Spoilers for quests in Byzantium in The Outer Worlds
OK, back to games.
So went to Ellie’s parents’ place. Didn’t exactly see that coming. Now I have to truck all the way back to Fallbrook. I’m curious to see where the quest will go but I HATE that. Do not plop something that isn’t relevant to a place IN a place just to make me come BACK to the place later. Please. Annoying. Especially as there was no way to get Ellie’s quest when you were in Fallbrook the first time. Very annoying.
But I’ll do it.
Starred in a movie. Badly. Got the “don’t call us, we’ll call you.” Did my best, though.
Got the quest from the woman who felt she had a right to see every part of Byzantium, even the retirees place, and go check it out and don’t have to ask me twice.
Magpied to that.
And….here’s my surprised face! Fought through the first room. That was hard. Love Parvati’s hammer ability, though.
Still not sure WHY they’re doing it. Maybe that will be in the next room.
But here’s my surprised face.
But I have a feeling I might know where it might be going. Did you play New Vegas? You did, didn’t you? Cuz this reminds me of something more specific than Blamco mac and cheese…..
Surprised face!!!!! Me too. Very surprised.
I tried to get that movie role, too, but I also got “we’ll call you.” Spoiler: they never did. I’m not sure if there wasn’t a way to get a part, or if there was and it just involved something we didn’t do. It occurred to me that maybe they would have been impressed if if we lost control and really attacked that guy, but I was all “live weapons, that’s dangerous, I must be careful not to kill anyone.” So I did not.
Maybe they actually wanted us to kill someone, or at least try. I shall never know.
Ellie’s parents were interesting. And her reaction…she just went back to rub in their face how great she was doing at being shockingly inappropriate, so she wanted to stress how she’d broken it off with them–but then when it turns out they cheerfully broke it off with her, she was actually kind of sad. Also interesting is the fact that a large part of her reaction was being upset that they gave her such an ignoble death, highlighting the way that Byzantium is really all about appearance, advertising, the smoke and mirrors we talked about before.
There seems a strong possibility that if the parents had played along with her interests, and said she’d died as a pirate in the wastelands of Monarch or something, she would have been pretty OK with it. But of course that’s not the image THEY wanted to be associated with, and it’s all about image.
I did play New Vegas. Long ago. We griped about how easy it was to miss 95% of the companion stories. This game is certainly better in that respect.
I, of course, did the same. I tried to play it straight. I didn’t shoot anyone. Oh, well. They likely wanted me to. The name of the quest objective was, after all, “break a leg!”
Indeed. Ellie’s just as worried about appearances now as ever. She even wanted US to be characters, even props, in her show! IT was interesting going straight from a movie about pirates to this, a real pirate putting on a show.
But what’s her game with the insurance? I’m not sure I’m down with this. And not just because Fallbrook.
OK, so this quest, right down to getting on the elevator, SCREAMS of this one:
To sum, this was the one where the vault “elected” a “leader” who had to sacrifice themselves for the vault to survive. Failure to do so would result in the demise of the whole vault. So being “elected” was “really lucky!” cuz you would be a “respected martyr!” who was helping everyone survive.
There was the big long hallway up to the sacrificial chamber, the elevator, whole nine yards. The end of it was even “fight a bunch of machine gun robots!”
The whole time I was in that hallway walking towards certain machine gun robots I was thinking “I have played this before with crappier graphics……”
We’ll see how it ends. The way it ended in FONV was the realization that they didn’t have to sacrifice anyone. It was a trick. They just blindly did what they were told and could’ve left the vault whenever they wanted.
We shall see. I’m expecting something similar cuz it’s so similar.
Oh yeah, I remember that New Vegas bit!
Huh. I hadn’t thought of it at the time, but yeah. Interesting. We’ll talk later.
And yeah, TOTALLY about the image. (Did you play up your disreputable nature for her parents? I did it to please Ellie. Spit on their floor and stuff. And obviously looted the place of booze. Hey, I’m a pirate!) Which is an interesting counterpoint to the movie, where we were attempting to act, but–we speculate–they actually would have rewarded real action. Although only violent action towards a random dude, not any genuinely meaningful action, so…still image.
Nah, I kinda half assed it. I was all “Uh…hello.” I didn’t feel right just being an asshole. Mostly, Parvati and I just kinda listened and felt awkward. I think it ended the same. Probably.
Yeah, I got the sense that shooting up the movie would’ve landed me more than 625 bits and a pat on the head. But, as you say, hardly meaningful. That guy was just playing a part! He didn’t even pull a gun on me. I wasn’t about to slaughter some random dude for money! Well, on camera. We’ve been slaughtering random dudes for money this whole time. Wonder what stopped us now? But yeah, it would’ve have been REAL pirates, just a more grotesque simulation of same.
I did kinda love the director all “NEED MORE CRATES! ANY SPACE ACTION ANYTHING NEEDS MORE CRATES!”
Dude has played a LOT of games.
I did like that! The dude understands imaging. And no wonder we, just trying to get along in the real world and not really caring about how it comes across for the viewing audience, stumbled.
And we have been killing random dudes all along, but they were generally random dudes who were trying to kill us, not random dudes who were reciting lines at us. We have some limited morals.
We do. We generally shy away from random “just kill this random dude” quests, and we generally search for the peaceful option.
OH SHIT! I FORGOT SOMETHING I DID!
I found the scientist! I knew I forgot something! Dr. Eva!
So she WAS splicing alien DNA, but for good. Hmm. Lilya was right….sorta.
That was a pretty cool twist on colonialism. Instead of us forcing our ways on Halcyon (we shall change the flora so we can eat it!) we adapt to it (we shall change OURSELVES to suit here). I must admit, I was swayed. Plus, see the whole “she’s not trying to kill me” thing. That said, couldn’t leave gene splicing to the board, so I told her to go work with the crazy mad scientist I don’t trust because that’s SO much better than the board, who I have not even met.
I was going to say that it’s amazing I kinda hate the board without even meeting them, but then there’s that retirees thing, so I don’t feel so bad.
That’s exactly what I did with the scientist, OF COURSE.
And yeah, interesting twist. We have to adapt to the environment, or it will not sustain us. We tried terraforming, but it’s not enough–we can’t adapt the environment to our needs. We have to change ourselves.
This may be related to the deep discussion re: social stratification and being glad you’re not THERE, that we had the other day. We came all this way, but are still clinging to so many of our old habits. Now it’s becoming clear that that isn’t working. If we want to survive, we have to let go of fundamental bits of what we think of as humanity (our unaltered genes…and likewise, perhaps, our unaltered social divisions).
We have to become DIFFERENT. But we fear/distrust/hate things that are different. At least we’re not THERE, being THEM!
So the question is, can we get over this enough to go there and become them, or are we all going to die here being us?
Here’s something I’m not sure if I missed, so you can keep an eye out for it: I never saw the scientist again. I kind of looked around for her when I went back to what’s-his-name’s lab, talked to him to see if he’d mention her, etc., but I never heard anything else. Which seems odd, so like I said, I wonder if I missed something.
If you find any news about what she did after you told her to go work with the mad scientist, let me know.
I shall. If there really is nothing, that’s kinda disappointing. That would be a Weighty Decision that turned out Not to Be. Which happens, but I hate when it does. If something is so big your companions chime in, it should matter. Even after, I searched the place and, when I found the schematics, Parvati was all “This might have been able to save everyone in Edgewater….I guess we’ll never know….” which a) suggests that it did matter and b) why the hell will we never know? Damn, Parvati, some optimism please.
Though the question isn’t really “are we going to become them or die being us,” it’s “will the powers that be decide everyone will die or not.” This is all secret secret. Even fairly high ranking dudes in Halcyon have no idea this is even a thing. It certainly read that no one was going to be given a choice once the board decided what to do with the technology. In the end, the board even owns your genes, who you are, WHAT you are.
There isn’t much of a question or a choice.
That is a good point. I was, not entirely accurately, allowing the Board to stand in for all of ‘us’ in the situation. And, legally and practically, they in fact do speak for everyone, since they’re in control, but certainly they don’t accurately represent the wishes and beliefs of every person in the various colonies.
There’s a bit of a ‘consent of the governed’ breakdown here. But then, this isn’t a democracy and everyone who signed up presumably knew that and signed contracts to that effect, so what standing do they really have to argue about it now?
The standing of people who would prefer to survive rather than die, of course. And we, it seems, are in the position to speak for all of them (regardless of how accurately our decisions represent the wishes and beliefs of every person out there) against the Board, should we choose to do so.
You know, that about contracts reminded me of something else I noticed last night:
Contracts sure do seem to be permanent in this place. Sign up with Spacer’s Choice and you’re THEIRS, man. That said, there seems to be one key exception: Marriage. People keep talking about renewing their marriage contracts (or not). It’s a strange thing for the game to have that particular agreement be something that can just expire without any real effort by either party. Contrast that to the real world, where marriage is far harder to get out of than, say, employment, or even a lease.
I wonder why they did that.
Well, it implies that a person’s relationship to the corporation is far more lasting and important than a person’s relationship to another person.
Sure, you can make agreements among yourselves…but they’re fleeting and easily abandoned if the enthusiasm wanes, and will be ignored by the REAL power in your lives: the bit from Parvati’s mother, suggesting that she was required to move to a new place and leave her husband behind for the job, tells us that the Board doesn’t give a damn about human connections. It makes sense that it would encourage humans to not take those connections too seriously themselves, either.
The workers are just cogs in the machine, and it’s fine if some of the cogs develop personal relationships among themselves, maybe it’ll keep them from complaining so much or whatever, but they certainly cannot be encouraged to view these relationships as anywhere near as important as the relationship they have with the machine itself.
Hmm. True. The Board doesn’t seem to care much about how you feel about others. Hell, we’re led to believe that if you get selected for “retirement,” they’ll just whip you away from your family, right?
Gotta say, this is the one game we’ve played where saying fuck it and becoming a Kevin makes a lot of sense. I wish they had delved more into that. They did that one quest, which was good, but maybe too early in the game to be punchy. They should’ve done that, say, on Monarch, when you had some idea more about life in Halcyon.
Very true. “Screw it all, banditry makes as much sense as this” is a fairly logical argument here. At least if you don’t mind preying on your fellow cogs.
And hey, if you’ve spent your life being told that people don’t really matter, you’re all just cogs in the machine, then how bad do you really feel about damaging someone else? None of you have any real significance, after all.
Heh. It’s like the argument that atheists are all natural sociopathic criminals because we don’t have the watchful threatening oversight of a loving vengeful god to keep us in line.
Sure is. “Dissidents.” The ultimate boogeymen.
We’re so much better when we play.
Though the hard working box makers of my city got no attention last night. Poor folks.
Indeed! Dissidents. Rebels. Anarchists. Protesters in the streets.
Striking against the natural order.
Failing to support the manufacture of critical materials like boxes. Dude, you’re the Board!