Spoilers for that trailer for The Last of Us 2 that came out a month or so ago
For the kids, I did dig out The Last Guardian and started back in on that. It’s yet another example of a very cool game that messed it own self up, but did so in a way that we rarely discuss: controls.
We often talk, what do I mean often, we ALWAYS talk about character and story and stuff, as we should. The Last Guardian has that in spades. Story’s cool, world is awesome, the big winged cat dog thing actually feels like a real, interesting, likeable character despite the fact that all it says is “Graawalitlatawa.” The puzzles are diverse and interesting and just challenging enough to be cool without being frustrating. Sounds good, right?
But MAN the controls. For some of the puzzles, you have to be right…THERE and getting there is impossible cuz the controls are mush. Add to that the fact that camera angles often position in such a way that you’re looking at nothing but the creature’s ass or a wall or NOT WHAT YOU NEED TO SEE!
I can’t remember the last time that technical shit bothered me this much, but it’s awful. We’re usually not bothered by the technical aspects of games, like graphics, but DAMN.
And I wonder why. Maybe Buttons can chime in, but you’d think that little things like “Stick make guy go there” would be cooked into the code. Do they have to rewrite the code for things like walking and jumping for every game? Maybe they do.
Did you get Borderlands for free? We should play that sometime.
Sadly, I do not have Borderlands. The little free things I have are Trine 2 and Broken Age, neither of which I remember anything about. I’m trying to wrap up Uncharted AS CHLOE before I really get into the Horizon DLC, so I continue skulking in the tall grass and stealth-murdering dudes. They NEVER think to bring a lawnmower.
I had to turn it down from hard to medium, though…this one fight was just kicking my ass over and over until I got fed up with it. Like, two evenings worth, 30 or 40 attempts. I had a solid go at it! But it was too much for me.
And in these games, it’s not as if you can go away and come back in a couple of levels when you’re tougher. So insta-tougher I will become, through the magical mechanism of making everyone else weaker. Works for me.
Damn. Well, I did play Broken Age, and loved it, and, while it isn’t episodic per se, it’s short and is broken up into manageable (and finite) sections. Give it a shot! Or start it! Bloggage abounds!
I gotta be better about keeping you on the PS+ freebs.
It’s not your fault. You tell me about these things, and then I promptly forget to actually grab them. Because every time I turn on the machine, I’m just SO PSYCHED to go murder some dudes, I can’t think about anything else!
There are digital dudes hidden in that console, and I must get a-murderin’ of ’em!
It’s not as if they’ll murder themselves. They’ll just pace back and forth through the tall grass forever. I can’t let that happen.
What I should do is message you on PSN. Then, right there, is me all “GET IT NOW!” Which would increase the chances of you getting it from 0% to about 7%.
But get on Broken Age! After all the other stuff. Mad bloggage there! You’d really like it!
It’s true, the PSN message is a good reminder. Unless it’s not my night to play, in which case Mr. O’ sees it, says “Butch says to snag Borderlands,” and I say “oh, right, OK,” and promptly forget again by the time it’s my game night.
It’s a complicated life, having to share the console.
Man….that is a complication.
Your memory, not Mr. O’s failure to relay messages.
Yeah, I won’t deny it’s tough being so overwhelmed by bloodlust all the time.
Poor, poor Kevin.
But it’s not our fault! He’s the one who persists in trying to kill us first!
And his confidence/loyalty is so absurdly high (especially for someone who’s frequently a mercenary): he WILL NOT GIVE UP. Even when he really, really, obviously should. He’s free to run off at any time.
It’s like those childhood ‘plausible’ deniability arguments: “Look, I’m just going to be standing here punching at the air, and if you happen to get in the way of my fists, it’s not my fault.”
Look, Kevin: I’m just going to be wandering around murdering everyone in this general area. If you happen to get in the way of a bullet or grenade I release, or a choking headlock I absentmindedly employ, it’s not my fault.
Pretty sure that puts me completely in the clear, morally speaking.
You’ve been hanging out with my kids too long.
But your moral gymnastics become weaker with the advent of open world games. YOU can run in open world games. Geralt ran though randits he didn’t have the time to fight. Ryder motored through countless Kett despite their pot shots. Aloy spent most of the game running from Robot Kevin.
Your input is kaput.
Well…OK…it is in THOSE games. And yes, in those games I do avoid a lot of fights purely out of deep moral concern (and hardly at all out of laziness or being in a hurry to get somewhere).
But I’m not playing those games, I’m playing a linear game where you have to kill Kevin to progress. You can’t fight (my) progress, Kevin! My rationalization is valid!
It’s not always easy, and sometimes Kevin must make sacrifices in the name of progress, but it’s all worth it (to me) in the end when justice is served or whatever and I get the satisfaction of a job well done.
Or done, anyway.
There is no bigger sin than impeding progress towards finishing a game.
Ergo, my kids are sinners.
The course is clear: cast those sinners OUT!
Hmm….probably bad timing on this, given the very upsetting TLOU2 trailer that I for some reason rewatched yesterday. Did you end up watching that?
It’s very upsetting. And has sin references.
This game is going to be so much fun.
I guess it’s the curse of liking art. Everyone thinks art is depressing.
“Enough with this frivolous ‘entertainment’ stuff. Games are a legitimate artistic medium. Let’s make some ART. Everyone list the most depressing things you can think of.”
And no, I have not seen the trailer…it’s totally, absolutely, definitely on my list, but somehow…other things keep coming up…can’t imagine why that is…
It’s…. I don’t believe they put it up on a stage show. This was an E3 type stage show, and…I mean…it’s just…
Included: graphic depictions of a woman being held down while someone breaks her arm with a hammer, another woman hanging from a noose, propping herself up by strangling another woman with her legs before said woman who is being strangled winds up with a hatchet in her head, courtesy of the woman with the broken arm (all of which was very graphic), and that wasn’t even the most upsetting part.
Ironically, the only character in it who winds up ok is the woman who was hanging from the noose. Theories abound that she is Ellie’s mother.
There was a lot of themes, and a lot to speculate about, but DAMN. Just…DAMN.
And they did this in a stage show!
But a stage show in France. They must have a different standard.
Wow. I…am overcome by an urge to keep not watching it (although I will still play it, and obviously see it then).
Stage show must be a French thing. The French don’t hold with our delicate sensibilities.
Well, to give you a sanitized version:
Bad guys (or so it seems) hang this woman, prop her up, and talk about sin being in her as they pull up her shirt to expose her belly and hold a knife to it (ergo the mother idea). Then, in comes two dudes with another woman. Initial bad guy (with the knife) asks the other woman “Where is the other apostate? New woman (not the hanged one) responds to this question by spitting in bad guy’s face. Then the whole “clip her wings” order and the broken arm and eww. And, as they go to break her other arm, arrows kill the dudes holding her down (graphically). Hanging woman shoots blindly into the darkness towards where the arrows came from (remember what shooting did? Of course you do). The hanging woman grabs bad guy. Woman with broken arm puts hatchet in bad guy’s head (while hanging woman strangles her).
Then, we see who shot the arrows: a shaven headed young Asian kid (why are they always shaven headed?) steps out of the shadows. He obviously knows broken armed woman. Broken armed woman says “Cut her down” to Asian kid as hanged woman is struggling for breath (graphically). Asian kid says “But she’s one of them,” (thus indicating broken arm and hanged woman are not on the same team, despite bad guy not being nice to either). Asian kid cuts down hanged woman.
Broken arm says “The demons are coming,” not infected, demons. Hanged woman, who is a complete jacked badass says “Watch your backs,” guns are drawn, bows are drawn, here come the clickers and scene.
So factions! Religious weirdos, “she’s one of them” (who’s them?), demons instead of infected…..so much going on!
And so upsettingly violent.
But WILD INTERNET SPECULATION!
Compare to trailer one where older Ellie tells older Joel that she’s “going to find them. And kill them all.” So is trailer 2 at the same time? Before Ellie was born? WHO KNOWS!!!!!
And so upsettingly violent.
Wow, that’s themes all right. Religion! That’s a big one right there. Religion as a response to catastrophe.
Should be incredibly interesting discussion, and I can hardly wait, except I can totally wait.
I mean, I was just saying how I’m filled with bloodlust when it comes to Kevin, but all this graphic depressing realism is another story.
We must remember the French. Fie on these delicate sensibilities! Bring on the blood!
Indeed. We like our blood clean and guilt free.
And if the bodies just disappear, all the better.
I want to kill guilt free.
Ah, tidy guiltless murder, that’s the dream.
Essentially, we wish we were psychopaths, but since we aren’t, we play them in games.
Good talk. I think we’ve really built a solid case here for the value of video games as an art form.
Hey man, nothing new. Art in all forms is littered with psychopaths. People saying “say hello to my little friend,” slasher movies, superhero stories (Batman is nuts), going all the way back to Greek mythology (Zeus was fucked up).
People have always used art to indulge their inner psycho. Indeed, “psycho” is regarded as a masterpiece of cinema!
It ain’t games. It’s people.
Yeah…it all comes back to people.