Spoilers for the Cassandra/Wolgraff’s voice story near the end of Divinity: Original Sin
We made progress! Not a lot of progress, but some.
We proceeded into the Temple of the Dead, fought some zombie wolves, talked to an alchemist and sold him all the logs and pillows we’ve been collecting (including the ones we stole from his own laboratory–what a good-natured fellow not to mind!).
Then we dug up Cassandra’s bones and burned them. Then we called it a night.
But we did that much! A minor but necessary step forward!
So now I think we’re pretty much done with the Temple of the Dead and can return to taunt Cassandra about not being invulnerable. It’s gonna be great.
Uh….no you’re not. Did you a) loot/search that guy’s alchemist shop? Might be something there Wolgraff wants. b) search all around where Cassandra’s body was? Might be something that opens a portal there.
Then you’re done.
Heh. Remember a ways back when I said that I got into a fight that lasted 52 rounds or so and it was just Roderick and one monster and we kept knocking each other down and healing and shit, over and over and over?
That was those wolves.
ICE WALL! Ok, he fell….kill him…kill him….he’s so low and…he’s up. And healing himself.
Sigh. ICE WALL! Ok, he fell…..
But yeah, pick those two things up, help Wolgraff out, go kill Cassandra. Then I think you’re clear to end of time it and get whole.
I did rather like that alchemist. Cheery fellow.
Oh, yeah I did grab that “bottled voice” or whatever from the alchemist’s lab. Haven’t given it to Wolgraff yet because in the frenzy of looting it just went straight into my bag, and then in the frenzy of selling it slipped my mind, but…yeah. That. Got that. (Did we loot. Dude. I’m actually wounded right now.)
Cassandra’s body had a key on it, which I grabbed. Was there something else in that little alcove? I didn’t detect it when I poked around, but we’ll go back if we missed something.
Should have known you looted, should have known.
****Wolgraff scribbles a note that says “Uh…can I have my voice back please?” You ignore him. Wolgraff scribbles another note that says “Seriously, I’ve been waiting, like 17 levels for this.” You ignore him. Wolgraff scribbles a note that says “I’m rather hurt that you’re selling stolen pillows instead of GIVING ME MY FUCKING VOICE BACK.” You ignore him****
“Bottled voice or whatever.” Poor guy spends the whole game dying for you, repeatedly, and it’s just “Yeah, whatever.” Sheesh.
As for the alcove, well, was there a B-Doiiiiiiing when you got in there? If not, loot some more. Maybe around the edges of the place. Maybe by a big stone monument head thing.
Cuz there might be something there.
No, no b-joiiiiiiinnggg!!!!! moments there… Very good, very good, we’ll go back. After we give Wolgraff his voice. Or whatever.
Hey, he’s the one who didn’t want to be killed on the altar to get in here! It can’t be THAT important to him.
One weird thing we noticed: everyone seems to want to fill us in on the details of the whole “Braccus/Cassandra soul forge, Braccus made Cassandra a lich” story.
Now if I’m not mistaken, Arhu first told us the story about a hundred years ago right after we defeated Braccus. Then we talked about it with Icara. I think Cassandra herself told us the story when we met her a few weeks back.
And then in the past few days, both the Titan head and the alchemist told us the story. WE KNOW THIS STORY BY NOW.
How short do you think our attention spans ARE, anyway? I mean, recent discussions about us not hearing anything Zixzax says or ever checking our blogmates screencaps aside.
And it’s not as if each person who tells it adds new details: we’re getting the exact same information from all these people. Why do we have to hear the story so many times? Is the game hinting to us that we’re going to have to turn the Conduit into a lich in order to defeat her without killing Icara?
Because it REALLY wants to be sure we know that story. That story is very, very important to the game. Just pondering why.
Yup. Should be a stone there.
As for Wolgraff, you are, once again, trying to justify being a terrible person.
Give the poor man his voice. Then talk to him. He has things to say.
But the lich story?
Dude….Dude. After the last two weeks, are you really, really going to ask how short the game thinks you attention span is?
Zixzax: Heeeey titan heeeeead.
TH: TEOIUGHA (Yes?)
Z: Tell Mr. OOOOO and Femmmmmmmy about the Soooooul Forge again, willlll you?
TH: KLHJGAEOU AOIUGD THAOI TAIS (But they know that shit already. Like, ten people told them.)
Z: But teeeen people told them about the staaaaarrrr stoooones….
TH: SDGKHSDG SDGIH (True that.)
Z: And it tooook them forever to figurrrre out that they haaaad to stooop the attack on the shellllter plane before they could continue….
TH: TOIAGH (Preach.)
Z: Despite everrrryooone tellllling them.
TH: GSHGSDOIH (good point.)
Z: So would you be a deeeear aaaaand….
TH: SGDOIUDSG (On it, Z.)
(I’m gonna miss talking in accents.)
OK, OK. Fair point about everything Zixzax ever told us.
But the question still remains: why is this story the ONE thing the game feels is important enough to tell us often enough to make sure we know it, while being perfectly content to let us go ahead and forget everything else?
We did not actually have 10 different people telling us we had to stop the attack on the end of time before we could explore rooms. Zixzax told us once, when the whole thing first started, that the shelter plane couldn’t expand further until the attack was stopped. And yeah, we totally forgot, but that was apparently OK, since that was the end of it.
And yeah, several people told us we needed star stones, but there was no careful repetition at different times of the whole detailed list of what counts as a star stone, and whether or not you have to USE a bloodstone for it to count. It certainly wasn’t all laid out point by point the way the Cassandra/Braccus story is, so the game was apparently fine with us forgetting or missing those details.
It is not fine with us forgetting or missing the details of the lich story. This is DIFFERENT, I tell you.
Ok, dude….look. You KNOW I have a problem not spoiling shit. And yet you keep asking such questions after I pointedly say “We’ll talk. Later.” That’s not just a catchy blog name, you know. I, like Zixzax, am TRYING TO TELL YOU SOMETHING!
True about the attack. That was, really, once.
And again, true about using bloodstones. But several people did tell you that, and told you to “harness the power,” and when you’re all “Bloodstones….powerful and evil” that ties into the themes we’ve been discussing all year.
Is it a different story? IS IT? Cuz you’re tempting me to spoi- NO!
WE’LL TALK. LATER!
LATER LATER LATER! LATER DAMMIT!
Zixzax: Dooon’t bother saying it soooo many tiiiiimes. She’s hooooopeless.
Butch: I’m starting to see what you mean….
And all right, fine, we’ll talk about that later.
So…what do you want to talk about now? Found any good potatoes in barrels lately?
Oh, or how do you like to pronounce ‘lich’? I’ve always had it rhyme with itch, but the titan and the alchemist were going with something that sounded more like ‘lick.’
I looked it up, and apparently there’s some discussion on the subject (because of course there is) but more people seem to vote for rhymes-with-itch. Including this linguist guy with a detailed YouTube audio full of explanations about how other cognates are pronounced in German, Dutch and English, so…I’m going with that guy.
Get out of here with your ‘lick,’ titan head and alchemist.
Yeah, that bugged me! Cuz I’m with you! Itch!
Yeah…I’ll cite the guy with WAAAAAY too much free time.
Unlike us. We do this even though we have no free time.
Though Titan head didn’t say that. He said GSDLHSG.
You check youtube to see how you pronounce that.
Ha! True. We forgive the titan because it was undoubtedly just a bad translation from the ancient titanese or whatever. The alchemist has no such excuse. He needs to spend more time on YouTube.
Apparently YouTube channels are the future. Or at least the more recent past.
We should start reading all our emails aloud and making videos out of them!
By which I mean, we should definitely not ever do that.
Yeah….I’ll stay mute. Worked for Wolgraff.
Except it didn’t cuz you CAN finish his quest and you’re not. That’s just plain mean.
Even Arhu is all “lick.” But he’s a cat.
Hey, man, I will finish it! It’s not as if I’ve been running around for months with this voice bottle. It was only about 15 minutes of playing time ago.
Chill, Wolgraff! I just want to…uh…make sure this place is cleared of monsters…in case something goes wrong with the voice thing and it makes you lose consciousness for a while or something. Wouldn’t want to be in a monster-infested space when THAT happened.
“Here, try this untested, mysterious magical item that may or may not give you a voice because we only heard a rumor about it and we have no idea if the labeling system here is accurate, so it could also or instead do any of a near-infinite number of other magical things, good or bad, but definitely try it right here and right now while we’re in a dungeon where for all we know we might be attacked by a horde of licks at any moment, because lord knows you have NO experience being mute and will probably die if you have to endure that condition for another minute.”
How rash do you think I am?
Oh look, BUTTON!!!!!
Wolgraff dies all the time! He won’t mind.
Hmm. I suppose he is used to it….But c’mon, man! You have a quest list! You know it works!
How rash? Very. As you suggested.
Buttons are always critical. You have to deal with them immediately, because if you don’t, they might push themselves when you least expect it and then where would you be?
Probably in the middle of a deadly combat! Which is where you’re going to be anyway, so you might as well just get it over with.
I know buttons. I understand buttons. I must push buttons.
Voices? Weird and scary. Let’s hold off.
Besides, it’s not as if I ever hear anything they say anyway.
HA! If you look at the description for “bottled voice,” it says “You can’t understand it.”
They know you well.
You’ll get your voice, Wolgraff. Just let me make sure Cassandra’s bones are totally burned up, and we’ve looked around for b-joiiiiiinnnng!!!! and sold the alchemist all these logs we took from his woodpile.
Then I’m on it.
Poor, poor Wolgraff. He’s trying so hard.
He has themes. You remember those?
And it’s precisely because I want to respect his themes, to show them the care and attention they deserve, that I’m waiting! Waiting for a moment when I’m not distracted by buttons and potentially scary dungeons!
When I can really focus on Wolgraff in this important character moment! I can’t do that while I’m nervously looking over my shoulder for licks.
I delay because I love, Wolgraff.
There are no buttons in this dungeon! And you’re level 20! Nothing’s scary!
We won’t know there are no buttons until we’ve checked everywhere. And we’re still afraid of…uh…lava.
Yeah. What if lava bursts out at us?
We can’t be too careful.