Happy Friday, everyone! Spoilers for Life is Strange 2, episode 1
Just played some more.
Uh….maybe you’ll find something to talk about.
In other news, CDPR did a 25 minutes thing on Cyberpunk.
Dude……we need this game. Now. Like, NOW.
I mean, go check out some of this shit.
Ah…it’s nice to have something to look forward to!
In a good way, I mean, not with the sense of impending doom that I look forward to so many things these days.
Video games: as always, saving what remains of our sanity.
MAN that game looks awesome.
And maybe you won’t get too far ahead of me. This one looks like something you might have to fight Mr. O for console time to play.
Here’s some stuff to look forward to:
Here’s everything you can customize when creating V:
6 skin types
8 pieces of cybernetic parts
9 types of scars
6 types of tattoos
5 types of teeth
8 bits of eye makeup
5 bits of lip makeup
3 types of nipples
5 types of body tattoos
2 types of body scars
2 penis types
1 vagina option
2 penis size options
5 types of pubic hair
God bless video games.
What a time to be alive…
How come two penises but only one vagina?
Dear God…..I actually typed that sentence……
You know, in the years we have been blogging, there have been a number of times I have written something, then immediately checked to see that I sent it to you and not someone else by mistake.
I have a feeling when we play Cyberpunk, shit, every time we talk about Cyberpunk, I’m gonna have to do that.
We will be typing a lot of interesting sentences with Cyberpunk.
So anyway…I played as well. Got through that night at the campsite and walked to the gas station, then stopped before actually going in.
That bit with the cop freaking out and shooting the unarmed person of color was pretty freaking timely. And I couldn’t help but feel that Brett yelling “you’re all going to jail” was a reference to his belief that Trump was going to win and all his nonwhite neighbors would be deported. MAGA, baby.
And the whole bit with exploring the forest and camping, which I assume was the next thing you got to after the blue sign. I thought that was interesting in how it explicitly and repeatedly, as well as implicitly, referenced other games and media we know.
They mentioned Lord of the Rings several times, and The Last of Us in passing, as well as multiple monsters, and every fantasy where you have to establish a base. And just the mundanity of the tasks–gather wood for a fire, explore–was a kind of quiet note that this would be closer to the reality of every game where you just magically ‘set up camp’ without having to actually do any work. (Not that we want to do all the work of setting up camp in those games! We do not. That’s not the point.)
But the way Sean intentionally frames this experience for Daniel as an adventure, which both makes sense as a way to approach it with a kid, and reminds us of all the other games we’ve played that were about adventure, contrasted with the way that in reality all the boring bits of an adventure (and most of the total time spent) are walking and having your feet hurt and getting hungry, and not finding any treasure or having any exciting end in sight: it was really interesting to me.
And super melancholy.
Anyway, that’s what I did.
I didn’t get to the gas station. I forgive you. I did do the night at the campsite.
Yes. Yes. MAGA. We didn’t want to play a game that took place after a pandemic because it was too timely so, what did we do, we pick a game with police violence and two kids mourning their father.
Art imitates life which imitates art which imitates life. Or something.
I can see that. I certainly think it’s a game about the mundane. The first one was, at some level, as well. “Life is strange” is telling us this is about life. Not some weird demon space world.
I had a bit of a different read because of where I hit save. Your first session, you stopped when you were doing something mundane. My first session, I played up until the father got shot and all hell broke loose. That meant my session was a) the cop driving around doing basically nothing and then BAM total chaos and b) Sean doing mundane, teenager things and then BAM total chaos. There was this pattern of “life is really kinda boring until HOLY SHIT IT ISN’T then it is again,” which is a pattern I can relate to. As such, the whole time I was wandering through the forest, looking at other people’s carvings, sitting and gazing at the sky, I was absolutely convinced that this, too, would end in total chaos. They showed us all those bear scratches, so I thought the pattern would be a) bored cop bored cop CAR FLIPPED OVER! b) bored kid, bored kid SHOOTING! c) bored walk, bored sit HOLY SHIT BEAR!
But then it wasn’t. They just ate their cookies (I brought cookies) and they slept.
Which, as you say, is playing not only with the pattern of this game, but the pattern of every game. Game scenes either a) have action in them somewhere or b) move the plot along. This didn’t do either one. The plot point of “Sean loves Daniel and they are running” was established already. This was just a contrast to the stories we usually experience where they’re always questing and fighting and moving things along.
Though I do wonder what would’ve happened if we had picked Minecraft, a game in which little happens, instead of Lord of the Rings.
Though I do worry if the set up is the contrast between the fantastical that we lose ourselves in and the “strangeness” of ordinary life. The first game was kinda about that, and then lost its way when it realized that it had to do something with Max’s powers and turned itself into a “holy shit bad guy killer man use your powers!” game. We already know someone (Daniel, I think) can flip over police cars. I hope this doesn’t devolve into a “holy shit flip over police cars!” game.
That it is melancholy. Aren’t there any happy games that are blog worthy? At least cyberpunk will have nudity.
And, once again, we are the same and do all the same things.
That’s an interesting viewpoint–because yeah, boredom boredom CHAOS is a different pattern than boredom boredom CHAOS boredom boredom more boredom…or at least more ‘nothing exciting happening.’ I mean, it’s not completely boring, because you’re also slightly worried about starving or eating poisoned berries, but yeah, it’s not ACTION.
And they teased you with that! I didn’t tell Daniel to use the stinky restroom, so he had to go pee on a tree before we went to sleep (although also…he would have had to pee again anyway, PEOPLE PEE MORE THAN ONCE A DAY GAME), and it was all “is something going to grab him while he goes off into the bushes?!?!”–but no.
And he comes back saying “I heard something! Really!” but Sean says “no duh, we’re in a forest,” and nothing comes of it.
Since I packed the soda, I got a “good thing I brought these instead of the beer; good to have them for Daniel,” but otherwise, we ate chips, it was I’m sure exactly the same as yours.
And I’m sure you’re being all supportive and loving with Daniel, reassuring him that he’s safe, encouraging him to skip a rock, etc.? I find myself worrying that maybe this will come back in a situation where if we were a little more stern he’d be ‘tougher’ and more ready to deal with some other mean person, or something…but we’ll see. In the meantime, I just gotta be nice to people.
They did tease! And, I think, the berries were a tease, too. I was all worried about starving vs. eating poison, but I highly doubt anyone would have died or anything had I not worried. That’s another game trope, though. When a game has the character thinking “Is it poison?” that’s usually a game saying “Choose wisely, or this will be bad.” This….not sure. There’s no health bars. They’re not going to kill off Daniel in act one.
But speaking of choice…….
So we got one of those “And now the screen is black and this is a BIG CHOICE” deal that the first game did, that “question Daniel/stand up to the dude” choice there before the shooting. What was that all about? I picked “stand up to the dude,” and the fight ensued and he hit his head, but that shit was going to happen anyway, right? Also, as I check menus, there’s a way to review documents and review “choices,” and, as of last night, I have no “choices” to review, indicating that didn’t matter much.
Whatchu make of that?
Ah, that’s slightly different–I actually chose to confront Daniel when Brett was yelling (I said “did you get fake blood on him!?”) both because he actually should not have been spilling fake blood on people–that’s just not courteous, even if you’re spilling it on people who aren’t huge jerks–and because I thought maybe it would defuse the situation if I sided with Brett a little.
Of course it did not! He kept yelling and insulting us until Sean punched him, and I’m sure it was exactly the same fight from there as it was for you. Which does make one wonder what the big “this is a meaningful choice” notice was about.
Maybe there’s a sort of point system, where it keeps track of how many times you’re loving and supportive toward Daniel vs. how many times you act more sternly, and that, rather than any single action, will eventually make a difference?
Or maybe the fight was always going to happen, but Daniel will eventually remember it (since he seems to have no memory of it right now) and be angry with me for accusing him in that moment, compared to feeling glad that you immediately confronted Brett, or something.
I suppose we shall see.
Hmm, maybe. Like in TW3 where it turned out that being nice and having snowball fights with Ciri ended up mattering?
Because I do think that those moments in the first one had real impact on plot. Until the end when they totally didn’t.
I wonder why my “choices” option in my menu is still greyed out, though. Maybe that was, like, a practice choice?
That’s another possibility: maybe it was just an introduction to the idea that there will be choices that matter, and here’s how you’ll know, but that particular one wasn’t actually meaningful. Hm.
But yeah, like with Ciri and the encouraging her to make her own choices and stuff. I did kind of like the way they did that…making things matter a long way down the line, in ways you really couldn’t have predicted. Maybe we’ll like the way they do this game too!
Although it won’t be as far down the line, given the game only has five episodes of a couple of hours each.
Are they only a couple hours? I thought the last one, they were, like, four or five hours each. I think we’re already two hours or so in, and I don’t think we’re that close to the end of an episode.
Yeah, true. OK, four or five hours. Still, maybe 25 hours of game total, compared to…whatever we put into the Witcher 3.
Not counting the expansions.
Oh yes. Smaller for sure. Maybe even smaller than the Outer Worlds, which was longer than I thought it was going to be. Or felt that way. Time has little meaning these days.
Very, very little meaning.
Though if it this doesn’t exhaust our ability to seek meaning in games rather than time, Before the Storm just arrived, so if we’re in the mood for more after this, I’m ready.
We’ll see how we feel.
Oh crap, I didn’t order that yet.
I have time. And the PS store.