Some spoilers for things in Driftwood in Divinity: Original Sin 2
OK, back to games!
So went to the tavern. The bard writing poetry immediately recognized Lohse, and was a superfan, and wrote a LONG poem in her honor, and I told him I liked it and it made his life.
Picked up umpteen quests, as one does in a tavern.
Drank a weird elf under the table. Don’t know what to make of that. What did you make of that?
Then went upstairs and met a ship captain who was being haunted by bells. Figured there’d be a ghost involved. There was. Lohse couldn’t persuade the ghost for shit (persuasion is hard! And do they still have rock paper scissors?), but then I figured out Beast is a captain, so I talked to the ghost with Beast and got all captainy and that worked and now I have another red flag on the map. How’d that go for your Beastless party?
Then I found a weird room with a lot of toys and fishing poles and books and clutter and dead rats and a mention of Arhu, another blast from the past.
What did you make of that?
And then Junior needed help with his homework cuz they’re doing poetry and MAN does Junior not get that shit.
You do any of that? The game, not the poetry. You’re good at poetry.
I am good at poetry! You need something glossed? Want to know if it scans? Have a desire to talk about metric feet? Iambic pentameter? I’m your weirdo!
As for the rest of it…we talked to the ship captain, but had no captains of our own, so it was basically just “the captain is haunted by ghost bells” in our journal. I didn’t see a ghost up there!
Well, I did, I saw the ghost of that merchant in the room next door. But I didn’t see a ghost in the captain’s room. Maybe my ghost sight had worn off and I didn’t realize it…I did go into the merchant’s room first.
Oh, have you noticed that now we’re keeping our Source points? Must have been something about talking to the Meistr. I used it to see ghosts, and I still have it! We died and resurrected, and we still have them! So that’s pretty sweet. We might even get around to using our personal Source abilities, if we can hang onto a Source point for a while!
Persuasion IS hard. And it’s especially hard because usually once you get to that point, there’s not an option to NOT try to persuade, so even if you know you’re going to fail (my Sebille is TERRIBLE at persuasion–the Prince is OK), you can’t just back out gracefully, meaning sometimes they get mad at you. But at least thanks to your warning, I’ll know to have the Prince talk to the ghost. Or Lohse. Weirdly, both our backup characters have persuasion ranks, while we as PCs have poured all our points into other things, even though we’re usually the ones who talk to people. Oh well.
Anyway…I guess we should go back and check for ghosts in the tavern again. I saw two–the magister missing her fingers (ew) and the merchant upstairs, so I figured I’d seen all there were, but again, it could have worn off without my noticing.
The poet in the tavern…he asked us some questions and wrote a poem for me and for Gannibog, since we both talked to him. We didn’t talk to him as our supporting characters (I still always forget to do that!), though, so I don’t know if he recognized Lohse or the prince.
I also drank the elf under the table. I feel like there was some way to get information out of her, but maybe we had to NOT let her get drunk? Now she just lies there muttering, so I think that chance is gone.
Toys and rats and a mention of Arhu? I think I missed that. No, maybe I saw that. It was a while ago. Refresh my memory.
Did you talk to the sleeping guy?
Junior is not the correct kind of weirdo for this. LEGO robotics state finalist? That kind of weirdo. Poetry? Not so much. Of course, they aren’t teaching it very well, so I can give him that. But still.
Well, ya got me beat cuz I didn’t see a merchant yet. He wasn’t in the odd room with the books and toys, was he? I tried spirit vision in there cuz there were dead rats and thought there might be rat ghosts but no dice.
The ship captain ghost is right in the same room as the ship captain. Right over her shoulder. Go in there and do the sight thing. There’s loot to be had!
The dying and keeping source thing is pretty great. I don’t think that sight takes a point, cuz I’m casting it about every three seconds, or would be if the magistars weren’t so picky about it. I’m getting kinda compulsive about always having it on, for reasons I shall blog on when you meet more ghosts, especially the caravan ghosts.
I did notice bless still eats up a point. The first thing I tried to do to the captain was bless her, and that took a point, and brought magistars up all “I smell source……” For some reason, ghost vision didn’t do that. Weird.
Somehow Beast has four ranks in persuasion. I think it just came with Beast. He is rather talkative. I just gave Lohse another rank. I also don’t get the whole finesse/wits/memory/whatever persuasion deal. I always seem to fail identically with each one, despite having wildly different base stats for each. I don’t get it.
Dude, missing fingers ghost? Where? The main hall? I missed that, too.
Oh the bard recognized the hell out of Lohse. Told her she was the reason he became a poet and everything.
Has anyone recognized the Prince or Sebille just out of nowhere? I’ve had two people come up to Ifan, and Lohse is famous.
Yeah, I think the chance is gone with the drunken elf. There was something there. She looked around once and mentioned some dude, but I couldn’t find the dude. Ah, well. Can’t do it all.
So I went upstairs in the tavern. Top of the stairs is captain lady’s room. Then took a right, passed two people talking about how they hate sourcerers and can see them a mile away (ha), and then a locked door with a cluttered room behind it. Picked the lock, looked around. Good recipes. A face ripper just sitting there (so I guess if you somehow didn’t get it in Fort Joy the game took pity on you and dear, departed Fane), some good loot, and, in one of the BOOKS THAT YOU READ there was a guide to Arx (I have a feeling we’re going to wind up in Arx one of these days). It mentioned all the fun stuff you can do, and make sure you’re there for Lucian’s festival, and make sure you visit the cat named Arhu who is the caretaker of Lucian’s tomb.
Which was not the role I would’ve guessed for Arhu. Makes one say Hmm.
But it was in a book so you likely missed it.
But room, there, cluttered as hell, face ripper, toys, couple of dead rats. That you saw if you looted.
“Did you talk to the sleeping guy?”
Oh, it’s gonna be one of THOSE days.
Which sleeping guy? Only sleeping guy I’ve found was in the next building over, sleeping on some hatch. I left him alone.
I better play later so we can actually talk about stuff.
Have you played or am I still a little ahead of you sorta kinda?
Ah…we didn’t pick any locks in the tavern. Our bad. I thought the magisters would get mad. I do remember the ones talking about how they hate Sourcerers. I chatted with them…said yes, those wicked Sourcerers, it’s such a shame about Alexandar. Ha.
Did you talk to the other table of magisters? The ones talking about about how one of their number was being disciplined for sleeping with a lizard? I had the Red Prince talk to them, and he said something like “if you haven’t slept with a lizard you haven’t lived,” which one of them liked and one of them was disgusted by.
That whole second floor was kind of seething with magisters, which is why we hesitated to pick any locks. I salute your boldness in this area.
The sleeping guy was in that big room full of beds right past the lizard-scandal magisters, the room that was NOT locked. Left side of the upstairs. Full of peoples’ stuff that was all stealing to touch. (So I didn’t touch it. More because I don’t have ranks in thievery and was therefore afraid of getting caught, than because I was honest.) He was on a bed over in the corner.
We have played. We talked to a few more people around town (I let the pathetic elf guy claim credit for finding the person who’d been murdering magisters, because I feel kind of sorry for him), and then set off into the wilderness to get killed again.
OK! The weekend was rough so I had to play more. So I did!
MAN one gets a lot done in this game when one doesn’t suck at it.
So let’s see…..found your sleeping guy. Talked to him. Repeatedly. More “seeing your mother when asleep/dreaming” stuff. Couldn’t figure out more.
Found the ghost of the merchant and….that went different for me. How’d it go for you? It’s an Ifan thing.
A fight happened. Long fight.
Found the ghost of the magistar.
Talked to the bartender. That was a weird twist. You do that? Cuz I think that explains the room I found. And makes it creepy.
Then into the kitchen. Found the magistars ring. Confronted the cook. Didn’t know what to do. Told her I’d keep her secret. Persuaded her not to fight me. Now I’m just playing all sides. She’s alive, though a cannibal and eww, she isn’t nice, but I haven’t told anyone anything.
Once again, I play a game where the world is going to be saved by a very indecisive lesbian.
Then downstairs. Have you been downstairs? I have thoughts on downstairs.
I’ll confront Lohar next.
PHEW! Not too shabby.
Ooh, that IS not too shabby!
I tried to be peaceable with the cook, but she spurned my kinship-based offers of friendship, so we had to fight her. So she’s dead. I told the sad magister-loving elf (the guy writing and fretting up on that balcony) that we’d found out who was killing magisters and she was dead and oh, I hadn’t actually talked to any magisters about it yet, and he bolted off.
Then when I talked to magister Carver he said “yes, elf what’s-his-name told us how he’d solved the crime and dealt with the miscreant,” and I could either say “hey, that was us!” or let it slide. I let it slide, because I felt sorry for that elf. This will probably come back to bite us: we didn’t get any recognition from the magisters for helping them (Carver even said “it’s solved, no thanks to you!”), which will probably impact our ability to convince them we like them later, or something. After all, we do need to get into their basement to find their list of uncaptured Sourcerers! We got XP, though, so whatever.
I tell you all this potentially-spoilery stuff because your cook is still alive and therefore it certainly won’t unfold the same way for you–but know that you might have some conversation options if you go talk to either that elf, or to magister Carver.
We did not talk to the bartender, or go into the basement. Hm.
Oh, and the merchant…see, when I first went up there I talked to someone who said he was this merchant. I bought some stuff from him, sold him some of the junk I’d picked up, as one does. He said he was on his way to trade in Arx. (Arx. Also mentioned by the sleeping guy. Hm. Maybe we’re going to go there at some point.) Then when I wandered up later seeing ghosts, I saw a ghost who said “no, I’M that merchant! I was murdered by a member of the Lone Wolves!” (which would probably be the Ifan connection, only Ifan is not here). So we have a quest to figure out what’s going on with that, but we didn’t get in a fight, just politely left when we started poking around and the guards yelled at us. We may go back and fight them later.
Ah. Well, until you deal with the ghost and all that shit, I shall say no more. It’s pretty straightforward. There’s a fight.
Dude, the basement. THE. BASEMENT. It’s where Lohar is, and you have to talk to Lohar cuz main quest or something. And. There. Is. Bloggage.
And a waypoint.
I’ll just tell you about the bartender, cuz it’s not that major and it’s creepy as hell and a little themey.
So you chat, as one does, and she refuses to sell you a drink until you say grace or something, thank Lucien. I didn’t feel like fighting, so I nodded. She’s all “Ah! You’re mother [there we go again] taught you well. Just like my boy [name of evil sadist at fort joy with the face ripper].” You can be all coy and she’ll say “Best Physician in Rivellon, he was! Top of his class! And now, look at him, a doctor with the Order!” And you can just change the subject or brag you killed him or whatever. I just changed the subject. Trying to be low key, here. As much as I can in a bar where the bard recognized me immediately.
The bartender also said “See, we taught him Chastity and Abstinence and it got him so far!” And those were the names of his knives. Whoa. Mommy issues.
But then it dawned on me: That room, with the toys and the books and the face ripper….was his. The doctor’s. He was playing with the face ripper when he was just a little kid. It was mixed in with his toys and his nursery rhymes.
Go to the basement. I will have LOTS to say once you get to the basement. XP, bloggage, and nothing that’ll kill you.
Did I miss something with sleeping guy?
And Arx was where the tomb of Lucien and the festival and Arhu all are. So yeah, I figure we’ll see it eventually.
Oh and I almost forgot!
Talked to another cat. A white one.
You….talk to that cat?
White cat…uh…maybe not? Doesn’t ring a bell. I’ll look for it when we go back, as we obviously will because main plot.
That’s super creepy about the bartender. Shudder.
Dude, it was such a nice tie in. And really, pretty unnecessary. I suppose it might have been a clue thing if you had Fane and didn’t grab the very important item in Fort Joy, but, the way it played out it was just a really creepy throwback.
These games do creepy well.
Cuz when I first found it I was all “Who would put a face ripper in with the toys? What sicko does that?” It never occurred to me the KID HIMSELF did.
The white cat….reminded me of the black cat. A lot. A WHOLE lot.
I’d head back to town if I were you. I don’t think you’re quite done…..
Wait hang on hang on hang on…..
So given what you’ve done….where’s Sebille in terms of finding who she wants to find? In your game?
Uh…nowhere? Still looking around? I’ve honestly kind of forgotten that’s a personal priority. Ha.
I’m just talking to everyone, puttering around, enjoying all the weird plot hooks…oh wait, right, I’m supposed to be pursuing the Master! But on the other hand there’s a dog over there I could chat with about a bad smell…
Master! Yes! And…that guy!
I made some progress in that regard.
Sebille’s hot but MAN she’s got some issues.
And rocks armor very well.
I finally took off the armor of infinite tits. Now Lohse is wearing something VERY unflattering. Looks like a big chain mail parka. Sebille’s over there all “I would wear that so much better…..”
“Darling, chain mail parkas look AMAZING on me, you have no idea.”
I’m wearing some sort of long robe, I don’t know. Full coverage, no drama. My Sebille is basically a wizard, so I rock the mage robes look.
Dude, whatever I put on her becomes a weird, golden bra. Everything. Something that makes everyone else look like a trash can makes her look like a showgirl. The feathery headdress I have on her makes it complete.
Her name was SEBille, she was a SHOW girl,
But that was many years ago…when they used to have a show….
And there you have it. Took us years, but I finally made a Barry Manilow reference in the blog.
God our blog gets weird sometimes.
I blame myself.
I also blame you.
All the mage robes look like mage robes in MY game. Although you’re right, the feathered headdress is simply fabulous.
I accept the blame. I do. But know that, as punishment, Copa will be in my head for two to six weeks.
Beast danced meringue….Fane did the cha cha…..
We were doing so well.
Aaaaaaaaaaahhhhh it can travel over the internet!
I’m going to back away quickly and shut down my computer before the infection reaches me.
I blame myself.