that statecraft. (Which we know they both enjoyed so much! This is all going to turn out great. I just know it.)

Then we went back to Cyseal and I picked up Madora. Amusingly, when I told Wolgraff he’d have to leave for a while it said something like “he does a little dance, waggling his hands near his ears, leading you to believe that he’s going to stay with Zixzax. Or that he’s insane.”

The game is onto us.

Anyway, got Madora, went back to Hunter’s Edge, she told us the sad and gruesome tale of how she failed to save the town because she missed a sign of Source, and then we stopped, because Grigio woke up at 4:30 yesterday morning and it was just tired in the house.

So not much.

Butch:

I KNOW! Just me and a buddy! I….it was….

I did get a couple of quests. But no one had charm arrows. So a wash.

I’m still level 14. Ha.

Ah yes.

So there seems to be….something…chatting up the elementals as you walk in who poofs away when he sees you, cuz, like, awkward or something. They are keeping something from us. This one was that: the poison is in them…they must not know, that sort of thing. The elementals certainly seem to be in the know about something bad that is happening to us, or is being done to us, or something, and aren’t saying anything per the instructions of whatever is poofing away, which I don’t think is the trife. I still haven’t really figured out the trife…

Mr. O does charge along, that he does.

Wait, we had those quests before? I don’t think it was these generals. If you notice, you have quests now, the “General’s story” and the “General’s tale,” and they didn’t pop for me until I found the first diaries in the room with the mirror and all that. They very neatly keep track of all the letters you find here in the shelter plane, and we didn’t have them in Cyseal, nor is there anything in the quest log that isn’t from the shelter plane. Might be a legion general or something in Cyseal.

But yes, you get a nice little update on those stories in each of the rooms.

So two thoughts on them:

Those quest titles, General’s story and General’s Tale, are REALLY similar. Intentionally, seriously similar. And they always update at the same time, whenever you find a diary. Almost like they’re the same quest. Know what I mean?

Second: To follow up yesterday, when I said that this reads like one person unhappy in a “real” world with a “job” and all that and the other descending into mental illness, here, again, one is wondering whether they want to/stuck with staying at a job they don’t like, and the other “seeking adventure somewhere else.” Disappearing. Saying “fuck this mundane life.”

Hm.

What it says about Wolgraff, and I know this cuz I’ve been switching dudes, is “Either that or he’s having a stroke.” Which, again, sounds like a throwaway line, but people who have had strokes often a) have cognitive problems and b) lose the ability to speak. In real life.

I’m right, I tell you.

Wait…has Madora gotten to the part where she tells you of her confronting two orcs? And taking their….thing? And that starting things?

She’s a really good character, but that VOICE man. Why’d they DO that?

Feminina:

Oh, it’s “he’s having a stroke”? Bah. I guess I’m so into our running joke that I misread it as “insane.” Ah well. My bad.

Yes, we heard her whole story about the orcs and the gem that she didn’t realize was a sign of Source, and how she calmly went back to bed and then the orcs attacked and the leader (Grutilda, one assumes) came right over to her and took the gem back and basically told her it was all her fault. And made her watch while the rest of the villagers were slaughtered. I can see why she’d be traumatized.

But yeah, the voice takes some getting used to. Especially after the blissful quiet of Wolgraff. And you’re right, there’s no real reason we should find her southern accent odd: we accept pseudo-British accents of all kinds without blinking, ‘standard’ US accents are fine, vaguely European accents of whatever stripe no problem, but somehow no one ever in any fantasy world developed a drawl? And out of all the random bizarre stuff going on, THAT’S what we’re bothered by? And yet, we’re not used to it, and so it does seem weird.

Butch:

It is. The character who can’t talk. Having a stroke. Yes.

I tell you, that’s on purpose.

See, way I read it, it WAS Madora’s fault. Had she left well enough alone, they wouldn’t have come to the village. Or would they? Certainly not then. She didn’t just fail to protect them, she doomed them.

Has the human chief told you about the spinebreaker yet? Ring bells?

This quest has a really, really interesting end. That I stumbled into, and haven’t officially done.

I don’t find the accent odd, per se, especially in a world filled with odd that I have many theories (that are so correct) about. I find it annoying. First, cuz the voice acting is annoying, but, I don’t know, it doesn’t fit. “Grab yer beans and yer whiskey, friends, while Auntie Madora tells ya a folksy tale of this time back when I got all these womenfolks and childrens slaughtered.”

Off putting.

Feminina:

That’s true, the contrast between the folksy delivery and the horror is a bit sharp. But maybe that’s intentional? The game messing with us again, “we know you expect to hear some down-home anecdotes in this voice, so how’s THIS for folksy?”

I mean, people in the south have horrors to talk about too. Maybe the game is intentionally not playing into the popular trope of “southern accent = hick” that gets used everywhere, by everyone, and accordingly is pretty lazy and hackneyed when you think about it. What WOULD we find it acceptable for Madora to talk about, in that voice? Nothing but woodsy folklore of hunting and pathfinding?

And yes, we’ve talked to people in town about the Spinebreaker. Although we also went in there by the Spinebreaker’s room, and…he’s not exactly what you’d expect, is he? Suggesting that either Madora misremembers what happened (or misinterpreted it in the horror of the moment), or is perhaps intentionally not telling the truth about it. Not sure which. Hm.

We will continue to investigate.

Butch:

I’m starting to give credit to the game for doing a lot that is intentional. Maybe. Or it was low budget and she was all they could afford for voice acting.

Fair point though. I’m being judgy about the accent.

Ah….you DID go up there…..

No, he is not what you’d expect. I take it you did NOT go up there with Madora, because you know how I stumbled onto the end of that quest? Yeah. Stumble up there with Madora.

No, he is not what I expected. That was a very, very cool twist. It kinda sucks that my narrative momentum on that was wrecked by a) it being a stumble and b) dying a lot.

You didn’t kill him, did you? Cuz he’s sorta the end of Madora’s quest.

Feminina:

Ah, that makes sense. No, we didn’t kill him. We went up there a while ago, and were just poking around, as one does, making uncomfortable-but-nice with Grutilda, and heard him murmuring to himself about his poor, quiet toys.

Perhaps the end of the story will involve having to make a choice between killing someone who only sort of deserves it (he did kill all those people!–and yet, he didn’t MEAN to kill all those people), and refusing to kill him but having to kill Madora instead…? We’re undoubtedly going to feel kind of bad about that no matter what. It’s gonna be great.

Butch:

Well….I sorta know the answer to that.

So I shall say no more.

But I did kinda love that twist. It also makes one have mixed feelings about Grudita. She’s a monster, after all, using her kid to kill people unwittingly. But on the other hand, giving her a kid is sorta humanizing. And killing her and NOT her kid, leaving this rather disabled guy motherless is a potential tough choice.

I wondered, as I was typing this, if I’d feel the same if Grudita was a man and we’d be talking about a father who was using his kid, and leaving said kid fatherless. I AM a father, and I think that would be less sympathetic, and an easier choice.

I wonder what will happen when I inadvertently stumble onto Jahan and Wolgraff’s endgame. Which I will do about 7 levels before I should.

Feminina:

Well, WE already left a kid fatherless when we killed Archibald, so it’s fair to say that I’d feel pretty terrible about it. Although I think Archibald is somewhat more sympathetic than Grutilda, in that he at least confined his murderin’ to that bridge area, where she rampages through entire villages (surely this isn’t the first one, even if in this case she was particularly angry about the loss of the bloodstone–all the orcs, and the mountain men too, seem quite accustomed to the idea).

Still, if the Spinebreaker ends up sitting there mournfully wailing for his mother, I’ll feel bad. No doubt. Less bad than with Archibald, but still bad.

Butch:

Oh right! You’re already a monster! I forgot.

Now that I think on it, interesting little bit of narrative design that you HAD to go through Archibald/son before you even got here. Intentionally setting up the contrast later on.

I wonder if we’ll see that again somewhere.

Feminina:

Yup. Harbingers of doom. Death to all we encounter. The Spinebreaker is as good as dead already.

And indeed, nice design there with one problematic parent scene following the other. Compare and contrast, students!

Butch:

We just LOVE compare and contrast.

And nudity! We love that!

Though bringing it in is getting more difficult.

Feminina:

It is. That was a little awkward. It’s tough when there’s so little nudity in the game itself.

We did get to check out our own underwear again in the Illusionist’s Mirror while we contemplated dramatically changing our features. That’s pretty thin gruel, though.

Butch:

I know. It’s hard. But we do what we must.

What’s WITH us, playing all these chaste, brainy games?

Feminina:

I blame the lack of good alternatives. I mean, if there were an unchaste brainy game we would be all over it, but where are those options?

Siiiiigh.

Butch:

That’s why I’m hoping CDPR gets its shit together re Cyberpunk. And soon.

Cuz that’ll take care of all that. Make up for lost time.

Maybe the hideously titled Detroit: Become Human.

Feminina:

Ah yes, CDPR would help a lot. They can always be counted on for some nudity.

SOME nudity. Ahem. Still a little bitter about the one-sided nature of it.

MALE NUDITY NOW.

Get your johnson physics together, people! It’s 2018!

Butch:

Just some? More than some. Hooray!

If anyone can get MALE NUDITY down, it’s CDPR.

Bet you get to pick more than lingerie in that one.

See? We still got our Friday touch.

Advertisements