Some spoilers for Hunter’s Edge story in Divinity: Original Sin
One thing I’ve noticed is that this game, ability wise, kinda messed up. Early in the game there, special arrows really, really mattered. I had Bairdotr and Scarlett really leaning into bows because poisonclouds and charms and shit REALLY mattered. So I loaded them up with “bow” in skills.
Now, I find, those arrows aren’t anywhere near as good as master level skills. But I didn’t put enough into skills, so now I’m barely getting there.
Now, that’s not the end of the world, because my bows do just fine on their own, but when your best trick is really just “attack,” over and over, that takes some of the tactics out of combat that were really cool early in the game. And, right now, my best, most consistent trick (other than using, like, a meteor strike scroll), is attack over and over.
Oh, also on combat!
Remember a LONG ways back when I was in that fight and POOF my armor vanished? Well, that happened with my weapons last night, and I finally figured out why! It’s not a glitch! Something hit me with something that lowered my ability scores temporarily, and it dropped them below the minimum of what I needed to use the item! So it just unequips!
That would be kinda funny in practice. “Oof! I’m too weak for this armor…just…gimme a minute to get it off…thanks…couple more seconds…there. Phew! Good thing I wore the red lingerie. Where were we? My turn? Cool. METEOR STRIKE!”
Oh, and the new people you talked about a while ago who are looking for [noun] — those are the watchers? They must be.
Yes! That happened to Madora recently, and I was confused as heck about why she was suddenly punching people with her bare hands until I realized she’d been weakened and couldn’t hold that sword anymore. I didn’t connect it with your earlier experience, though.
And yes, those people from the completely new place were the watchers. Still haven’t seen them again. I suppose I could go back and tell them I’ve seen the imps, if I feel evil.
Or lawful. Or, to be strictly accurate, lawful evil.
Ah, see, I had met the imps already, so I told the watchers to go look someplace else, thus, likely, dooming them and their comrades to terrible demon death. Not sure why. Empathy with crazy people, I guess.
But when I told boss imp that I helped him, he gave me a book that gave me an ability point, and told the other imps to leave me alone, which was worth all the gold in Cyseal.
I wish that when your ability got restored you automatically re-equipped. It’s annoying having to be all “What was I wearing?”
Which, oddly, happens to me in real life all the time. Just walking down the road, get tired, have coffee, forget which pants I had on.
Right! “Damn it, did I have my blue shirt or my white one when I left the house this morning?”
It’s annoying enough having to deal with these issues in real life, game. We play to ESCAPE reality, remember?
An ability point is nice. I appreciated the one I got from the Keeper of Secrets or whatever she was called. Need to go back to the end of time and try to find more goodies.
Oh, and yeah, I don’t know if the mountain men are actually still in Hunter’s Edge or not, but they were when we left and I was thinking of going back. Remember that chest in the room where that one guy never leaves you alone to loot? I think I might go back and (if they’re still there) loot it right in front of him in hopes of getting into a giant fight with those guys.
Also, I think you could have wound up on the side of the orcs, who presumably would have killed all the mountain men for you, because wasn’t it an option to take the broken off horn to Grutilda instead? So you could have supported her (lying) claim that it was the humans who’d stolen the stones, and then probably the fight would still have broken out but the orcs would be the ones not attacking you.
And then, I guess, if they were all drunk and half of them had been hanged, they might be easier pickings for you if you provoked then into a fight later…hm. We may have made a strategic error here.
The ability point is nice. And I STILL haven’t used that one that says I might descend into madness. The intelligence/perception one. That’s riddled with metaphor.
I looted Hunter’s Edge pretty well. There’s a lot of good stuff. Level 4 and 5 loremaster stuff.
We so often make errors, though. That we do. Games are just regret machines.
OK, we played a bit, and here’s what we learned: you have to attack the mountain men the minute–no, the SECOND!–they say “OK, we’re off to loot more villages!”
Otherwise, they sprint away and presumably are never seen again except by the screaming villagers they will soon be putting to the sword. But we killed them all, and I’m not sorry, damn it.
Of course you’re not sorry. It’s part of your plan to leave absolutely nothing in Rivellon alive. NOTHING. Sure, you can justify it cuz they’re evil, but let’s be honest: They could have said “Free of Jarhl! We shall now spend our lives doing naught but handing out girl scout cookies to blind, poor lepers” and you would still have been “Sorry. We’ve seen you. You gotta die.”
I’m kinda surprised you haven’t killed the “Lettuce see if you can pick the finest greens!” person. Shit, even I’ve been tempted to do that.
That is very tempting. And if the guards come in response to our vicious attack upon a beloved local business, we’ll just flee! They’ll be mysteriously dead when we come back, and no one will ever mention it again. It worked with the mayor!
Who has had his revenge by ensuring that his quest about that staff, as well as the one about Tom’s sister wanting to know where he went, will never be completed.
“I shall curse you with a cluttered quest list for all eternity!”
“Or until the game ends!”
“I call upon the spirits of Bethesda! AID ME BETHESDA!”
That is a pretty nasty way to get revenge.
I would certainly think twice about my actions if I knew that curse would be laid upon me.
Well, some of them. Not killing everything we see, that stands. But other things, maybe. I mean, not looting. But possibly certain minor dialogue options.
Also, you were right: we hauled Jahan all the way to that cabin in the forest to look at Balberith’s body, and he warmed enough to confide in us that “the demon’s name is Balberith! I must slay him within the year or be bound forever!” but when we pointed at the corpse of Balberith, and had the nice conversation with the forest spirit about how great it was that we’d killed Balberith and freed her, he was unmoved.
Sigh. I guess at least Madora was there for the end of her story. And we sent Jahan to the hall of heroes and retrieved Wolgraff for some more tramping about the forest, because I know his story is out there somewhere and maybe we’ll manage to actually have him with us when we find it.
I have to say I’m a bit unsatisfied with this lack of resolution. I mean, fine, if they want to let you wander around and miss out on companion stuff if you don’t travel with people, that’s their call. I kind of like the way BioWare makes it incredibly clear when you’re doing companion stuff and won’t even let you embark on a crucial mission without that person, but hey, that’s only one way to approach the thing, and leaving it more up to the player to figure that stuff out is a legitimate call. But if you’re going to do that, then at least make the companion AWARE of what the hell happened. I’d even take him being angry about it, like “why did you kill this demon without me?! Now I haven’t fulfilled the letter of the bargain, which was that I should slay him myself, which means I am doomed forever!”
I’d feel really bad about that, but at least it would be a recognition of events that have occured. This lack of any acknowledgement is just weird.
I’ll fill you in later, cuz there may well be themes….
But yes, he’s very old.
See, the best thing to do is stumble on shit, then die, then you know where it is. That’s been working for me.
It is a bit of a stumbling block, the companions stuff. Really a growing pain. We keep reminding ourselves that this is their first game, so there are going to be narrative hiccups. It’s kind of impressive there are so few.
Now, if they don’t correct this in the sequel, then we can really bitch.
But, first game. I’ll forgive it. For now.
Yes, we can forgive a lot, including companions with limited awareness…they did do a very good job with a lot of other things. We’ll let it slide. For now.
It’s been a while since we played a first game. We’ve gotten harsh.
Well, there was Horizon. But we weren’t very tough on that.
Hey now, Horizon wasn’t a first game. New IP, yes, but Guerilla had made two games before that: Killzones one and two. And we did call out the hiccups it made in terms of first RPG, notably the terrible, terrible inventory screen.
But still: that was, technically, a third game for the studio. Divinity is the first thing Larian has ever done ever. So we can forgive.
All right, all right. Noted.