Spoilers for some things in Luculla Forest and Hiberheim in Divinity: Original Sin
Well. That took a bit of a left turn, didn’t it?
Spent altogether WAY too long fighting that witch and her stupid dog and her stupid elementals. Stupid dog. Why couldn’t we just talk through that, dog? We could’ve been pals! Died a bunch of times. But I got through it! And went to the lake and now I’m in Hiberheim.
And…I haven’t done all that much….but….
Ok, found the third chest. That I did. And I got into a couple fights with…those things.
Those things were unexpected. I don’t know what to make of those things.
Cuz Scarlett said something like “Explosives strapped to their backs. How impish,” which I couldn’t figure out. Does she mean these are gizmos made by imps? Like, imps have weird tech that no one else has? Or are these REALLY weird gizmos that imps have attached things to because they are such mischievous imps? I don’t think imps only exist in Hiberheim. Everyone in the party seemed to know what imps were when we’ve met imps before. So if imps can do this, why only here?
Now…I’m not too far into Hiberheim. I’ve just done two fights, gone through a door. But the whole thing feels slightly less…magical. The weird machines. The fact that going through those doors which look really impressive is just stepping on a switch, not raising your arms to the spirit or something. Place has a very “Pay no attention to the man behind the curtain” vibe thus far.
I’m confused. Again.
Some more suggestive evidence for the ‘different worlds’ theory, no? Those…mechanical rodents or whatever. Yeah. Interesting stuff.
And I don’t know if this is meant to be a point about how things develop in parallel using both magic and technology (so, maybe the worlds are meant to be reflections of each other), or if it’s just that little explosive things are a handy enemy, but aren’t these pretty much exactly like the little bomb zombies in the Cyseal map? Only mechanical rather than magical?
So we went back to Alfie, and…what was your ‘right’ (possibly wrong) choice? Because I was also left feeling a little uneasy, but I can’t see how else we would have played it that wouldn’t have left us feeling like we’d made the wrong call. I really wanted there to be a dialogue option to tell Bjorn and Mara “hey, be nicer to Alfie, all right?” or even “I’d like to buy this creature’s freedom,” but there wasn’t. So…we could have not healed him? I guess?
Anyway, we healed Alfie with a bloodstone and escorted the party to Silverglen, where Bjorn is going to set up as a blacksmith and I assume later we’ll be able to trade with them. Maybe later we’ll even get dialogue about being nicer to Alfie…one can dream. What did you do?
Suggestive indeed. I’m curious to meet King Boreas.
The rats and exploding skeletons are pretty similar. Very similar. Even to the point of “carrying” bombs.
This also makes me wonder, again, if Scarlett is sane. Is this just a different manifestation of the same delusion?
Ah, see, the end of the Alfie quest was weird in that you had to go talk to them (they’re sitting near the north gate of Silverglen, patiently waiting to be spoken to so the quest can end) before, well, the quest ends. At THAT point they’ll settle into the smithy there, they’ll become quite handy on the merchant/repair front and dialog will abound. But I lost them for a while, too.
My “right” choice was using the bloodstone in the first place. Not because I didn’t want to help Alfie. I rather liked Alfie. But that’s the one and only bloodstone I’ve seen thus far, and that fact only occurred to me AFTER I used it, and after I realized that they seem to be the only things that cure rot. I’m going to guess here that bloodstones are either a) finite resources or b) you’ll have to kill someone who doesn’t deserve it to make one, which leads me to the sinking fear that using the one I had will lead to a “Whoa…I really, really wish I had that one I used on Alfie” moment. The “right” thing to do is to help whatever thing needs help in front of you at that moment, in game and in life, right? But that just cost us a chance to help someone else later, someone who is more important to more people. We might want this chance back.
So I don’t feel I made the wrong call yet. But this is a long game, and there’s a lot of “yet” yet to be seen.
Oh, so just a generalized “what if I want this later?” thing, not a specific regret. I certainly thought about that. And the game certainly wants you to think about it, with the whole dialogue/potential disagreement between the PCs, where one of you can say “this is too valuable to waste on a beast like this!” and even if you agree, you say “yes, using it to heal him is the kind thing to do.”
Not ‘right,’ not ‘moral,’ not ‘noble’–the KIND thing to do. Kindness seeming somehow a lot more optional than other words that could have been used. “We can’t always afford to be kind,” we might have said. “We’ve got a job to do and others may need this more.”
The game would have let us justify that fairly easily, I think. So, yeah, there may come a moment later on when it comes down to “I’ll help you if you heal me of the Rot, otherwise you have to fight my army” or something, and we’ll be left without that choice. Hm.
Well, anyway, we healed the poor beast, and I feel OK about that decision. My uneasiness was more with the fact that he was complaining about being a slave, basically, and we just left that alone.
“OK, you’re healed, enjoy your life of unchosen and thankless labor, bye!” Hm.
Another moral issue that comes up when you can talk to animals. They’re clearly sentient, so how do we justify not only eating them, but making them work for us? I should never have taken this talent.
Yeah. More of a sense of “Umm….that might have been stupid.”
And what’s odd is even with that dialog I didn’t think twice! I mean, he was cute! He was nice! He had had a rough life! Of COURSE I was going to use it!
And I’ll regret it, I’m sure.
Huh. I forgot they used “kind.” Well, kindness usually isn’t optional in games. We kill shit all over the place. Kind people don’t become witchers or treasure hunters or specters, right? Kind isn’t really part of it. Right and moral and noble are all over video games. Kind usually isn’t, and yet that’s how we play them. Maybe that’s why I didn’t think on it. Of course we’re going to be kind.
I’m more concerned of a thing where it’s more “Please heal me of rot or all 256 of these orphans will starve.” The army thing? Meh. I have nail bombs. But I don’t want to tell all those orphans “Well…here’s the thing. You’re very cute, but Alfie was REALLY cute….”
You’re not finished talking to him, you know…..We’ll talk. Later.
Another thing that could have changed how we felt about this is if one of them, or Alfie, died. We saved the beast! And….he’s dead. My smith was down to about 3 hp there. And when I checked the log it said “You escorted them to Silverglen and ALL OF THEM SURVIVED” (emphasis mine), which implies things would have been very different had one or more of them not made it.
Oh, well, I’ve already written off the orphans. They were doomed the minute we started the game. Everyone we approach dies, so they’re not going to be any different.
Everyone except Alfie, that is! And his keepers. (All right, all right, we’ll go talk to them again.) Our Bjorn also came very close to death. One of the Initiates from Silverglen cast regeneration on him, which was pretty nice of them. Handy of them to run out and help in that fight (and, when you think about it, very stupid of those bandits to stage their attack directly outside the city gates). These Immaculates aren’t ALL bad, I suppose.
Of course after that we promptly wandered off and got in a giant murderous fight with a bunch of them. We’ll see what consequences that has for our reception in the town.
There is that. Alfie lived! And you haven’t killed the cat in the inn yet!
See, you’re an odd vegetarian. Worried about sentient animals and the harm that will come to them, so you kill every human you see. Save the poor sentient animals with feelings! Wipe everyone else out.
What? Outside the city? I got attacked, like, immediately. So far away I was afraid there’d be another fight. Completely on my own.
Bjorn gave it that old, solid try! His wife didn’t.
Hmm. I haven’t yet gone back to town. Went straight from the Alfie bit to the cottage, and now I’m surrounded by robots. Go figure.
Oh, interesting. We didn’t get attacked until we were literally at the gates of Silverglen. Then a couple of the Initiates saw, since they were 10 feet away, and they came out to help. I wonder if that was completely random, or if there was something one could do to determine when the attack would come? It seems an odd thing to be random (you’d think they’d just pick a good spot for an ambush and go), but also seems an odd thing to determine based on…what? The order in which we walked as we went along? Hm.
And we did all our witch-hunting and robot-fighting BEFORE we saved Alfie, so now we’re on to other things. Like the mines.
The mines? I thought you were in Hiberheim! What am I doing in Hiberheim if you’re in the mines??????
We WERE in Hiberheim, but we kind of did what we had to do there (aside from helping the wishing well…we do have to go back for him). The trail now leads to the mines, and so to the mines we are bound.
But stay in Hiberheim and do stuff. There’s interesting stuff to be done.
Well, I do want to find the witch. I must be close to the witch. Right? Probably not.
This game is large.
Find the witch! Find the witch! The trail leads to the witch before it leads to the mines. I don’t know that you CAN’T go to the mines first, but the game certainly encourages talking to the witch beforehand, just as it kind of expected us to have defeated the Baron of Bones before we talked to the witch. Nothing major, just some details of “oh, if we’d known that then, this would have meant more to us” or whatever.
And you’re…close. Yes. Within several playing sessions. I mean, you need to explore, fight some stuff, talk to some people, poke around, fight some other stuff, and then some other stuff…but you’re in the neighborhood. Hiberheim is large, but not ENORMOUS.
We can’t complain about not getting our money’s worth in playing time on this game, anyway.
Man, I’m figuring you haven’t even done that whole castle thing. I read that book about safety measures and mazes and shit. Not now. Other things.
Speaking of weird technical shit, I noticed you have a trophy for “Push a button” or something. How did you get that? Which button?
Nah, we’ve been pretty much through the castle as far as we know. I mean, we could certainly wind up needing to go back to some previously undiscoverable part of it, but as best we could tell, we were all over that map. Even to the wishing well!–but we couldn’t free him then. Maybe now we’ll be able to.
There were some safety measures, to be sure. Wolgraff has spotted many traps.
“Push the button”…hm. I honestly don’t remember. Maybe it was “don’t push it”? I think that one came up while we were pushing buttons in the black cove, maybe while we fruitlessly searched for the one that would actually work, that you had to tell us how to find.
Ah man. Must’ve been it.
Now I’ll never platinum it. Ha.
Though another interesting trophy was, I think, about the fishermen. We got a trophy for “Find a conventional job for the unemployed,” cuz we did. But there’s one for “Find an unconventional job for the unemployed.” Wonder what that was all about.
Also, I didn’t get one for “get Esmerelda out of jail” cuz she was never IN jail. Was she in jail?
Maybe she was in jail if we approached the case another way? I mean, after we found the incriminating stuff in her basement I think we both confronted her and then took her word for it that Evelyn was involved and went to investigate that. Maybe if we’d just said “hell with this trying to shift the blame, temptress!,” and gone to Aureus with the evidence, he would have put her in jail? And we could then have gotten her out…possibly…making stuff up here.
Sounds like one of those games you have to play more than once to platinum. Which is TOTALLY going to happen for us. Hahahahahahahahahaha.
I mean, it’s a fun game, it’s not that I think playing it again would be a horrible experience, it’s just that it’s way too long and there’s way too little time for that.
You always say that, and then I point out your sparkly platinum in Skyrim. Fucking SKYRIM!
Your input is kaput.
Hahahahahaha! It took two players and three characters to get that platinum.
Two full playthroughs (me and Mr. O’) and one additional character we both played on and off who basically just mopped up the trophies neither of us had picked up in our main games.
My point is PROVED.
Oh wait–I thought you were saying my point about needing multiple playthroughs was bad…but on reflection you’re saying my point about not having time was bad.
To which I can only say…that was before children.
My point is still proved.
Oh. When you put it that way, understandable.
Yeah! You’re right, if we’d done that last year, I couldn’t really make the argument that we didn’t have time for this sort of thing. But it was in the far distant past.
I’m not denying we had that kind of time once! But we certainly do not now.
Once was so long ago.
Sad T SHIRT!!!!!
Even without a second playthrough, yes, we’re getting our money’s worth.
Sad, sad T shirt.
We have to get our money’s worth of entertainment from games: it’s the only entertainment we have anymore.
Although we did go to the movies the other day.
We went to the movies too! Black Panther. It was great. Even took Meatball , which means we’re great parents or terrible ones.
That’s what we saw! Enjoyed it. Didn’t take the kids because wheeeeee no kids!–but I think O’Jr. would have been fine with it. Grigio perhaps not so much.
So I’m going to go with “great parents.”
Yes. Let’s go with that.
Just check with the kids! I’m sure they were happy. They wouldn’t lie about whether this was a great parenting move.
I’ll totally show it to mine. Whenever I get around to it.