More spoilers for that Wrecker’s Cave in Divinity: Original Sin 2
Dude. I don’t want to talk about it.
Heh. Let’s talk.
But I can’t say much it because we didn’t finish the cave. We–Gannibog, Lohse and the Prince–made our way up and around and found that sort of chasm where three passageways all lead into a pit: you may recall what I mean. And we can’t jump over, but the Prince does have Phoenix Dive so he can basically teleport himself for short distances, so he hopped across the pit from the end of the path where we were, to the end of the one near where Sebille’s body was. Then the other two pyramid-jumped after him.
No problem! Then we faced the alien breeding ground full of hatching voidling eggs, vampires and that big storm voidling, and after putting up a good fight, we lost. It was close, though! Fine, we’ll try again.
This time we tried hopping to the MIDDLE pathway and provoking the fight from there so that the storm and vampire voidlings would have to come to us and the bug ones hatching from the eggs wouldn’t be able to reach us because they can’t fly. Good plan! Sound plan.
It was going rather nicely until Mr. O’s controller died and we got the announcement “Mr. O’ has logged out. Returning to main menu. You will lose all unsaved progress.”
So basically, after an hour and a half of playing, we actually permanently accomplished, in-game, the following things: 1) picked a mushroom 2) talked to a couple of ghosts.
Not our finest work.
Oh dude. Dude. That is the WORST. Just poof? Damn.
But I bet that’s one hell of a mushroom.
But dude, tip: Just don’t fight everything. Get in, get out. Fuck those things. Get close, resurrect her, and teleport out. I got through all of this trying to teleport around as much as I could and fighting as little as I could. Did I leave XP behind? Yes. Do I care? No.
I also managed to find a hole that I could “use” to get very close to the ladder that leads up to the god awful fight I did last night. THAT fight is unavoidable. Sorry.
Or just turn down the difficulty. I won’t judge.
But you might want to save some of your resources until the boss fight. Yes, yes you might want to do that. Yessiree.
And BIG tip: So, after the boss fight, you’ll just want to be fucking done with this cave (if you aren’t already. I sure am. Glad to see the sun and the seashore). You will see the exit and you will want to charge out. Don’t. There’s a room off to the side. It has loot and plot and a hatch, which ALSO has loot and plot and a quest item.
Just remember: You can throw the pyramid. A strong character can throw the pyramid VERY far.
Which ghosts did you talk to?
Remember the couple of possessed dwarves you can fight near that campfire? We killed them earlier, and then we talked to their ghosts. One of them talked about the horror of hiding and hearing screams, and the other one revealed that Mordus (we vaguely remember Mordus) had been after a Deathfog machine.
So Mordus–whom we’re trying to find in part so we can learn Sourcery from him–has some deadly machine AND is presumably responsible for the possession of all these dwarves we’ve been killing.
He also has themes out the wazoo.
(Spoiler: You’re gonna meet him.)
(You’re gonna love it. It’s gonna be great.)
Oh, undoubtedly. We can’t wait.
Just making sure the controllers are fully charged, that’s the thing.
I feel like there had to be some way it didn’t automatically kill the game–I think my active controller could have taken over, except I didn’t realize my controller had become live (in combat, normally only one of them is doing anything at a time) and I might have hit a button that meant “yeah, sure, shut it down!” when I could have said “no, continue game” or something…surely the controller battery dying isn’t meant to always kill your game, that’s just ridiculous.
But it certainly was maddening in that moment. Who would have thought the controller would become our nemesis?
That is pretty maddening. But isn’t there a warning before that says “Controller battery low?” There is. It usually appears where you get trophies, so you HAVE to notice.
You’re gonna want full controllers for this particular boss fight. You’re gonna be there a while.
I’m sorta annoyed at this cave. Sure, there were shortcuts to where you had to be, but even with them, the game is pulling an ACO with this “Hey! We just gave you some plot! Some nice side quests! Narrative momentum! Now spend the better part of forever fighting shit.
Even though I let a lot of voidwoken live, and you didn’t have to do shit like kill that possessed rogue, there was a LOT of fighting. I can’t imagine how you guys have anything left in your inventory all the fighting you’re doing.
We’ve compared these games (rightly) to the old school bioware games, Baldur’s Gate, DAO. They took a lot of good from those games! But dudes? Should’ve left the deep roads right there in DAO. Didn’t need to do that again.
Ha! We just mentioned the Deep Roads last night too!
“How many times did we have to go through Spidertown?” Mr. O’ asked rhetorically, trying to put our repeated failure in perspective.
We called the Deep Roads ‘Spidertown’ for obvious reasons. As we ventured further in and waited for the next group of spiders our recurring joke was, “Welcome to Spidertown. Population: Spiders.”
Ah, good times. Good times. I definitely ran all the way out of the Deep Roads to resupply at one point. Which, I will point out, IS an option here since we’ve discovered a waypoint underground. We haven’t done it, but it’s bound to be a lot easier to zoop to Driftwood, buy some scrolls and potions, and zoop back to the cave, than it was to trudge 50 miles to the underground dwarven city in DAO and then back to the scary combat we needed healing for.
Man, I loved DAO. It would be super interesting to play it again just to see how it holds up, but I’ll probably never get around to it.
And yes, there is a warning that says “controller battery low,” but it comes…you know, 15 or 20 minutes before the battery actually dies! It’s not an URGENT warning. And therefore we say “oh, we’ll just get through this combat…”
It all works out, until it doesn’t. We really need a third controller for backup.
I won’t play DAO again, because a) other games to play and b) I fear it wouldn’t hold up. It’s OLD man. We’ve been playing games a long time. I played it at my old house, and that was at least seven and a half years ago. That’s ages in game years. I want my memories to be untainted.
Man! There was a waypoint down there? Missed it. I’ll forgive it, then, as I was thinking how unfair it was that there was no real practical way to restock. My bad.
That might’ve made last night easier. I was pretty much out of everything. I had one damn resurrection left, and had used pretty much everything else, so my options were limited. I had to get DAMN creative. I so would’ve restocked given half the chance, especially as there’s plenty we found down here to sell.
I did a lot of zooping through holes and fissures. Maybe too much. Though I was being clever.
There is a waypoint as soon as you get out, though, so I have some small comfort.
Yeah, there was one on a statue in…one of those cavernous passageways full of voidlings that all look the same. We were pleased to see it. The fact that you didn’t see it really underscores how much of a weird maze that whole level is, though. I mean, we feel like we’re really poking around and trying to be thorough (good loot! so many paintings!), but I’m sure we’ve missed stuff.
Ah well. It’s a big game, can’t loot, see or talk to everything.
Ah, see, I got about 27% into it and said “No fucking WAY I’m gonna be thorough. Keep your fucking paintings.” I found that shortcut hole and was like “so long, suckers.”
I got enough loot out of it. And a quest item that promises yet more.
I’m glad to be out, man. Glad to be out. No regrets.
We’ll probably be here for weeks. We’ll be discovering entire towns down here. Probably full of giant spiders and darkspawn that found their way over from another game.
We’ll emerge after Valentine’s Day and you’ll be all “I’ve explored another whole continent and met five new Sourcerers and learned so much about being Divine!” and I’ll just point at my pile of darkspawn body parts that I plan to eat later and say “worth it.”
Have heart! There is a way out! And you CAN avoid a lot of this. You know. If you guys weren’t…you guys.
Yeah, you’re gonna be down there forever.
Voidwoken, dude. Darkspawn was that other game.
I know, man. That was the joke. We’re going to be down there so long we’ll be finding things that are leftover from other games. Older games, that we played long ago.
And I’m not really worried about getting out. After all, we can ‘flee’ back to any waypoint anytime we’re not in combat. (Which is occasionally.) Thanks to previous experience, we know we could even bring Sebille’s body with us (magic pockets, I guess…? It’s convenient, so we don’t ask too many questions. I’ll just assume everything is magic pockets, because magic pockets are awesome).
We’re not concerned about getting stuck. As you said, we’re more concerned about getting every single loot item and experience point that can be found. Someday when we’re level 33 1/2 and you’re only level 33, you’ll regret your decision. Ha.
Well, if you meet Morrigan, send her my way.
Dude, I’m kinda worried about the levels. You hit 11, and I’m still 10. I’m leaving XP on the table, here. There were a couple of things in fort joy I didn’t do, either. Add to that the fact that there seems to be quite a gulf between levels. Level 10 baddies? No sweat. Level 11 baddies? I’m dead.
And I have a feeling that, on the other side of this cave, the game expects you to be at least level 11, and maybe close to 12.
Which I ain’t.
And all up in the north of the map stuff is level 14, which was destroying us a few days ago.
There are a couple of Sourcerers around there that we need to talk to at some point but who, at this time, are just blasting the hell out of us. I think the game really wants us to do stuff to pick up those levels…or else we need to do other things that will give us an in with the people who currently aren’t interested in doing anything but insta-killing us.
Which is entirely possible.
The game does not encourage linear progression.
It does not.
14? Shit. It takes a while to level, so 14 is a ways away. And we’re not even in Arx!
(That’s not a spoiler, as I’m not entirely sure we’re going to ever get to Arx, or not sure that Arx isn’t a part of this particular map, but given all the hinting, I’ll be rather stunned if there isn’t a bigassed thing to do in Arx.)
Or this is it, one or the other. But I kinda doubt it. Frankly, I’m a bit confused as to what it is I’m supposed to be doing at this time. My map has more flags than a college marching band.
We’ve talked on the flags, and how this game handles quests in general. I’ll add another small gripe: It’s not always clear what’s main quest (or, at least, something that’ll move the main story forward) and what isn’t. Unless it’s fucking obvious (go kill shriekers and get on the boat!), who the fuck knows? I’m fairly certain the game wouldn’t let you trip the endgame five levels before you’re ready, but I’m not altogether sure. I wouldn’t put anything past this game.
Try to play a lot this week. I have a slight feeling that I’m about to do something you aren’t gonna do. Yet, anyway. I’m curious to see if you get to do it anyway.
That is so true. All the journal entries look the same in terms of importance, all the flags are either red or yellow and sometimes it’s not entirely clear why something is one color as opposed to the other…there’s really no way to tell what’s a ‘main quest’ and what’s a ‘side quest.’ I mean, we can kind of guess that helping a guy in a barrel escape Driftwood isn’t plot-critical, but who knows? Maybe it is! There’s no way to know for sure.
Also, of course, they’re very intentionally making a lot of different ways to get to some unstated critical point in each stage of the story (as how there were several ways to get out of Fort Joy into the wilderness, and several ways to get our collars off), so maybe helping the barrel guy–or not–IS critical in some variations of the story but not in others…man, their David Cage-style flowchart has got to be complicated.
I’m quite certain we’re going to end up in Arx at some point. Whether or not Arx is somewhere on this map, or a completely different one, I don’t know, but we’re going to get there eventually.
Well, it’s not quite the flow chart. David Cage has twelve billion different endings. This game, I think, don’t know, might have many roads but they all lead to the same place. Well, maybe you ally with the magistars or the dwarves or the elves, but I have a feeling that the Big Climax is gonna be the same no matter what road you take.
Though it was a bit of a twist to have two main characters (three in your case) get shown the door in act one.
If they’ve really been shown the door.
As you know, I’m running with Beast and Sebille. I have no lizard, and I’m getting exactly zero plot or even mentions of lizardkind. Are you cuz you have the Prince?
Yeah, we had a conversation in the cemetery when we found the part where they burn lizard bodies, and then more recently in the arena we met a lizard who gave the Prince a tip on where to look for this super-dreamer lizard he’s been looking for. So his quest is advancing, though slowly–as they all seem to be.
Did you go back and talk to the ghost in the merchant’s room, in the tavern? The one who said “hey, I’M the real merchant!”
Well, we killed the fake merchant, and before the fight he sneered at me about how I was looking for…whoever…and would never find him, blah blah. I think he’s in Arx. Maybe the lizard too. So we’re going to go there.
But anyway, yeah, stories are slowly unfolding. Except for Gannibog, who has no backstory. Poor, rootless Gannibog.
Sure did talk to that merchant. It was pretty obvious that I should, as he was marked as Ifan’s main quest. Had to talk to him, and his fake beard fell off when Ifan talked to him. It was a little awkward, cuz they seemed like they were friends….then I killed him.
I think Ifan and Sebille are headed to quite the collision. Or not.
Guess who’s side I’m gonna be on?
Oh man, that would have been quite the drama of our Ifan was still alive and I’d kept flirting with him!
Ah well. We shall never know.