I hate that I’m saying this:
The new AC game looks fucking great.
I know, I know, I know.
But RPG elements, deep combat, dialog choices, and a setting that’s just gorgeous.
I know, it’ll break our hearts and be just another retread of AC, but man. Nicely done at the show.
And there was the Just Dance fever dream. There was that.
And they should NOT let French guys say “Star Fox” on stage.
I’ll type with the accent:
“Ow-er neext game eez Staw fucks. Eeen Staw fucks, yoo play az a fucks, but not just annee fucks, a mightee fucks…”
And then there was Sony.
Jeez, Sony is all about these narrative heavy, often artsy, bizarre games. Who PLAYS this stuff? Oh, right, we do.
Lots of good stuff!
First, an announcement from Remedy, the folks behind Alan Wake (which people liked and we didn’t play) and Quantum Break (which was really innovative and some people liked it and we didn’t play). It’s called Control and here ya go:
Control E3 2018 Trailer
But the night really belonged to TLOU2 and Death Stranding, and why not? I mean, when you can lead into your trailer with five minutes of dark banjo music…..
Looks like TLOU will, once again, be deep, tender, character based, violent as holy hell and depressing. It also looks like more fluid combat, though, so that’s something.
Anyhow, it’s got a good kiss:
The Last Of Us 2 Is Looking Ruthless (And Gay)
I still gotta digest Death Stranding.
Hooray dark banjo music!
Siiiigh. We’ll totally play it and it will crush our souls. Even if there’s a sweet love story, it will probably exist only to give us a moment’s joy and then cruelly rip it away.
The perfect antidote to a real world that seems overly cheerful and entirely too focused on progress and harmony!
“Don’t worry,” this kind of game says, “pretty soon everyone will be dead.”
Yay! Thanks game!
It’s why we play. It’s why we play.
Did notice that it seemed more focused on open, mobile, TR style combat than the sneaky “hope they don’t see me” style of the first one. The combat in that trailer was very much a run, swoop and whack multiple Kevins sort of deal. That might be nice. Maybe. Certainly different.
It’s why we play. To be comforted about our impending deaths. And people say games have nothing serious to offer!
Hm…maybe we’ll like more mobile combat. I don’t know. There’s something to be said for sneaky. It’s tense. I kind of like it as a change of pace from all the running and whacking.
But it’s entirely possible that both will be available, depending on preference and/or the type of mission you’re on.
Plus, I mean, yes, I’m sure we’ll like it fine. If that’s the way the game is, that’s the way we’ll play it, and anyway our souls will be too crushed to nitpick over the mechanical details.
Well, I’m sure there’ll still be the clickers and all that, who you had to sneak by.
Maybe they were addressing the fact that the human combat in the first one kinda sucked. Pittsburgh. Remember that? Very unimaginative Kevins. The zombie things were good, but the humans? Boring.
Death Stranding has sneaky! With a baby powered clicky thing detector!
I cannot even wait for the baby-powered clicky thing detector. That is going to be…so weird. Irresistibly weird.
So weird. But Ok, so, gotta admit, more I see, more I want to play. We like innovative. We like narrative. We like shit that gives us shit to talk about. And we like some degree of weird. And…well….
Kojima’s Death Stranding Gets Weirder Every Damn Time We See It
I mean, that covers all of it, right?
And now that the shows are over, WILD INTERNET SPECULATION!
It is 2018. June, 2018 to be specific. Halfway through 2018.
Now, on neither MS’s stage or Sony’s stage did we get release dates for any of their showpiece games. TLOU2, Death Stranding, Halo Infinite, Gears whatever, Beyond Good and Evil 2 (talking monkey space pirates!), Cyberpunk, both ES6 and Starfield with Bethesda….no release dates. All of which makes it very likely that none of these games will be released before E3 2019. All of which makes it very likely that this was to build up hype for seeing far more of many if not all of these games AT E3 2019. And, as games at E3 usually come out the next year, we might see all of these games in 2020.
Now…..you might say….what would they announce at E3 2019 then?
How about something like “So, look at everything you can play in 2020. And…to make sure you get the best experience, be sure you pick up a PS5 to play them on. Or an XBox 2 or whatever.
Cuz both MS and Sony played to their base. Made everyone who had the box happy, but didn’t really persuade anyone who didn’t have it already to get it. You do that when you’re positioning the next thing.
Make that whirry PS4 you have wait a year and a half. I’ll bet five dollars and a donut we just saw about the first nine games we’ll play on a PS5.
And you know you’ll get a launch model.
I will not take that bet. (Five dollars, sure, but a doughnut? That’s too rich for my blood.)
But I WILL encourage the whirring PS4 to hold out another year and a half. Hang in there, little friend. We’ll get you out of that cabinet and everything is going to be fine!
This also leaves us with plenty of time to play other things while we wait. Will we actually be able to catch up with our backlog?
As for Assassin’s Creed…maybe. But remember you thought Black Flag looked good, and it disappointed you. And me, though possibly for different reasons. (Not weird enough!) Still, we can keep an eye on it. I did love that series once upon a time.
Backlog. We may make a dent, yes, but we do have a game on preorder, you know. We won’t lack of things to play. And if the PS5 does launch (you know you’ll get one) then we’ll be nice and busy, cuz a lot of those games look large.
Oh, I’m very sure AC will be a let down. It will. But that’s AC for you. You HAVE to look at it and think it looks great for a while.
But, gotta say, dialog choices, more RPG elements…that’s what AC4 needed. So maybe it’ll surprise.
But probably not.
You watch that Death Stranding stuff?
It could happen!
But probably not. AC has never really been about roleplaying, so that WOULD be an interesting shift, and I would be intrigued.
But probably it won’t happen.
I’m sure it will have some lovely locations and cool things to climb, though.
Death Stranding…yeah. “Weirder every damn time we see it” pretty much sums it up.
It probably says something troubling about me that I could have done without the toenail-pulling bit. Sure, violent gory death and murder is no thing, but having to remove an injured toenail? Eeeeeeeee.
And it says something troubling about me that I’m not at all surprised by that, and remain your staunch friend.
Sadly, no, it won’t happen with AC. That series just breaks hearts wherever it goes.
Not a single tower in the trailer! Not one!
But that’ll change.
Beyond Good and Evil 2 looked more interesting.
Death Stranding weirder every time: Yup. But maybe not. That first one…at least there’s MALE NUDITY!
We like weird, though. We think we don’t, but then we play something really offbeat and it usually ends up something we like. Life is Strange. Everybody’s Gone to the Rapture. Games get too predictable, sometimes. Even good ones. Dragons. Zombies. Space. Kevins. Repeat. It’s one of the reasons we loved Horizon so much: the world was…well, yeah. Weird. Maybe not full blown Kojima weird, but weird. It’s a huge reason I’m looking forward to Cyberpunk. One cannot slay dragons, shoot zombies and raid uncharted tombs forever.
If the game requires me to actively remove a toenail instead of wincing while the character does it, I will just leave it there until his foot rots because I won’t be able to bear it.
Sorry, dude. If you need anything gruesomely killed, though, I’m on it!
Although perhaps not. I mean, the reason we’re so cavalier about gruesome killing is that it’s not very real to us. If they made the murdering super realistic, similar to the toenail pulling, I would almost certainly bow out of that game, no matter how thematic and awesome it was in other ways.
Perhaps tellingly, we did not see any close up combat in that trailer, just some shadowy things grabbing the guy.
You don’t think some things we’ve done in games are super-realistic? You played TLOU. You played TR. All those close up finishing moves? And you kept playing.
Didn’t know you had a nail thing.
Nails, eyeballs, and teeth. Don’t bring me that stuff.
If the finishing move regularly involved stabbing someone in the eyeball in close, photorealistic detail, I might be out.
Or else I’d become expert in quickly glancing away, I guess. Depends how much I liked the rest of the game.
If there were dress balls, you’d make a lot of allowances.
This trailer probably left you rather conflicted, then. Nails, on one hand, MALE NUDITY on the other.
You can’t win. You finally get MALE NUDITY and they have to taint it so.
Siiiiiigh. It’s true. It’s so true.
Why can nothing be simple?!
Although it’s entirely possible there will also be fancy dress balls and group hugs somewhere in there, because basically anything is entirely possible with that game.
I hope you get to pick a fancy costume for the fetus.
I really, REALLY hope that’s a NEW SENTENCE.
Now we need to play it just to find that out.
I don’t see any way around it.
This is genius marketing, really. Confuse the hell out of everyone until they decide they have to buy your game just to find out what on earth it is.
What’s a thing is that, of the four trailers now released for that game, this last one was, by far, the least confusingly odd.
Wow. That’s a thing, all right.
We do enjoy creativity.
Or, at least, when we don’t enjoy it, we can bitch about it on the internet.
I will definitely sign onto the second part.
Although you’re right, we do tend to appreciate creative and different and weird stuff. As you said, the weirdness was what drew us to Horizon (and the interesting narrative and action held us there). We liked Rapture, and Life is Strange.
There just better be some kind of story, is all. It can be weird as hell, that’s fine, but it needs to be there and it needs to hang together somehow, or we’ll just spend all our time griping.
Well, Metal Gear was renowned for its story. Its weird, obviously Japanese, freaky story. And its characters. Solid Snake (really) is iconic. And it was supposed to have great narrative moments. In a weird, obviously Japanese way.
So there’ll likely be a lot of story.
Weird, weird story.
Weird, weird story. I guess I can’t wait?
Should be interesting, anyway.
Unless we have too much else to play and never get to it.