Major spoilers for the Atlantis and Family endings of AC: Odyssey
Dude, you’re so close. SOOOOOO close.
The end is near. It really is!
You’re done? Oh happy day!
I shall finish today. If my hands work.
As it is a day of candy, and therefore a happy day, I do not want to dwell on the reasons our life choices are questionable. I want to stay positive! So I’ll just say this:
It was smart to buy a house! Really it was! After all, spending the morning cleaning up the twenty seven tons of leaves and sticks and branches that storm barfed onto my yard saves me the expense of joining a gym for FITNESS!
So smart. So….very…smart….
I need a beverage.
I’m…ALMOST done! Probably!
What a brilliant move it was to buy a house! Think of all the money you’re saving on gym memberships!
Not to mention the time saved on commuting to the gym: time you can now put towards playing games.
How many climactic battles that are ten thousand miles apart does this game have? That’s twice I’ve seen Deimos and I killed Kleon and I still have to back to Sparta?
This game never ends.
Uh…..is it over? I have my family back and new game plus….is it over?
Sokrates still wants to talk to me about something. That’s where I left it. I assume he has some philosophical wrap up? Words of wisdom?
I’m going to check that out. But I really assume that’s about the end of it.
I’m very confused.
So I got a gold trophy for “complete episode nine and epilogue.” Did I do that? I guess I did that. I went through the cemetery with Sokrates, I had a drink with all the dudes from Athens….
RDR2 has an epilogue that lasts ten hours, this game has an epilogue that I don’t even notice.
Where are the credits? Am I done?
Cuz if I’m done…..I have questions. LOTS of questions. Such as…..
So, hunting the cult was pointless? It seems pointless. If you don’t need to find the ghost to finish the game, why’d we do all of that?
Why on EARTH did we have a modern day storyline? WHY????? We never came back to that! At all! The game started in modern day and ended….did it end? DID IT?
WHAT’S GOING ON????
Sokrates: A short bit where you talk about those that didn’t make it, a drink. No credits.
You SURE it’s over? I certainly got the trophy for “finishing” it.
The internet says that’s all. Unless you want to carry on with question marks and side quests and cultists. The internet just has advice for “what to do after the endgame”.
It was a bit of an anticlimax, I have to say. Not that I miss having an endless murder-deathfight at the end, but…
Checking further to be sure.
Fitting. Even when this game ends, it never ends.
You’re so right: even when it ends, it hasn’t ended!
Because the internet says there are actually three endings (of course there are! always three things!): the family ending that we just did (once I talk to Sokrates), the Atlantis ending that I did a while ago, and the cult ending where you hunt down the Ghost of Cosmos.
Apparently you can do them in any order and they don’t really have any impact on each other.
Huh. That’s an interesting choice.
I…yeah, I don’t know. That’s a bit weird, honestly.
Dude, can we be done? Like, done? I got the gold trophy for finishing it, you can tell me ALL about Atlantis…you don’t really want to spend forever hunting cultists, do you? We have time to do Detroit before the next big game comes out.
This game. Refuses to end, has three thing you have to do right to the bitter end. Or not end. Or whatever.
Except, you can’t really do them in any order, cuz you have to deal with Deimos if you’re gonna do the ghost, right? He’s one of the inner sage dudes. Kleon and Deimos gotta go if you’re going to do that. So, just the way it’s designed, you have to do the “ending” before finishing a major story line.
RDR2 didn’t know what “epilogue” meant. This doesn’t know what “ending” is. You can’t say “you can only complete this major story after the game ends.” That makes no sense.
Speaking of major stories, there’s a few trophies I didn’t get, and I’m not sure why. Well, one I am. They were “Complete Xenia’s questline” (now I’m annoyed cuz there could’ve been more of her), “Complete Sokrates’ quest line” (I didn’t?) and “Complete Hippokrates’ quest line” (Again, I didn’t?).
Man….I think “ending” in this game is what you make it. Can we make this the end?
Well…I might want to spend the weekend hunting cultists and see if I can nail that down. I only have two Sages left to find! And good point about how Deimos being a cultist means you kind of have to deal with him before you can get to the Ghost. Hm.
Anyway…one more weekend. Then we can be done. You can start Detroit if you want.
But as long as we did one ending, we could talk about that a bit. Like, I assume you never gave up hope and ended up saving Alexios? And your family dinner at the end had both Nikolaos and Stentor?
Obviously, that’s a result of a long-ago choice, since if we’d killed the Wolf way back when he wouldn’t have been there to intervene when Stentor attacked us later, and we would have had to kill Stentor.
And I assume if we were all “no, Deimos is lost to us” and fought him, we would have wound up having to kill him too. So there were some repercussions of our past choices. That family dinner could have been a lot less populated.
Oh, and speaking of people who weren’t there…man, Brasidas sure had an abrupt and inglorious ending. And what the hell was that about when Kleon shot Deimos in the back and then ran off? Was he trying to hit me? Was he afraid the cult had lost control of Deimos? Even if he was concerned about that, does he not realize that the best course of action when two of your enemies are fighting is to let them hash it out and then attack the hopefully-injured victor? What good does it do to shoot his own champion in the back before the battle even really begins? WHAT, Kleon?
That was both unexpected, and illogical.
Weekend: Fair. I’m downloading Detroit now. It’s large. I won’t have time to start it before the kids get home, and then post-Halloween Friday is a mess, the weekend is the weekend… Let’s fire it up Monday. Cool?
As for the ending…family together, yes. And was that really the “reward?” Getting to eat dinner with a father who disowned you and who was only in three scenes, and Stentor? Who we don’t even like? Who invited that guy, anyway? I tell you, the original script had more of him in it. If this is the “good” ending, we were supposed to save everyone, but why? This wasn’t like the end of a DA game or something where the fact everyone is there partying at the end matters to you. We don’t know these dudes. I can see saving Alexios mattering, but the other two? What?
Poor Brasidas bit it twice. I thought Deimos killed him the first time. Then, he’s all “No, I’m good, and I’m mad at you for some reason, OK, NOW I’m dead.” That was an odd way to end that.
WHAT Kleon, indeed. Shoot the Champ, who’s on YOUR side, and run. Sure. OK. Whatever.
But what makes even less sense is that he is, supposedly, the big baddie. If you aren’t “supposed” to fight Alexios, and you CAN’T fight the ghost of Kosmos until you deal with Alexios, thus “ending” the game, then the last dude you have to kill before the game ends is Kleon.
Who is in the BOTTOM left corner of the cultist screen.
It’s not even clear why you’re really going after him in the first place. Just to further the cult story line? Odd, if you are ending a game with something that furthers a story line IN THE SAME GAME. I can leaving it open for a sequel, but this is IN THE SAME GAME. Are you going after him for the glory of Sparta? If so, how come (spoiler) you end up hanging with Sokrates and the gang in ATHENS having a grand old time? Are you trying to save Athens from tyranny? Then why fight for Sparta?
There are some holes here.
It’s too bad, too, because it was doing well with telling stories, when it tried to. But, if you’re trying to tell WAY too many stories and be too many games at once, this is the price you pay.
At least in RDR2, what should have been the ending was a really good ending. This…isn’t.
Unless Atlantis was really good. How’d that end?
I’ll extend my thought:
They hamstringed themselves by making it about family and about the cult. If the main theme was family and all that (it was certainly a big theme), then making Alexios the big baddie would change the possible endings and possible themes. I suppose he could’ve been the big bad, but that would’ve led to a late twist or an odd twist or whatever.
Still. Not a lot of sense.
It certainly seemed like something that saw a lot of changes in each draft of the script.
Atlantis ended…oddly. It was interesting, but it was odd.
So you return to Atlantis with all the artifacts and you put each of them into its matching pillar, and for each one you get some Isu voiceover that basically explains how there was a rift among the Isu, some of them thought humans were just amusing toys or mildly useful tools, while others felt that they should be approached as equals. So big battle.
And there’s a weird bit where the voice, whose name I forget, seems to be talking to either Layla (the real world lady) or the player directly, despite the fact that Kassandra is the one listening to it, and there’s another bit of a reference to the idea that even Layla’s reality could be an illusion.
And then Kassandra and Pythagoras have a bit of an argument about whether he should keep working on his science here all by himself or whether it’s time to pass on the the Staff of Hermes Something-or-other, that’s kept him alive all those years. Eventually he agrees it’s time, gives the staff to Kassandra, and promptly expires.
And then we pop back to Layla in the modern world and she’s looking around for the staff but doesn’t find it and then Kassandra strolls in wearing a modern suit (and looking quite sharp in it, I must say) and carrying the staff. She says she’s fought in enough wars and seen enough blood, and it’s time to pass the staff on to Layla, who she trusts to safeguard it. This trust is unconvincingly based on absolutely no knowledge of Layla as far as I’m concerned, but if Kassandra has been alive for centuries, maybe she’s accumulated some useful info. Anyway, she gives the staff to Layla and promptly expires.
And that is basically the last we see of Layla and the modern world, unless they make an appearance in the cult ending, because after that it’s back to ancient Greece and Kassandra telling Herodotus and Barnabas “I’ll tell you what happened, but you can’t tell anyone else.”
I think this was another ending that…maybe made more sense in the context of a story that didn’t actually end up getting as much attention as planned? I don’t know. I mean, it was nice to see Kassandra in a sharp suit, and gave me the helpful spoiler that she does not die at the end of this game, but…wha?
Well….if anything, that ending would have been the ending of the story. At least we’d see the end of Kassandra and some connection to what the fuck was going on in the real world. So I’d take that as the end, or I’d take the end of the cult.
But the “ending?” The actual ending makes no sense.
So we’ve played one AAA game this year that ended ten hours after it should have ended, and another AAA game that ended ten hours before it should have ended.
Makes so much sense there were three endings…..
I’m kinda looking forward to a game that’s a tad more linear.
Yeah, I may be ready for something that provides a little more specific direction and pacing in its narrative.
I’ll take anything with one narrative.
I really don’t know how I’m going to remember this game. It had some good stuff, it had some good stories, it had some good themes.
I think I’ll end up thinking about this game the way you think about RDR2: There’s things in it that led to good bloggage, there’s things in it I respect, but I’m not sure I LIKED it. I liked PARTS of it, but overall?
Can you say “I’m glad I played it, but…..”
I think, in the end, this is a great example of how blogging with you changes my perception and enjoyment of games. I liked talking about this game FAR more than I enjoyed actually playing it. I didn’t really enjoy playing it. Too many times it felt like a chore. I would’ve given up on it months ago had it not been for the blog. I’m not saying that because I was all “I’m so mad at Femmy cuz she wants to play this!” I liked the game because I liked blogging about it.
Does that mean it’s a good game, though? Or should I think it’s a good game?
Yeah, that’s pretty much exactly how I felt about RDR2. Though I do think RDR2 was a lot better at herding its various subplots into specific themes. Was it a better game? Except for the epilogue, probably so. I just didn’t really enjoy it.
I enjoyed this one a lot more, but in an admittedly fairly light way. Run around pretty country and assassinate people! Climb things! It’s all fairly fluffy fun, with some occasional thoughtful bits. I did quite like Kassandra as a character.
Worth all the extra effort it took to animate a woman, Ubisoft! Nicely done!
Kassandra was the best thing in it. And the blue quests.
And the gameplay was OK, for what it was. It mostly got to the chore phase because a) there was too much of it, b) it slowed down the story and c) you get to the point where the temples and Agoras and leader houses all kinda blur together. There was just too much of the game where I felt “I’ve done this. I’ve climbed this. I’ve infiltrated this. Lots of times.”
I get that games have repetition. Part of the genre, at least the bigassed AAA genre. But the architecture, the failure to differentiate places….it’s one thing to think you’ve had a similar fight against similar (if not identical) Kevin. But a game should, at least, change its setting, change its mood. Even RDR, which we knocked (rightfully) for not varying its enemies or combat much, still managed to make Valentine and Lemoyne and St. Denis all feel different. This game? Four hundred islands that all had a temple and an agora and a leader who had guards and and and. They were all the same.
Fluffy fun is only fun until it gets boring. And man….there was too much boring in this game.