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Spoilers for the end of Madora’s storyline in Divinity: Original Sin

Butch:

Well, Meaty was sick all day yesterday, didn’t get much better overnight, I’m tired, and Junior didn’t get home until 540 and there was chaos and I didn’t play. So I got exactly the same XP as I would have gotten had I played for two hours. Ha. Grumble.

I’m trying not to be bitter over this XP thing, I am. But it’s not working.

I want to play. Stuff needs to die. It’s that kind of day.

Feminina:

Some days are like that.

We finished Madora’s story. At this rate, she’ll be the only person who actually gets to participate in the end of their story! And yet, weirdly, it didn’t seem to make much difference in the way she reacted compared to Bairdotr. When we got to the Spinebreaker, she said some thoughtful things about how he was just a child, but decided that he would still kill others if left unchecked, so we fought him. (Which I felt bad about, because he really didn’t know what he was doing, and during the fight he said “ow, that hurts!” and “mummmmmyyy!!”, but Madora wasn’t wrong, he WOULD probably keep killing people horribly, even if he didn’t mean it.)

We didn’t have any option to influence her decision on it, although the internet says…well, I don’t know how much you want to spoil your own outcome there, so I’ll say no more. Anyway, we killed him and then it was as if nothing significant had happened–she didn’t get all “wow, revenge was sweet,” or “revenge was less sweet than I thought,” or anything. Dialogue options the same, etc. Although maybe she just needs time to ruminate and will have something to say later. I’ll have to check in with her. Honestly a bit disappointing as a story climax, though. Which I suppose is appropriate given that her story for us was all of 20 minutes playtime. Nevertheless.

I do like her “resist death” superpower, that’s pretty great. In the battle with the demon, she successfully resisted death about 5 times. And the resurrecting with full health is very handy.

Butch:

Some days so are. So very much are.

Same thing happened to me when I stumbled onto it, died, and didn’t save. She seemed this close to forgiving him, then didn’t. But I didn’t get to the heart wrenching bits because he killed me too fast.

I’ll compare and contrast, because I got two different endings for Bairdotr when I did it two different times. I’ll see if she does that again.

Wait….did you lose Wolgraff? DID YOU????

Well, Jahan’s waiting patiently. You’ll be fine.

As for Madora…hmm. I’ve run with her more. We shall see.

I have a feeling it has something to do with “forgiveness.” When Bairdotr’s was based on a trait, I looked at other traits. As I am “forgiving,” that might be a thing. That and there’s a trophy called “Teach Madora the value of forgiveness.” So….

Oh, dude! I gave that full health thing to Roderick and Scarlett, you know, the two people that HAVE to live to win a battle? So good. Saved my bacon in a large way against the rat king. Love it.

Feminina:

No, we didn’t lose Wolgraff. Whatever his story’s conclusion is, we haven’t reached it yet (though it’s undoubtedly in the Phantom Forest).

I just meant that we didn’t let Bairdotr make the choice to leave us, and we killed the demon Jahan was interested in before he took a single step in our company, leaving only Madora (so far) having actively played a part in her own story’s climactic moment. By doing that bit of thinking, and almost forgiving him (she did say “you’ve taught me, time and again, the value of forgiveness,” to which I said “we have? OK…” I guess she’s been watching our career from afar and noticing our placement on the vindictive/forgiving scale, even when we weren’t traveling with her). And then not forgiving him.

Poor Spinebreaker. It wasn’t his fault. Indeed, while all the other orcs seem perfectly happy to hurt humans, he specifically said that he didn’t want to, and that only Grutilda telling him that screaming and dying is how humans express happiness convinced him to do it. This poor guy was actually the nicest orc we’ve met, he genuinely meant well, and yet he was also the most terrifying monster to the people he killed. Because he was obedient, which was the quality that also made Bairdotr turn on us. (Or would have, if we’d let it.)

Also, he meant well, and so do we, and yet somehow people keep ending up dead around both of us.

Makes you think, or whatever.

Butch:

Well yeah it’s in the Phantom Forest. Mute animals never lie.

Ah, see, I have been with Madora more, and I am rather forgiving. I give people the benefit of the doubt! Usually.

OOOOO! Obedience makes you a monster! I didn’t catch that! But it’s certainly a major theme in this game. Cuz I kinda love Bairdotr…until she obeyed.

And we’re back to sin being “good.” Cuz obedience is pretty central to a whole lot of religions. Not doing what the dude at the front of the hall of worship is telling you to do is BAD in most halls of worship. You’re supposed to obey. Obedience gets you saved and all that. Here…maybe it does? But we certainly don’t LIKE saved people. But maybe the saved evil doers end up happier in the end.

Either way, obedient or not, I’ve had two different visions of my future that…aren’t good. Scared cow. Scared psychic. I have good reason to believe that we are NOT saved, or, if we are, that being saved isn’t a good thing.

And I wasn’t obedient back then. I don’t think.

And…on the topic of kids…

This is now the second time we’ve talked some on kids being led into nastiness. Poor Archibald’s kid, there, too. And we were sympathetic both times, even though one was a monster and one (in my world) was likely going to be.

I very much wonder how he would turn out if I made Archibald king. Hmm.

And…keep this “kid” stuff in mind when you do Marandino. Just do.

Feminina:

Yeah…you have to break the rules (sneak, steal) to advance. Blind obedience leads to poor outcomes (for us, in Bairdotr’s case, but also for her, because as I argued at the time, Jareth did not have her best interests at heart) and/or is literally for fools (in the old-fashioned meaning of ‘fool’ as someone with a mental disability).

And yet, we have this strange and terrifying predicted future that is probably not based on obedience, so is disobedience really any better?

Hm.

Butch:

Well….terrifying to a cow and a psychic….

And, I suppose, that vision of a gazebo before the credits.

But see…We (I) don’t know what the visions were. The cow, after all, DID tell me that I’d have wealth and romance first. He didn’t say what he saw. And the psychic…I paid the maximum amount, so that’s all I know, but the vision could have been violent, or damning, or romantic. She was all “You stand before him. You should be awed, but you see him as an equal… you don’t flinch or back away, he raises his arms and lunges towards you…” and she starts screaming/acting scared. In fact, she says the whole thing in a scared/breathless voice.

So that could be an image of something evil lunging, it could be an image of something demonic and awful, or it could be Scarlett and Roderick falling lustily (sin) into each others arms, embracing sin and happiness, which cows and psychics aren’t cool with.

So these might be futures that godless heathens like us would be totally cool with. Or not. Unclear.

Feminina:

The gazebo was the most terrifying vision of all. “Your entire existence was a dream, crafted by these people…[scrolling list of names]”

Good point, that what is terrifying to an ox and that particular psychic might or might not faze us. Hm.

Butch:

You said it. I didn’t say it. You said it.

But yeah, I mean, if the vision was us eating delicious, delicious cheeseburgers the ox would likely freak more than I would.

But vague visions are vague.