Confused, partially correct spoilers for the Jake Murder storyline in Divinity: Original Sin
Well then. That happened.
So went to find the cave. As you say, nothing there, but there were torches that seemed to say “Door here.” But there wasn’t. But Junior, bless his heart, said “Use the reveal scroll.” So I did. And, what do you know? Door.
This led to the old guy saying that he was tasked with guarding it. So you could try to talk him into letting you in, which I tried, and I failed, and I died. So I tried again. And I died. Etc. Until I talked him into letting me in!
So I got in. But that took a while.
Then talked down the orcs…and fought everyone in there.
Did you fight….everyone? Kill….everyone? Cuz if you did, we’ll talk. If not, we won’t, cuz spoilers.
That and that’s all I did. Cuz MAN did that take a while.
Things take longer when you die.
WEIRD T SHIRT!!!!!
Argh, I KNEW there was some way that might not involve killing that guy! REVEAL scroll! Nice one, Jr.
Sorry, old dude. Oh well, them’s the breaks. By the end of that long fight with all those things he summoned, I was pretty peeved at him anyway, so I guess I’m not THAT sorry.
So yeah. Went in there, did you? Fought and killed everyone? EVERYONE? Found Jake?
We can talk about that. That was plotty.
Everyone. Found Jake. Talked to Jake. You?
The irony of the reveal scroll is that I used that fucking thing everywhere BUT at that place with the two torches that clearly indicated it was a place.
Yes. Everyone. Found the zombie Jake. Talked to the zombie Jake. Learned the somewhat confusing details of his murder and resurrection. He was talking with Evelyn about their dastardly plans as part of this cult, when Leandra, or Icara the ‘white witch’ (same person? different people?) burst in and killed him, but he’d gotten close to something the Conduit really wanted so Evelyn resurrected him to make him tell how he did it because she wanted the Conduit’s favor? Did I miss a piece there? Probably?
Plus, resurrecting someone just to torture them to death…that’s cold.
And this whole plot by the Conduit is about freeing Braccus Rex, who was also the powerful source-user mentioned by the Lord of Bones, right? (Now that you’ve reminded me he was called the Lord of Bones and not “the guy behind the trap house.”) So it’s all tied together, and we should probably go talk to him again.
Although you also have the option of tracking down Thelyron, which we already did, so that’s on the table.
Sounds about right. Though it seems Jake killed someone himself (we don’t know who, and I don’t think he does either), and THEN Icara killed Jake. Icara is, yes, the white witch. Certainly the Conduit really wanted whoever Jake killed dead. And yes, Evelyn wanted the Conduit’s favor, and seemed peeved that Jake got it and not her.
Lord of Bones, that’s the one.
And I kinda thought he’d be more of end of game boss, but I guess not. Right now, pretty much every quest I have is “I should confront Braccius!” “I really should confront Braccius!” “Yes, that does sound cool, and I get to it after I confront Braccius!” “Really, REALLY dude, go confront Braccius!”
And I don’t think I’m at the end of the game.
I have a Thelryon option? I don’t seem to have that. I have “Braccius,” “something something Icara,” and “Something something Cassandra who I know even less about cuz Arhu.”
Did you talk to Arhu? Cuz I have some thoughts on that.
Where the hell is Thelryon?
Oh, and, when I was done, I talked to the sunbather and was all “Yeah, those dudes you were guarding are kinda dead,” and he said “Well, I guess there’s nothing else for me here. Ta ta!” (He really said Ta ta!) and vanished. He left his stuff. So I lay on the blanket a while. It didn’t do much, but it was a nice moment.
Ha! I’m kind of sorry we didn’t leave that guy alive. But given that trail of corpses we’ve left in our wake, I guess I’m not surprised.
Yes, we talked to Arhu, and yeah…Cassandra. Who is…his sister? And also possibly involved in this but we don’t know how?
I guess probably we were just following up on the “go get Braccus!” hints when we found Thelyron along the way. Now that I think about it, I don’t remember that his name specifically came up, so probably it was just a happy accident.
So here’s what we did: follow up on the clues that are saying “go to the church.”
And yes, there is a huge “this is the endgame, go get the big bad guy!” kind of feeling to this part of the game, and…it doesn’t really fit with the fact that there’s ALL this game left. We’re level 8 (I was mistaken, we haven’t reached 9 yet), and we know people get up to at least level 22 because we could hire them as our minions (uh…traveling companions!), so it CAN’T actually be on the verge of ending. Although they’re sure presenting it like that.
Which is what made me think yesterday that maybe there are levels to it, like we’re going to eventually defeat Braccus (we haven’t done it yet), but rather than that being the final battle of the game, it’s just the final battle of this section of the game. Maybe?
We’ll see, I guess. Unless we decide to just quit playing because we’re too confused. Ha!
Oh, and were you at full health when you lay on the beach blanket? Because if you lay on it while you were wounded, it would heal you right up. I should have specified.
And I THOUGHT the blanket did that! But I thought I was just making a mistake!
I thought that Roderick and Scarlett shared it was rather sweet.
Maybe I’ll see that guy again. And kill him.
That whole conversation made me think that we did things in an order the game didn’t want or expect. After all, it was kinda like:
Arhu: There is a church to the east….
Scarlett: Oh that place? Yeah. Been there.
Arhu: But it is crawling with undead….
Scarlett: Not anymore. Killed ’em all.
Arhu: And there is a place with a barrier you need an amulet-
Scarlett: Yeah, that kinda pissed me off.
Arhu: And he will have minions-
Scarlett: Like the lord of bones?
Arhu: Wait, who?
Scarlett: The Lord of Bones.
Arhu: Don’t think I’ve met him.
Scarlett: Sure you have. Past the trap house, up the stairs there, worried you’re seeing his wife’s bones?
Arhu: Oh him! Yeah, I’ve just been calling him the “guy past the trap house.” That’s his name?
Scarlett: Yeah. He keeps killing me.
Arhu: That sucks, dude.
Scarlett: Tell me about it.
I just made level 8. And I still have half the map black. There’s no way they’re all “Go there! Now! Ignore half the map! Just go NOW!”
This isn’t a main quest “Someday, I must fight the archon but first…” deal. This is a NOW deal. Didn’t you say you couldn’t even go to silverglen until you did this?
This can’t be the end.
Maybe this is the hinterlands from the Witcher 3! Ha.
But come on. You’re into it.
Yes, this IS the Hinterlands! People do keep saying Cyseal is a fish-smelling backwater. We need to move on in the world!
But it’s not true that you have to defeat Braccus to get to Silverglen. We wouldn’t have seen it yet in that case.
There’s a path to it in the kind of general area of the church, and we found it while poking around. Then Arhu met us, all “you should really go back and finish up,” and so we did. Although we haven’t finished up, since Braccus Rex remains undefeated at the moment. He’s on our list!
So is Silverglen! And some other things we need to get around to. Somebody keeps muttering something about twin dungeons.
The blanket totally heals you! I really wanted to bring it with us, but alas, could not.
Yeah, that’s what I meant! Like, you can go there, but the game is strongly suggesting you don’t. Have you BEEN to silverglen? Or did you listen to Arhu? The game is pretty much telling you “Dude? Go finish the chapter, mmkay?”
Oh, right, yes, that’s true. We don’t need to defeat him to go there, but we’ve been advised to figure out that whole Jake murder thing before we try to stay.
Which we’ve now done! We know who killed him! It wasn’t Esmeralda! That guy guarding her (Septimus?) will be so pleased.
We should probably go back and report to Aureus, speaking of legionnaires.
HA! Yes. Them. Forgot.
“We’ve been holding her captive for eight years now!”
Though how’d she miss all of that? I guess she was off banging dudes.
But speaking of solving the murder, how did you play the whole dialog of “We must stop Braccius!” vs. “Hey! We’re done! Not our problem!”
I must admit, I thought there might be some trick of “And then they left and the world ended….credits” deal if you both picked “Yeah, we’re done.”
Yeah, we went with “we must stop him!” Even though I was a bit tempted by “hey, that wasn’t on our to-do list.”
Speaking of endings, did you talk to the statues? And they offered you the chance to see the final result of your quest? And you did (maybe)?
No, cuz I did all that I did instead. They’re next.
Though I’m curious. I talked to a couple of oxen at the docks and one said it could tell the future. I asked “Will I be rich?” and it was all “Yoooo shall have great riches!” or something. I asked it if I would find love and it enthusiastically said yes. And I asked it either “how will I die?” or “how will my quest end?” and it said “Oh, great hunter you shall…..no. NO! It’s…I can’t….I’m done talking DONE!” Like, it panicked. It was terrified. It was a rather creepy moment.
So we’ll see how that lines up.
You gotta get Pet Pal.
All right, I’ll say no more about the statues.
Maybe the ox couldn’t see that far into your future because you’re not part of the tapestry of time or whatever? Maybe it could see you getting money and love because hey, riches and romance will surely follow us!–but it couldn’t see to the end, and that was alarming?
I don’t know, man. It seemed like he DID see the end and it scared the hell out of him. That’s how I read it.
This game occasionally does get kinda creepy.
It was even moreso because the first two questions (money and love), it sounded like a stupid carnival machine, basically dispensing stupid generic happy advice. So I expected it to be all “You shall have glory! And meet a dark stranger!” kind of cheese.
And then it didn’t.
Which was creepy.
That is weird and disturbing.
This is why I don’t talk to animals. I don’t need the creep factor.
It was pretty out there.
There’s a mess of creep in this game. Wait until you do the TWIN DUNGEONS!
All right, that does it. Never doing the twin dungeons. If it can be mentioned in the same breath as terrified fortune telling oxen, I can’t handle the creepy.
Oh, it’s not oxen creepy it’s….
JUST DO THEM!
Oh, I totally will. Right away.
Such good bloggage that just plain isn’t happening. I blame Mr. O. And you.
By the way, is Mr. O into this still?
We are both to blame. But not because we’re not into it! We’re just too into things that aren’t that.
Like the plot. Or leaving random people dead in our wake through barely any fault of our own.
“We’re just too into things that aren’t that.”
You know, the twin dungeons have a) plot, b) killin’ shit and c) loot.
Dude, why didn’t you say so!?
We’ll rush right over. As soon as we’re done fiddling with these other switches in this other cave.
Great. Another cave that only one of us will find.
Oh no, this is the ‘strange cave’ on the other beach. Quests will lead you there, no worries.
At least, they would if we ever got quest markers. But you’ll find it. It’s not one of the hidden things.
Dude, that’s the quest marker I have! That’s why I thought Evelyn’s cave was there!
And now that I know it has levers, I can’t wait!
It’s really amazing how different our quest markers have been. We’re playing the same game, on the same system.
I got that strange cave marker almost immediately. Right when I got to Cyseal. So yeah, those levers I can find.
Yes! There you go then. You’ll find this cave. Fight some…things. Get some story. Find some levers.
It’s gonna be great.
The irony is that I thought you were being silly for not going to the strange cave to find Evelyn, and now I found Evelyn and you’re at the Strange Cave.
Oh by the way…..On the whole “Maybe this is a delusion” front….
Evelyn’s a nurse, right? And Scarlett hates her? Kills her? Evelyn wants to help the person who is going to end everything ever?
And is surrounded by “torture racks.” I’ve been wondering on torture racks. They’re everywhere. Therlyon had one is his clinic. His CLINIC! And here we have a place that has a lot of scientific equipment, a nurse, the person ending it all, and a lot of “torture racks” just thrown in to studies and sciency places. And what I noticed is they look, if you squint, like hospital beds. They’re all lined up…just there. Like you would see in a hospital ward. Torture beds.
Hmmm. I did notice (one could hardly avoid it) the many, many torture racks. Also, you no doubt saw there was an option to ‘lie’ on them when you got close? Did you do that?
I did not. “No thanks, I’m good,” was pretty much my reaction. Now in games, as players, we almost always do anything that we have an option to do (pull the lever! flip the switch! push the button! turn the handle!), whether we have any idea what will happen or not, but somehow in this case I just didn’t need to know.
I’ll ‘lie’ on that dude’s beach blanket, sure, no problem. Torture rack? Mm. No.
Which is kind of an interesting case of the game getting us with atmosphere and terminology, because really, any random button that we would immediately push is just as likely to injure us as is a random torture rack that may not do anything at all.
But I’ll push random buttons all day long, and I wasn’t into lying down on that rack. Because ew.
Oh and speaking of ‘ew,’ I’m actually wearing Esmeralda’s smelly panties right now. Because ew, but also? It gives me a +1 to charisma. And because I have a -10 for being a ‘know it all’ (extra intelligence, but vendors don’t like me and give me bad deals because I guess I can’t shut up about how smart I am), that matters to me!
Let’s just…not even get into why smelly panties gives me a charisma bonus. That’s a bit rude, game. I’m taking it because I like bonuses, but it’s rude.
I didn’t lie on the one that said “lie,” but I did try to “use” the one that said “use,” and Scarlett said “I really don’t want to use that.” It wasn’t just that nothing happened, she SAID that she didn’t want to. Maybe I’ll try to “lie” and see what happens.
But underpants: Oh no. No no no. No.
Now, here’s a thing: Even knowing that that will give me a bonus, not gonna do it. Nope.
Now, what’s that say about me?
Don’t answer that.
I don’t know, maybe that you have stricter hygiene standards than I do? I mean, I’m not sure whatever negative conclusions we might draw about choosing to use or not use this item would reflect more poorly on you than on me.
But grossness aside, it is a kind of interesting thing to put in there, from a sociological standpoint. As we well know, it’s only a game. There is no actual item that exists, in any state of cleanliness. There’s only a bit of code that has been given the name ‘smelly panties.’
Does our natural disgust at the idea of dealing with a stranger’s intimate dirty laundry (which exists only in our minds, but which is inevitably conjured by the name) override our natural urge to equip something that gives us a bonus?
I don’t think there’s a wrong answer. I mean, ‘ew, gross, no’ is totally valid. I think ‘hey, whatever, bonus’ is also valid. And as to what broader conclusions we could draw about the person who would pick one option over the other…further research is needed.
I had no problem putting on the sensible ones, despite the fact they don’t seem to do much of anything.
All games are nothing but pixels, but we make choices all the time because we “don’t want to hurt so and so’s feelings” or we “didn’t want to take his stuff” or “He was bad.” So not wanting to wear “smelly panties” isn’t all that weird. Is it?
It doesn’t help that they trophy you get for finding the panties is called “Memory Motel.”
And the dog, when you give it to him to smell, says he smells “everyone BUT Jake.”
Speaking of which, I found a “smelly robe” on zombie Jake, indicating that the dog will have something to say about it. I’m gonna show it to the dog.
I saw that robe too! And thought “the dog would be interested in that. If he weren’t dead, and if we could talk to him.”
Roads not taken, man.
And no, I don’t think it’s at all unreasonable to make that call. As you say, everything in the game is code and pixels, but we act as if it has reality because otherwise it’s not interesting. If we can feel kind of bad about a dead fictional dog, we can certainly feel too grossed out by smelly fictional panties to put them on our fictional character.
It’s a variant of “OK, this armor has good bonuses, but it looks too stupid–my character wouldn’t wear it.” Which come to think of it is also a decision that I tend to resolve in favor of practicality (bring on the stupid, I want this AC!), but which I completely respect the other way as well.
I’m not judging.
You are nothing if not practical.
Watch: the dog will be so mad that we killed Jake he’ll attack us and we’ll kill him.
Oh man, that would be extremely ironic.
Just don’t tell him the whole story. “Hey, dog, we found…uh…well, we FOUND Jake. We don’t have him with us, exactly, but we know where he is. What’s left of him. He’s doing great. In the sense that he’s not actively suffering. Any more.”
This game doesn’t lack irony.
I’ll keep you posted.