Minor spoilers for some characters and story lines in Divinity: Original Sin 2
Well, played, but mostly did mop up stuff. Explored Braccus’ tower. Found three annoying dudes playing cards. They killed me. So I reloaded and busted two of their soul jars, which killed them. There was one guy left, and I could SWEAR I had his soul jar, but couldn’t find it in my inventory, so I fought him. And then fought him again. And again. Then just left and explored the rest of the tower.
Nosed around, got recipes, got loot. Teleported a zombie in front of a fire trap. That was satisfying.
Talked to some weird corpse thing in a well. Gave it money. Got loot.
Talked to the rat that couldn’t tell the truth. Tried to help him. Unlike couldn’t lie rat, he died no matter what I did. Left him be.
“Focused my source powers” on the “mysterious tech” to open the barrier. Nosed around. Got loot. Couldn’t open one tomb.
And that was that.
Gotta admit, I was expecting more bloggage out of that tower. I was expecting more SOMETHING out of that tower. Kinda anticlimactic.
Anyway, did that, then was feeling good about being level seven so I went and fought the witch in the cave full of bodies. Finally won. Got her stuff. Went back to the dragon and….did that. What did you do with the dragon?
And then called it a night.
I’m getting the sense that this is about it for this island. I can’t think of anything I haven’t done except the grand finale here, or what is likely to precede the finale.
I’m also getting the sense that leaving this island is leaving the hinterlands. You’ve left. I kinda doubt you’re in some sort of endgame, which means, what, this is the hinterlands and the game is REALLY gonna open up once I do this last bit.
Yeah, Braccus’ tower wasn’t all that exciting, other than the fighting and the fire traps.
So you couldn’t save the lying rat? See I met the lying rat first. He said he needed a jolt of magic, I didn’t want to kill him, so I tried First Aid. Everyone likes First Aid, right? But it killed him.
Then when I met the truth-telling rat I thought “well, trying to heal didn’t help: I’ll blast him with my Staff of Magus!” Which killed him. So I’m down two rats. At least you saved one of them.
I’m sure there was some logical way to save them both, but we don’t reload a lot of saves, so they’re dead now.
You focused your source power to get through that barrier? Funny…we just got to it and were standing and looking at it when that ghost Withermore (the guy in Fort Joy who wanted you to break his soul jar and free him from being stuck to the wall with a spear), popped up and said “let me repay you by opening this!”
We said OK, because why not, and he made the barrier vanish and then vanished himself. We were glad to see he seemed to be doing OK, though.
We freed the dragon and gave him the wand he asked for, which turned out to be the Purging Wand we needed to destroy the shriekers. So then we had to go to Braccus Rex’s treasury to get another one, which we did. No big deal, really. And it never hurts to have a dragon like you, that’s what I say. Have you been to the treasury? That’s the only other major location I can think of.
But yeah, you’re correct: you’re about done with the island, and once you leave the island the world seems to open up quite a bit, although I’m not sure exactly how much because we’ve barely seen the edge of the map.
First aid killed the lying rat, too! Restoration helped the outside rat just fine, so I tried it on the lying rat and killed it. So I reloaded all “OK, maybe it’s, like, opposite day” and used attack magic….and killed him.
I don’t get it.
Huh. Withermore didn’t turn up for me. I was there, chilling, wondering how to open it, and noticed the “mysterious tech” by the door. So I interacted and got choices. The first was “touch it,” and as I got my hand near stuff started changing and I felt a presence and Lohse got weird, so I pulled my hand back, and it was all “But you notice there’s a chill in the air that wasn’t there before.” Then the other options were, like, “use water magic” or “attack it” or whatever, and one was “focus your source powers” or something, so I picked that, and the doohickey broke, and the barrier came down and there ya go.
Oh treasury’s already done. That was Trombley and the cursed ring and the soul jars and all that shit. And I have the helmet. I’m good.
Didn’t expect him to be all Lizard man.
But yeah, he was all “You….you’re willing to part with the purging wand?” And I was all “Hey, man, I have a spare. Doesn’t everyone?”
Barely seen one edge….open up quite a bit……you played, like, all weekend. You’ve barely seen an edge of the map.
The next area is cool, though, right? You’re still into it?
Oh, right, Trombley! We talked about Trombley. Ha–“sure, take my Purging Wand, it’s no trouble at all, I have a backup! Also a mildly cursed helmet to achieve the same purpose!”
We at that point had not been to the treasury or found the helmet, so it was kind of a moment of “SHOULD we give away this thing that we just learned we need to get by the shriekers?” But hey, we like to help out a dragon, and metagaming a bit we assumed there would be SOME other way to get by them, so we gave it to him anyway.
Joke would have been on us if the game then said “sorry, you’re trapped here forever…guess you shouldn’t have been nice to a dragon.”
But they would have wasted so much content if they didn’t let us off the island! We figured they wanted us to succeed, in the end. That’s part of the unspoken contract we have with game designers. They WANT us to succeed and advance so we can appreciate all the cool stuff they made. Also so we don’t hurl the controller in frustration, ragequit, and never buy another game by them. So it was really pretty much a guarantee there would be some other way to deal with the shriekers.
And the thing is, once you’re done with the island there’s a sort of interlude period on the ship before you get to the next land. Some stuff happens there. So we haven’t actually been on land very long. But yeah, we’re still enjoying it. Good times.
Slane: What cursed helmet?
Lohse: ***points to Beast*** That one.
Slane: How’s it cursed?
Lohse: Makes him warm.
Slane: ***looks around chilled, frozen wastes, shivering Lohse, Sebille, Ifan*** You sure it’s cursed?
Beast: ****Puts feet up, sips rum drink**** Totally cursed.
I thought the joke was gonna be that Slane was gonna attack. It’s a common thing in games: you give thing to dude, and, when dude POOFS into something new and unexpected, a fight is going to ensue, and a tough one at that. I was quite relieved that it didn’t, as I really wanted to go have a drink and make dinner and hard fights are LONG.
Hmm. Stuff on ship. That’s cool. Character interaction. Possible flirting.
I do hope that this game gets to a point where all potential companions are in the same damn place, and said place is pretty easy to get to. Swapping companions out, thus far, has been a pain in the ass, which is why I haven’t been doing it. We could use a ship, a tavern, a alternate plane of existence, something where everyone can be. Does one present itself?
Well, it seems like the ship itself is kind of going to be our base, at least for the moment. We have the option to store things on it now, which sounds handy. Carrying too many buckets? Send them to the ship! I don’t know, I haven’t actually tried it yet because we’re still in the “sell every possible thing you can scrounge because we always desperately need the money to buy more resurrection scrolls” stage.
We had a fight last night that took all our resurrection scrolls and most of our potions. One of those “you know…if we had lost, I bet we could have done a better job the second time and maybe not burned through ALL our resources…” and yet, hard fights are long, and reloading just to save some scrolls seems petty. So we’ll just go back to town and sell everything we own again. It’s cool, we’ve got a rhythm going by now.
Although as long as you’re on the island, aren’t all your possible companions at the sanctuary right now? Check! If you want to switch up before the battle, I mean.
They’re not! Fane was on the beach there, for a while, but now he’s gone and I haven’t seen the Red Prince in ages!
Who are you running with right now?
Dude the single biggest accomplishment from last night, eclipsing even the satisfaction of defeating the witch, was finding the recipe for resurrection scrolls. I even had the ingredients to make two on me!
But yes, I, too, am selling fucking everything. They see me coming and roll their eyes as I come into camp all “Who needs more buckets? Who needs more bigassed pictures of a man?”
They’re just buying my shit out of pity at this point.
But I’m still hurting for gear. Ifan finally got shoes last night and, just his luck, they’re the kind of shoes that don’t have feet, more furry anklets.
And I got a “soul coat” for Lohse last night that has good armor but really should be called the “Armor of infinite tits” because, in addition to female armor that showcases what female characters already have, this seems to have bestowed…..certain attributes to Lohse. She was rather lithe, athletic, and then she put this on and she’s a Swedish barmaid.
Beast: Holy Shite what happened to yooo? (Trying to type Scottish)
Lohse: No idea. Maybe it’s cursed.
Beast: Not from where I sit, Lassie!
Beast: Here, though, borrow my helmet, you look a little cold.
I had one upper body garment, I can’t remember what it was, that looked normal in the picture but when I put it on was some kind of criss-crossed bikini top. It was odd.
That’s weird that they aren’t in the sanctuary. Ours all hung out there for a while. We saw them there multiple times–figured they were enjoying the healing spring.
Right now we have Lohse (whom we keep accidentally calling Bairdotr, because like Bairdotr, she’s the archer who backs up Mr. O’s fighter character) and the Red Prince. He told me a bit more of his story last night, but no flirting opportunities so far. He may not care for non-scaley people, I don’t know. I’m keeping an eye on the situation.
I’ve noticed things look….kinda different on Sebille sometimes.
Lohse: Here, babe, you look cold. Please take this very sensible garment I’ve been wearing a while and WHOA how’d it change like that?
Sebille: (in her best British Diva voice): It didn’t, darling. I just wear it better.
So you call Lohse Bairdotr….do you now? Hmm. How interesting. How very, very interesting.
How’s she been as an NPC?
She’s fine. Doesn’t seem as weird as your PC version, although she’s definitely a bit different from the rest of us.
I THINK this is a conversation she had with Gannibog, although it may also be something you said that I’m misremembering: when asked about the Hall of Echoes she said something like “oh, you saw a god? I just saw me, or the thing in my head.”
At another point, while discussing whether the gods still have power/are relevant she said something like “well, the thing in my head’s stronger than they are anyway, so I’m not worried.”
At other times, she’s talked about kicking it out. So she seems not quite sure whether it’s something she wants, or wants to be rid of.
Although maybe more the latter, because when you get to the ship there’s a weird thing where you have to re-recruit everyone (I thought maybe it was so people in two-player games could switch who was running which NPC, but I don’t know what difference it will make for you…I suppose if you decided you wanted to play as a dedicated Lone Wolf with no companions you could avoid recruiting any of them?), and we both recruited the same characters because we’re boring, but anyway when Gannibog was talking to her, before she would agree to travel with us, she made him promise that if she was taken over by the thing, we would kill her. If you won’t promise, she just says “sorry, I can’t join you.”
So she’s sincerely concerned about what the thing might do to the world if it gets out. Could be the Void. Or, in your asylum reading, could be ‘recognition of reality.’ Anyway, she feels very strongly about it.
Hmm. She admitted she saw no god. I wonder how’d that have gone if Sebille had talked, cuz certainly Sebille and Lohse wanted to talk about it in my game.
Stronger than gods? Hmm.
In my game, my personal quest is, very much, get rid of it. Stop it.
My Lohse is downright terrified of it, whatever it is. And it DID get out once, and that went very badly for all involved.
I do think it’s “recognition of reality” or, really, her true self. The fountain seemed to imply that, at some level. Whether that means she’s worried about challenging her delusion, wants to stay in it, or she really is afraid of her true self (I do believe she’s in an asylum, after all) I cannot (yet) say. Nor do I completely understand the relationship between the head thing and her music. She seems to think it’s part of what makes her talented, what makes her HER, but it smashed her lute and doesn’t want her to be HER. I think that might be her mixed feelings on it, because she certainly values her music and her talents, and thinks the head thing gives that to her.
I’m telling ya, they’re all nuts.
AND I’m telling ya, they’re all characters from the last game.
I have my reasons for thinking this.
And I still think that, in an early draft of this game, Lohse was the main character and Sebille was the love interest/friend/main NPC, and I don’t think that just cuz I’m playing it that way. Have you talked to Lohse as Sebille?
Since I didn’t recruit her, Lohse won’t talk to me. All the character development stuff has to be done with the same PC that the NPC originally signed up with. I don’t remember if it was that way in that last game, but that’s how it works this time.
So I basically cannot have conversations with Lohse, only Gannibog can…meaning we cannot share stories from our pasts, and, I expect, that she will never be a love interest for me. If I try to talk to her (or Gannibog tries to talk to the Red Prince) they just get a “can’t talk now!” Another interesting choice in the mechanics of the whole thing.
As for her thinking the thing is the source of her music–I don’t know if she means THIS thing. I remember at the very beginning when we first met her, she said something like “I’ve been host to all kinds of things,” and that these things power and inspire her performances. She mentioned that the reason she was in Fort Joy was because she was singing and “something got a little carried away and let the Source come through.” So I think certainly some of the things that have been in her head before were musical or artistic and inspired her in her musical art.
But she seems to feel that the thing that’s there is quite different in some way, and maybe part of the difference is that it is not musical, and does not inspire or support her art. Maybe it hates her art specifically because it is a different and more malicious kind of being (I didn’t get the sense that she had much trouble with the things that were in her head in the past, other than one of them accidentally landing her in trouble with the Magisters).
Weird. That’s a very, very weird mechanic. Especially as Sebille STARTS most of the Lohse/Sebille stuff. More on that in a bit.
Interesting. Because I had been thinking about what Source is in this game (note, not the last game). In the last game, and maybe I’m misremembering, we never saw source. We certainly didn’t have these puddles of it, or water coolers full of it. Which is why I think, in THIS game, which has tweaked the metaphors because the game is from a different person’s perspective, Source is drugs (or booze).
Hear me out.
As you are aware, I think these characters are real people in the real world who have been put in a hospital because they’re unwell mentally. In Lohse’s case, having been “host to many things” that make her music, having the “Source come through” during a performance, certainly seems to back up the idea of addiction, and explains why her “real self” would want to stop it.
After all, everyone’s “source power” seems a bit….nuts, and/or a pretty good metaphor for using substances to deal. When Lohse uses source? She sings and drives people mad. Beast? Source causes blindness and bewilderment. Ifan? A wolf that only he can interact with appears for a while and protects him from the nastiness of the world. Sebille? She breaks the shackles of pain. I mean, c’mon. Breaks the shackles of pain?
And purging source? From Lohse’s perspective, makes people empty. Unable to have fun, be free.
As for the Sebille stuff and why it makes very little sense that you can’t talk to Lohse, I’ll guess I’ll say cuz it won’t spoil anything you can’t do.
So last night, I’m in front of the statue to the seven in the tower that’s all abandoned, Sebille gets a “we gotta talk” exclamation point. I talk to her, and she says “He’s abandoned. Just like us. Just like we were.” I’m all “Huh?” and she says “You were raised abandoned. Alone. Like me.” There are choices, and I pick “I never said that,” and she says “Yes you did. When we talked before. In the forest.” I say “I’m not sure what you mean,” and she pauses and says “My mistake.”
You REALLY can’t talk to Lohse?
I cannot. I’ve tried, but I click on her and she just dismissively says “can’t talk now!” In a “we’re cordial working acquaintances on this team, but not good buddies” sort of way. There are no references to previous conversations in the forest that may or may not have taken place.
I think maybe entire relationships are just going to be different/nonexistent depending on if one of the characters is a PC. I mean, in your game, the NPCs aren’t hanging out sharing stories, right? (I mean, as far as you know. I like to assume they do, actually, but in terms of the impact on the game?)
So if you weren’t playing Lohse, if you were playing, say, Fane…none of these conversations would take place in your view, and if they did take place when you weren’t watching (and we can easily imagine that they did!), they wouldn’t mean anything in particular for the way the game unrolled for you/Fane, the PC. So much stuff must just be hidden in the background.
Or maybe you could know about all of it…I mean, you can talk to one of them AS the other. So if you remember to regularly talk to every character as every other character…maybe you can still get in on all the potential relationships and stories. Hm.
I have been chatting up everyone as everyone else. Beast is very flirty with Sebille. Who isn’t? Ifan and Sebille don’t like each other much. Sebille can’t stand the Prince. Beast keeps trying to get Ifan drunk and is mad he’ll drink with me and not him.
So shit’s there.
When playing co-op, do you ever get the “Everyone wants to talk at once” deals? Like, everyone lights up with an exclamation point? I get that a lot.
Ooo! Ooo! I also think that whole “hidden in the background,” I had a thing once where Lohse was talking and someone got an exclamation point then it faded, remember? Maybe, had there been someone playing with me, THEY could’ve talked to that person behind my back, as it were. Has that happened? Mr. O is talking to someone and, say, the Prince grabs you to talk about something he said?
No…that hasn’t happened that I’ve noticed. But yeah, sometimes we get a bunch of exclamation points, and we’ll usually have one of us talk to whomever and they say something, but it’s entirely possible we could have been talking to different people at the same time.
My Sebille totally flirted with Ifan! Interesting that that came up when she was a PC, but apparently not when they’re both NPCs. Also, my Sebille doesn’t really hate the Red Prince…but then, it makes sense that the character might be different as a PC than as an NPC. I mean, as an NPC they must basically just follow an established storyline that probably goes a certain basic way, since they probably by default will make certain choices based on certain priorities and established preferences…but when a player takes over and plays the character, they might make quite different choices based on different priorities or preferences (for example, Sebille as a rule isn’t a big fan of lizards since they enslaved her, but I personally kind of like lizards, and therefore I’m willing to cut the Red Prince some slack that she as an NPC might not).
Yeah, Sebille won’t even join your party if you have the Red Prince with you. She has opinions.
I could flirt with Ifan! I did, by accident. Poor guy. He should know better. The PC is always into women.
In my house, anyway.
I wonder who the female love interest would be if you played as Sebille. Lohse, I would guess.
Well, since Lohse is the only other female character, I would guess you’re right. But alas, in our game Lohse does not speak to Sebille, so all that opportunity is lost.
But yeah, in terms of flirting, and based on the dialogue tags, it seems there are probably certain dialogue/personality choices that are specifically for the character, and then there are some that are available in general and to the PC. It wasn’t a [SEBILLE] dialogue option to flirt with Ifan, it was just dialogue, which might well have been available to someone playing ANY of the characters.
There must have been some complex story trees for all this.
Boy, I’ll say. And I’m impressed that it hasn’t tripped over itself yet. Games with one story and one story tree often trip over themselves. This? Damn, man.
There have also been times when I chose NOT to take the dialogue choice that was specifically tagged for Sebille. Usually I do it, but occasionally I think “oh, that won’t advance this conversation the way I want it to” and say something else–generally something less confrontational–which is another interesting way that the game toys with the line between pre-written characters with detailed backstories and personal motivations, and characters that players can ‘role play’ and make more their own.
Yeah, I’ve done the same. Lohse often makes jokey comments that make light of the moment (I mean, her personal choices) and that’s gotten me into trouble. Sometimes taking the non Lohse option seems the prudent choice.
While we’re on dialog, another weirdness is that sometimes the game starts a dialog with a character that I am not currently controlling. When I did the historian bit, I wanted Lohse to do the talking cuz RPG and all. So I selected her, she’s the one running around, etc., and the first time? Defaults to Beast talking. I reload. Then, Sebille. I reload. Then Lohse. No change in how I was controlling it.
Cuz it usually doesn’t happen that way.
Ooh, that is odd. I’ve only noticed that once…when I went up to talk to Zaleskar as the Beast because I already knew Sebille was going to get in a fight, and then BOOM, it was Sebille talking to him anyway.
Turned out I had to leave here out of sight down the hill and THEN go talk to him as another character. But that I assumed just represented the very strong potential for conflict between those two characters–it’s extra weird that with the historian, the game couldn’t seem to make up its mind who should be talking (other than that it wasn’t who you were playing). That’s peculiar.
It was. Maybe just a glitch.
But then, after all that, there was nothing that Lohse could have said unique to her. But there was for Sebille.
It’s a big game, there are bound to be a few quirks.
Surprisingly few, considering. And considering it’s a port from PC.
They did a good job. Thanks, Butch’s ex, for giving us this fine game!