Spoilers for the ‘poachers on Voeld’ quest in Mass Effect: Andromeda
Ok, so spent yesterday mopping up things on Voeld. Found the poacher camp (Gotta admit, was a little surprised that that was a “big choice” quest. I was expecting a “kill the raiders” quest), and told them to stop doing it, and regretted my decision instantly cuz I second guess myself. Confronted the map thief, and deferred to Jaal’s judgment. Toodled around and got a couple of memory triggers. Unlocked a memory that I can go get on the Tempest at the SAM node cuz they did it that way cuz it’s convenient OH NO WAIT THEY DIDN’T I have to go all the way the fuck back to the hyperion.
So now I am at a crossroads. I can either go meet the resistance at the headquarters, which I imagine will trigger the assault on the Kett base (right?), which I assume was the fight that made you rage quit (right?), or I can go back to the Tempest and talk to PB about her shit and all that other stuff. I mean, I suppose I could go do medical caches or try to find an outpost site, but I think the real choice is assault or Tempest.
I will take suggestions.
But as for the poachers quest:
Neat twist on the Hope thing, which I really do think is the main theme. Usually, hope is about the future. We hope things will get better. Here, it’s something from the PAST that is a SYMBOL of hope. It SEEMS hopeful to say “we must preserve this as something that will inspire our people,” but is it? When NOT preserving it might have a practical result that would actually make things better? Sure, it doesn’t seem hopeful to kill things in a big underground factory, because we also associate hope with beauty and wonder. The poaching doctor WAS hoping for a better future, wasn’t she?
Definitely don’t go right back to the Nexus to visit SAM Node and get your father’s unlocked memory. Wait until you have a few more to make it worth your while. I think I had three the last time I finally got around to going. Plus, eventually you’ll be going back there anyway for some other quest. No rush.
The poacher quest was an interesting twist. We didn’t expect the angara to be hunting their own sacred animals! And a very fair argument could be made that hey, they can do what they want, it’s their significant icons of the past, not mine…but, like you (of course), I told them to cut it out. For me it was more about “intelligent animals” that put me off than the “ancient sacredness.” If they’d been breaking up their own ancient sacred temples or something, they could have at it, but the bit of found text about how “this one must have been a baby, all the rest tried to defend it” or whatever just set me against the project. Because of my soft, womanly heart, obviously.
As you say, we’ll probably wind up regretting this if thousands of angara die for lack of the valuable technology those people were going to make from the dead creatures, but so be it. I’ve made my choice and it involves Saving the Whales (in essence).
But certainly the poachers were acting out of good intentions, which was unexpected.
Mild spoiler alert: if you go back to talk to Peebee about her stuff, she’s going to tell you to meet her on the Nexus. (Wait–unless you already visited her apartment on the Nexus?)
So unless you want to go back to the Nexus for this and that, I’d say stay on Voeld and talk to the resistance, although that doesn’t immediately trigger anything…basically, you just find out where to go, but you don’t actually have to assault the kett command center until you actively decide to. When you do, make sure you’re ready to not die. But anyway, I would stay on Voeld mopping stuff up before returning to the Tempest, since that will probably take you off in other directions.
Well, did you have Jaal with you on the poaching quest? Cuz he piped up, and, while not furious, he was so sad. And he told me after that I did the right thing, so I figure it’s cool. I’ve decided it makes sense to defer to Jaal on a lot of this shit, what him being Angara and all.
It was unexpected, though. I was genuinely surprised. I also thought the lead up was pretty great. You have to go through all those caves and, right before it, they messed with our gaming senses: there was an ammo crate. Of course, upon seeing that, I was all “ok, right through this door there are raiders and it’s ON man, guns ablazin’ for the smart fishy things!” But then…nope.
Very well done quest.
I have not visited Peebee. I didn’t even FIND her on the nexus, not that I remember anyway. Again, I haven’t been back to the nexus since that last time, which was mostly a “Meet the nexus! Get a whole mess of quests cuz you’re meeting the nexus!” deal.
So am I ready to not die? I’m still only level 13 or so.
And what’s with the find an outpost thing? Is that even a thing yet? Or should I do the kett base?
SO MANY QUESTIONS!
I did not have Jaal with me when I met the poachers, but it’s nice to know that he thought I did the right thing.
Searching for an outpost is just looking for that perfect spot to have people settle down and form a small village from which they can devise new quests for you. You’ll wander across it at some point, so I wouldn’t really search it out on purpose–it’s not as if they’ll actually set up the outpost until you’ve done all the monoliths and everything anyway.
I think I was probably level 13 or so when I did the kett command center. It’s not that it’s a particularly HARD fight (series of fights), it’s just the usual kett you always fight and there’s health everywhere, but it goes on forever with no saves, and it’s SO FRUSTRATING to get through 10 minutes of fighting and then die stupidly because you forgot to duck behind something, and have to do it all over again.
Just be cautious, that’s all. Be cool and cautious. Don’t die stupidly.
He did think it was right. He wasn’t all that enthusiastic, but he thought you did good.
Oh right, the monoliths. I forgot about those. Indeed, I got that quest rather randomly last night. I was driving around, and, all of a sudden, I get the whole “Activate the monoliths” quest, just….for some reason. I guess I got close to one? Or something? I’m not sure.
And I won’t die stupidly. I’m rocking the infiltrator profile, which lets me do this invisibility thing when I dodge. Ironically, this makes it more of an exfiltrator perk, as I don’t use this to get IN anywhere, so much as I use it to get the fuck OUT of places so I can heal. I’ll be there, between my squad mates, and then they’ll look around all “Hey, where’s Sara?” only to see her materialize 100 yards from the battlefield, running away.
“Just…looking for a path, guys! Over here!”
I am not above letting my squad do the heavy lifting.
That’s what your squad is for! I’m all about hanging back and letting them shoot people while my shields regenerate. I did get a trophy the other day for reviving some number of fallen comrades, so I don’t completely abandon them.
I think I remember the invisibility thing from some previous character. Right now I’m doing the biotics thing, and I have my three standard things that I do, and that’s it.
I know there’s this whole extra level of the game where you can switch character type mid-battle to use other powers and stuff, and I have literally never touched it.
I should. I really should. They very carefully built it into the game on purpose, and I should take advantage of it or at least check it out and see what they undoubtedly spent thousands of hours on, but I’ll be honest, it doesn’t actually appeal to me that much.
I kind of like making a character, you know? Making choices about that character, figuring out who the person is, what they do, getting to know how they fight. And there are always trade-offs, and things that you can’t do because you decided to focus on range instead of melee or whatever, but that’s part of the game.
I’ve never really felt a strong desire to play more than one character type in a single person, you know? This feels like “oh, people don’t like being limited to one type of character, let’s let them play ALL THE CHARACTERS!!!”
Which, fine. Why not. Nothing wrong with it. But it takes one element of strategy/decision right out of the game, which, again, fine, every game is different, except I kind of LIKE that element. It almost feels similar to “oh, people don’t like having to hunt for loot, let’s just give them ALL THE STUFF IN THE WORLD!!!” It’s like, you’re making this too easy, in a way. (And, in another but equally valid way, you’re making this too damn hard, because in the middle of a battle I don’t really want to be thinking about how maybe my combat character would be better at thus and such…it’s enough remembering all the powers my one character has, without also remembering all the powers I COULD have if I switched my physiology right now).
Come to think of it, it’s a BIT like in DAI, isn’t it, where you could control your companions? So when I was playing a rogue, every once in a while, yeah, I would hop over to fight as Morrigan so I could blast some spiders with a lightning storm, and that was great, but for the most part even there I played as my character because that was the character I made, and my companions could handle themselves.
Meh. I’m old and grumpy and set in my ways and in my day we played one character type and liked it, by gum.
This has gone pretty far afield from our original discussion point today.
I saw that trophy! Well done! I haven’t done that much, but that seems more because they don’t get killed very often. All the more reason to let them fight!
Why can’t they revive me? I say let the battle continue until all fall. Then no rage quitting. Ha.
And yeah, I have to try out other things. But I LIKE my powers. When I get all three off before the shooting even starts, it’s like a free kill.
Wait, you can switch mid-combat? That seems…cheap. “First this! Now..wait, I’m a SENTINEL now! Now I’m a something else!” Shit, you can’t even change weapons unless you’re at a loadout station! You can change your whole profile MID BATTLE?
I also think that your skills are who your character is. Like in D&D, you have a backstory. That backstory involved being a soldier, or spending your life studying magic, or living on the street picking up rogue skills. If you can be everything, then…well…what is that? True, in this game we don’t get much backstory other than “You’re a Ryder.” DA did better with that, with the different starts to the game depending on your class/race. But even in games where I don’t have much backstory, like this or Fallout or Skyrim or something, I like to make one in my head and try to follow it.
Any of the DAs, you could be your companions. But that’s different, in that you were THEM. Tactically, sure, it affected combat, but it wasn’t like “And now I studied magic! And now I’m a templar!” It was still Morrigan who studied magic and Alistair who was a templar, so it made sense.
Like, in DAO, I would usually control Leliana when I was walking around, especially in dungeons. I was a mage, and I figured that the party would have someone who could find traps lead, and you couldn’t do that unless you were controlling the person you wanted leading. I was ok with that, as that’s what the party would have done. But Leliana was still Leliana, and I was still me. It wasn’t like I could say “And now I’m a rogue,” which would have made no sense.
These kids today! Wanting it all!
I don’t know, maybe it’s an ability you have to specially unlock or something, because I really feel that they haven’t explained how to do it at all (which is another part of why I haven’t touched it), but yeah, Mr. O’ said that you can just change character types on the fly.
And, because he had said that, I noticed way back at the beginning when your father is still alive and you’re getting into combat, I heard him saying “SAM–Vanguard profile!” or something, and I thought “OK, so that’s him switching abilities.”
But, as I said, I have yet to receive any helpful in-game guidance on how to do it, other than the occasional load screen mention of ‘unlocking skill profiles’ or something, which I usually either don’t really notice because I’m used to ignoring load screen tips, or notice right before they disappear and don’t fully understand. You know how when you get skill points you can add ranks to skills in either the Tech, Combat or Biotic category? I’ve occasionally added some to Tech or Combat, and then gotten a message like “such-and-such profile is now unlocked,” so presumably I could turn those on if I bothered to figure out how.
We will recall how I didn’t even know that you had to use the loadout screen to switch companions, so this is probably buried in there somewhere too.
Hm: this helpful article says “just go to the profile screen, press select/change view button, and assign it as a favorite.” So there you have it.
Supposedly you can do this because SAM has the power to instantaneously rewire your physiology or something something techmumble so that you can instantly be better at certain skills. I think this is supposed to be part of why SAM is awesome and pathfinders are super cool, but to be honest, I’m doing OK with a sort of “SAM can interface with remnant tech and I’m just an ordinary person thrust unprepared into a major role” storyline in my head. With my single-character-type biotics skills that I have successfully employed up until now.
Oh, so it’s a SAM thing. When in doubt, make it a SAM thing. Cuz SAM can do anything. Even memory stuff….never mind.
I have looked at the profiles, and actually picked skills to upgrade the infiltrator one that I use to do the opposite of infiltrating, I just figured I couldn’t do shit unless I was at the loadout screen.
And, well, as I mentioned yesterday, the ambiguity of everyone towards AI makes me not entirely trust SAM. Very few other people trust SAM. I figure, let’s let SAM do as little as possible before I forcibly rip it out of my head for reminding me about the fucking mining computer.
I KNOW ABOUT THE MINING INTERFACE SAM SHUT UP BEFORE I DRIVE THIS CAR OFF ANOTHER CLIFF.
Not that SAM objects to driving off cliffs anyway.
It’s sort of the same way they handle magic in DA, isn’t it? Powerful, weird and mysterious, can be very dangerous, and a lot of people don’t trust it. Also it can give you supernatural abilities. How do societies handle this sort of thing? Controlling, clamping down, banning, all out of quite understandable concerns for the public welfare, but sometimes in very inhumane and limiting ways. Good questions, game. Give us the questions.
Seriously, SAM. Say it once.
It makes forward stations a mixed blessing.
“PHEW! I can save, fast travel, change my dudes, call my car…”
“Mining locations have been added to your map.”
No. Thank God SAM doesn’t object to driving off cliffs.
I do love the fact your companions mock your driving. “How can you sleep with Ryder’s driving?????”
I’d be mad if it wasn’t true.
I have a feeling this is gonna come to a head, with these AI/society questions.
Ha! I feel the same way about the forward stations.
“Aw man, more mining locations for SAM to tell me about? Siiiiiiigh.” There’s that cryopod perk where you thaw some pod and it adds more mining locations, and I just skip on by. Nope. Those poor people are going to stay frozen forever.
Last night was the worst, because I drove by one, SAM told me about it, I stopped and got out to pick up some random surface mineral, got back in, he told me about it again, I accidentally got out when I hit circle instead of options while trying to bring up the map, got back in, he told me about it AGAIN.
SAM. Shut up. About the mining.
Did he interrupt banter? Don’t let him interrupt banter!!!!!
Speaking of which, switched out to Jaal and Cora. MORE BANTER!
Though I did very much love PB asking Jaal about perfume and lotion on his neck flaps.
I don’t recall it with banter, but he’s interrupted people talking, like when you walk into a room sometimes people will be saying something, and I click on a note or something and it reminds SAM to say “this is related to that other thing we were working on, Pathfinder,” and I think “shut up, SAM, people are talking!”
I guess they don’t want you to do anything but stand there while people are talking, but I can listen and pick up notes at the same time, damn it!
If magic was this annoying to use in DA, no wonder so many mages were possessed by demons. “Can you make this voice shut up? Then take over my body and use it to attack anyone you see, by all means! Small price to pay.”
Seriously, this is why dad picked us instead of Cora. She is way too intense. Cora would have killed herself and everyone around her a long time ago. He knew our long history of ignoring load screens would serve us well when it came to tolerating (if not enjoying) SAM’s helpful comments.
Dude, Cora would be all DON’T TELL ME WHAT TO DO!!!!!
And she’d go all nuts.
She has issues.