Confused spoilers and crosstalk for Divinity: Original Sin 2
So didn’t play much….but found yellow flag place. I’m gonna assume you found yellow flag place. Got the “find the dude” stuff, had the person all “yeah, sure, I’ll take off the collar, whatevs” which was convenient, comically easy and rather anticlimactic, and talked to the shrine.
And stuff GOT SAID.
I am very, very, VERY curious as to what that shrine said to you and what happened thereafter.
That’s all I got. Been busy. But I am very, very curious, as I am pretty damn sure it went very, very differently for you.
OK, played more! Played both a lot and not much, which is true, or as much as I can realize things are true in my altered holiday reality.
What do I mean? I mean the majority of time I spend playing this game is me wandering around, finding things that kill me, trying a billion times to figure out a way not to be killed by the stuff that’s killing me, then realizing I just can’t without leveling up (I’m still five) and reloading a save from before.
The vast chunk of time I wasted last night involved a maze and a bunch of gargoyles. Have you found the maze and the bunch of gargoyles? It was one of those time sucks where you do JUST enough to convince yourself that you can, in fact, DO the place, so you keep trying for way too long. I’m sure you just blew through it.
I did, however, go bust out Slane the dragon and talked to him for a while. You do that? Then I trucked back up to the blind magistrar (who I tried to deal with earlier but died) and ignored him and found an elf with three crucified soon to be shriekers and killed them. Poked around a camp. Don’t like Dallis. Will not like the inevitable fight against Dallis later.
But here’s how I can sum up last night: When you save, the game keeps a clock. I, after some trial and error out of curiosity, checked to see how the clock works. It’s how many hours of game you’re at that actually “counted.” So, say, you have a save that says 11h 0min. If you play half an hour, die, reload that save, play for fifteen minutes, it will say 11h 15min. It won’t count the wasted time.
So last night I played, real time, for over an hour. The difference between the save I started with and the save I will continue from is seventeen minutes.
This is getting frustrating. Do I just suck? How are you guys doing this? Are you not playing on classic difficulty? Should I turn down the difficulty? I mean, I’m on Classic, which is three out of four on the difficulty scale, so pretty hard, but still.
I believe we’re on Classic. I don’t know why we would have set it at anything else. We’re level 7, trying to figure out how we can scrounge enough XP to make it 8 before we go back to the big fight before we can try to get on the boat and leave the island.
We did the maze with the gargoyles. We did not breeze through it. We used one crumbling skull to open the door right ahead of the main door, and we were obliterated by flaming skeletons. Tried a couple of times but couldn’t make any headway against them, so we reloaded and used the crumbling skull on the door to the left instead. Fiddled around with that for a while, and eventually just cheated (sort of…I mean, it’s a legal cheat since they did leave the option available) and used the teleportation gauntlets to get over a wall to Braccus Rex’s Tower. Screw doors, you know?
But before that we had a frustrating session of not being able to make any progress, so it’s not just here.
Here’s a tip if/when you go back there: if you can get to Braccus Rex’s tower there’s a “Domineering Statue of Braccus Rex” to the left of the tower door, and if you annoy the statue it will teleport you back to the outside of the maze again. Which is nice if you were done in the maze anyway, but probably not so great if you’re still trying to get into the tower and you don’t want to bother with teleporting everyone over the wall again. Just FYI.
We did free the dragon Slane! We gave him a thing we got from the cave…remember how we talked about the cave, and I said we’d picked up a thing in there that would probably be useful later? Well, did Slane talk about the evil witch who chained him up? And maybe ask if you had something of hers that he would quite like to have? Well. There you are.
But as to your earlier message…damn, we are doing different things. Who did you talk to who removed your collars? We found the hideout, which was A yellow flag place, but we did not find anyone to talk to about collars! We are still wearing our collars!
Are we talking about the same place? With the refugees, who’d been fighting the Magisters? and the little kid, Han, who had the boat and took you out of Fort Joy? They were waiting for Gareth to return and lead them and you had to say he was dead? (Apparently he’s dead? I don’t remember him. Maybe he’s not even dead in your game, I don’t know.)
Some of them were wounded, and I healed them, and they all said “yay, thanks, now we can fight against the Magisters later!”
And the “find the dude”–what dude are you looking for? We’re not looking for a dude!
But we did talk to the shrine. Oh yes. Basically, Gannibog talked to a dwarf god, and I talked to an elf god, and they both told us we needed to fight and be ready to take over because there’s a disturbance in the Source, and basically that companions were fine in the moment but we should turn on them when the time came because THERE CAN BE ONLY ONE (they did not literally say that, or the bit about the disturbance in the Source, but I feel it was implied). And then the elf god said to Sebille, “oh, and Lohse–you should just kill her now.”
WHAT IS UP WITH LOHSE that the elf god wants her dead, man?!
I tried approaching the shrine as Ifan, and it didn’t do anything, but then when I talked to him about it later he said something like “oh yeah, I saw a god, told me to seize power and what-not” and Fane said basically the same thing to Gannibog–so apparently ALL THE CHARACTERS are supposed to be serving their gods and that could mean eventually (or more immediately!) killing each other off?
This could get interesting.
But also confusing, because we seem in some cases to be not doing the same things at all.
I dunno, man. This game is weird with XP. I get 2100 for getting to the sanctuary, I get 1500 for healing each guy therein….and yet I suck.
Maybe if try to find Gareth like everyone wants me to.
I did the same thing, re getting killed by flaming dudes and putzing around on the left, which, for me anyway, only seemed to lead to a rat that couldn’t lie and wanted my help. Which I will do later as that’s lost to the land of did but never saved.
I do not know of teleportation gauntlets of which you speak, but now I really, really want them.
I figured that was the thing from the cave. That witch was also lost to to the Land of Things Done and Unsaved, but as soon as I freed Slane the red flag popped there, and I said “Ah, yes. A fight I cannot do. Of course.”
Yes to all questions. And I think I know where we differed.
I have not found gauntlets, or anything up north. When I got to the sanctuary, everyone was all “Gareth! You must find Gareth! He is our leader! Find him! We miss him! Etc.!” They said he went….wait for it….north. Where you have been and I have not. I have a feeling that you might have stumbled upon him before you went to the sanctuary while I did not. Maybe he had gauntlets of teleportation on him. I’ll keep you posted, as I am gonna go look for him.
Anyhoo…when I got there, there was a dwarf singing to/consoling a woman who was distraught cuz she missed Gareth. I was with Beast, and Beast started chatting the guy up (he chats up every single dwarf you meet and they all love him and are nice to you). Consoling dwarf is all “You still have your collars? Do you want help?” and I’m all “Uh……yes,” and he turns to crying woman and says “Can you help them out?” and POOF! Off go the collars.
That was it.
Maybe you finding Gareth meant she went away somewhere to mourn and you never met her. There wasn’t a singing, consoling dwarf? Or maybe you had to have Beast chatting him up?
And does this mean you haven’t gotten source points and still can’t use that locked ability in your hotbars?
As for the statue… Dude……WHOA.
So when I talked to it, poof. Every single solitary dialog choice was [Lohse]. Unique to the character. Ergo my certainty it went differently for you.
But it was really nice to me! It got all “My child…you’re suffering….” and I gave myself over to the feeling, and narrator was all “You haven’t felt such a maternal love since you were a small, small child. You feel so warm, so comfortable, so happy.” And there was all this mother stuff, almost like (gonna go there) Lohse was being spoken to by her real [life] mother. You know, if she was, just saying, in a hospital. The statue was concerned and loving and showing great empathy and pity. It was a LONG conversation along those lines. The thing in Lohse’s head did NOT like this and was “pounding on her chest wanting to get out,” and the statue said “Leave my child alone!” and it “ran away, as if in fear.” It being the head thing.
So yeah, my statue very much did not seem to want me dead. Not one bit.
I’m telling you…this whole game universe is a delusion. Though, and here’s what I’m pondering, is the “real” Lohse, the real life sane Lohse, actually Lohse or the head thing? Is the head thing, the thing that’s trying to “get out,” Lohse’s SANITY? Is IT the good guy? Is that why YOUR statue wants you to kill Lohse? Because Lohse is the evil, delusionary thing that’s keeping the good head thing IN?
But why was statue so nice to me? Was it talking to head thing?
Oh, and, as soon as the conversation ended, the whole water thing in front became all holy water like and is now healing everyone and the whole sanctuary was all like “WHAAAAAAT?” Did that happen for you? You know. Like a baptismal font. I take back the whole “We haven’t seen anything biblical yet.”
What was really odd was, in the middle of the dialog, someone in my party got the yellow exclamation point “dude we gotta talk” icon. Didn’t see who, as the text was blocking. Then, a couple of choices later, it flashed and disappeared and no one would talk to me, like whoever was going to speak changed their mind.
What’s getting weird is that, the more we play, I’m getting the sense that in a prior draft, or maybe THIS draft, Lohse is the main character of the game. You guys are playing “NPCs,” in a sense. I haven’t had a single instance where any NPC has mentioned any other. Not. Once. You have, and you haven’t had what I’ve had which is all kinds of BIG SHIT happening that involves ANYONE during a quest that isn’t character specific, have you? I’ve had that happen three times now, and now this major difference during a main quest.
You should get her and run with her a while. I’d be fascinated to see what would happen.
You starting to believe Rivellon is just a delusion? Or a metaphor for delusion?
And as for elves, the only time head thing REALLY went nuts was with blind elf. Head thing busted out and WANTED HER DEAD. “Kill the elf” over and over and over.
I like this game. I like this game a LOT more because I’m seeing other sides of it. We should blog or something.
Oh, and, as another aside to this game being about a delusion (specifically Lohse’s), her source ability? She sings….and drives everyone around her mad. Enemies start fighting each other and everything.
Yes, her song drives people crazy. And remember when the voice made her break a lute? The voice does not like OTHER people going crazy, just Lohse.
Go get Lohse. LOTS of story there.
We found a sad woman wondering where Gareth was, and I was all “sorry to tell you, Gareth is dead.” And she said “are you sure?!” and to be honest I personally was NOT sure, but one of the options was “carefully describe Gareth’s appearance and clothing,” so I think we must actually have seen him and in-game we’re sure he’s actually dead.
I don’t at all remember WHERE we saw him, but we see a lot of dead people, and apparently he was one of them. Sorry for the spoiler, although who knows, maybe your Gareth is still alive! Maybe you’ll get somewhere in time to save him, and we didn’t!
I don’t remember a singing, consoling dwarf. Maybe the Beast had to be there… We need to go get the Beast too. But no, we don’t have Source points, and our Source abilities are still grayed out on the hotbar. Which is annoying, because they would probably be useful!
So…elves and Lohse’s demon or whatever do not get along, eh? Hm. And wait, you just talked to the statue itself? You didn’t see a god of humans (or something) in the Hall of Echoes? That’s quite different. Gannibog and I both had the Hall of Echoes, and then met our racial deities (or some figures who claimed to be that–they might have been lying for all we know). We were both talking at the same time (of course), so I missed some of Gannibog’s conversation, but my god was not very nice to me. Sneered at me for being a slave, called me weak, finally seemed to settle for making me his champion because “well, you are godwoken.”
And no, the statue did not turn into a fountain. It was still a statue when we left it. Very different and interesting.
Well, what do you know! I played more, and decided to wander up to the only other yellow flag I have, which was marked as “Braccus’ Armory,” which is probably why I noped on out of there when I first fount it. It’s due north of the burning pigs.
Fought some magistars at the gate, go inside, four more magistrars fighting a green outlined dude named….GARETH! Fight ensues, Gareth is badass, we win, I use all my healing and healing scrolls but whatever. Gareth is all “Hey, thanks guys, I can give you shelter-” I’m all “Sanctuary? Big fountain? Yeah, know it well.” He says “Oh, then, meet me there!”
So I looted some, then zooped back to the sanctuary.
There, everyone is VERY happy. “Oh, Gareth is back! We are saved!” The crying woman is all hugging me, there’s much rejoicing. He is now a red quest flag.
Well….everyone is happy but one person.
So, after our chat, decided to see how anyone else reacted to the shrine. I went up with Sebille, and the only two options I got were “Bow your head in reverence” or “walk away.” I bowed, narrator said “There is nothing but a feeling of peace and calm coming from the statue” and that was it. No gods, no kill Lohse, nothing. Nice healing pool still healing everyone.
But I talked to the priestess there. She. Was. Impressed. All “You received its blessing! This is amazing! For so long I had nothing but a pond to pray to, and now!” But, she was nervous about Gareth, all “he’s so eager to rush in to battle…I fear he does not think things through.” So she was kinda down on the Gareth thing. BUT I passed a persuasion check and she told me that, to really help, Braccus hid a cache of weapons and wands on a beach to the east and I should go check it out and it’s really hard to find cuz it’s a cave. “Oh,” says she, as I paraphrase, “while you’re there, be a dear and bring me soul jars so I can offer them to the Goddess which would be really great.” So I might do that.
Dude, you couldn’t miss the singing dwarf. He wouldn’t shut up. He was loud. He sang the whole time.
They are useful! But, FYI, source is not easy to find. Do not use said abilities willy nilly. And, when you do find “pools of source” (they look like oil slicks but have this green/purple sparkle around them), choose carefully who walks through it. Not enough points in the puddle for more than one character.
Hall….of Echos? Uh…..wazzat? I did not GO to the Hall of Echos. Isn’t that, like, the afterlife? My statue did all the talking. I went nowhere. No one did.
And yes, big pool of handy healing goodness.
But….the water is still coming out of the statue’s eyes, like tears. Hmm.
So, if your Gareth is dead (which, given he was in this fight, certainly seemed a possibility, as he did get hurt), how is your story moving along (if you can say without spoiling)? Cuz in mine, Gareth is certainly the Man with the Plan.
Braccus’ Armory…was that the place with the ice on the ground by the steps? You had to climb up some vines by the pigs to get there?
We fought some magisters there, but I’m damned if I remember anyone named Gareth being involved. That might have been where we found his body, come to think of it…but if so, he must have been dead when we got there. I mean, I have no memory of anyone else besides us taking part in that fight, and if he was a badass, he surely would have survived long enough for us to notice him. We could have used the help. And if he’d been involved at all, and we saw him die but we all lived, we would have at least talked about whether or not it was important enough to reload and refight the battle to make sure he lived so we could see whether he had anything to say…we had no such conversation.
I wonder what we did to make him be dead?
Anyway, whatever, it’s not as if we’re going to go back and replay anything, so this is what we’re doing without him: someone at the sanctuary said “go talk to [dude whose name I don’t remember] who is Gareth’s second-in-command,” and I went and talked to him, he was very uncertain about whether he could fill Gareth’s shoes in the coming battle, I tried to persuade him he’d be fine but failed because I have zero persuasion skill, and we haven’t yet come to a battle where they’re involved, but when we do, it probably won’t go well for us since [dude] is scared and will probably not lead them effectively. At least I healed them all up.
I’m also wondering if maybe we’re not talking about the same shrine/talking statue. The one I’m talking about was not in the sanctuary, and there was no one nearby tending it or asking us about soul jars, or talking about a pond. There was no pond, either. (Although we ran into the soul jars on an unrelated quest anyway.)
I think I remember a statue and a pond in the sanctuary, but we just got a sense of peace and moved on? So that’s still different. But the statue that took us to the Hall of Echoes to meet our gods was somewhere else on the island. I’m trying to remember where. Somewhere near the pigs, maybe? On the other side from the ruins with the magisters where we did not find Gareth (alive)? I remember it was up on a little ledge…you had to go up a ramp, maybe climb some more vines. I don’t know, we just stumbled across it, as one does.
And we have already found some pools of Source, and wondered what they were for since we couldn’t seem to do anything with them. Presumably it will be more significant once we don’t have collars…assuming we can even get the collars off without a singing dwarf around to persuade the sad woman.
We tried going back to talk to Nebora about it again, figuring that maybe killing every magister in Fort Joy would be enough to impress her (after all, we basically saved all the inmates from a grisly death! at least until reinforcements arrive), but she had nothing new to say.
Uhh…yes. Very near the pigs. Between the pigs and the blind guy. And you fight dudes in a courtyard, they’re trying to get in a door, there’s two staircases, one on fire one covered in ice.
Maybe you left too soon? Or something? Then came back?
Cuz there was the courtyard fight, then up the icy stairs, and you could hear dudes shooting at something. They didn’t attack you unless you charged into the room. I had a feeling it might be Gareth, so I charged. But if you got close and they started shooting and either a) you didn’t notice or b) you left, maybe they finished killing Gareth. I dunno.
Scared guy… Oh, that guy? Kinda young? Will sell you books? Him? He was right next to singing dwarf!
The statue in question is the waypoint shrine for the sanctuary. If you hit “use” on it, boom. Talking. So maybe you just walked by it and said “Ah, good. A waypoint?”
And the priestess tending it was standing on a platform a little bit above it.
Hmm. I’ve found the waypoint by where I found Gareth (the armory), one just passed some about to become shrieker dudes (called “abandoned camp,” but nothing did anything. When I hit use on them (which I am now doing as they might speak), all I got was the menu of places to travel to. Ditto the one on dragon beach.
We’ll never figure Nabora out.
Unless you google. Which I just did. Wanna know?
Nah, we’ll just proceed. I’m sure we’ll figure it–or something else–out eventually.
This statue with the Hall of Echoes was not a waypoint. It was…yeah, I can’t remember where it was. Somewhere outside the fort! Googling is not helpful, because it doesn’t give a location and references a character we did not meet, so I’m not sure it’s even talking about the same thing.
Oh…Gareth was in the hall ABOVE. Hm. I’m not sure we ever fought anyone up there. Yeah, that was probably it…we did wander in and provoke a fight up there, but we were all beat to hell from the last fight so we fled. Then when we came back, there was no one there. Except, probably, Gareth’s body.
I didn’t even see anyone besides enemies in the combat, but Gareth was probably there, they were probably too many for him, they killed him, and wandered off. Our bad, Gareth. I mean, you could have shouted or something so we knew you were there. Still, our bad.
And yeah, the young guy with the books, that’s who’s in charge of our daring battle plan now. I mean, who knows, he may rise to the occasion. Or we may be doomed. Or, more likely, HE may be doomed. I’m sure we’ll manage fine.
Ha–this takes me back to how a recurrent theme for us in the last game was “we mean well! sorry we just set you on fire!”
The waypoint in the sanctuary did nothing for you?
No, but as you say, we may have just walked by it thinking “ah, waypoint.”
I’ll try talking to it next time we play.
Do. I am curious.
Yeah, Gareth was way at the top of the screen, other end from the door. I would’ve missed him, too, but my initiative sucks and he went first.
OK, went back there, found a room with a cursed lever and a helpful rat. Left.
Went toward the secret cave. There were salamanders. Had to kill them. Did kill them! Leveled. Finally.
I’m now about to enter a mysterious glowing cave past the salamanders that I’m sure you found.
But here’s a thing: During the salamander fight, the magic voice talked again and healed us, and was all “Don’t think I don’t see you….I always see you….” and Lohse said “I think I recognize that voice….”
Any of you recognize it?
We have run into a voice a couple of times that seems to have some kind of history with Ifan. It mentioned him particularly. “There you are…I see you…” etc. He didn’t mention recognizing it, that I recall, although if he said it in the heat of battle, who knows?
I’m also, at this point, not completely sure it was the same voice. It was called “Disembodied Voice” both times, but that could be any number of beings.
Oh, and speaking of Ifan, we FINALLY got Zaleskar to talk to him. Had to read a note that Gannibog had been carrying around that gave Borris’ code phrase that Ifan needed to say to Zaleskar. Way to read your notes, Mr. O’! (I can’t really complain. Naked Zeus knows I have also been guilty of carrying things around for weeks without looking at them.)
And yes, the glowing cave…there’s some good loot in there. Also, possibly, some soul jars. Good, valuable, quest-relevant loot. You’re gonna love it.
Really? Cuz the first time it showed up it said “There you are…Lohse child…” called her child. And it was Lohse who recognized it, sorta.
Hmm. Maybe it’s a plot point and it has to recognize someone.
Dudes….dudes. I knew that about Zaleskar!
Two things you automatically do, before you pick things up: Read shit, and eat people. Always. Then you don’t forget!
You guys hit extremes. So painfully meticulous about some stuff (stats, loot) and then rather….scattershot on the rest.
And you had me at loot. I need loot so badly. I’m broke, I have very little healing (thank GOD Lohse has something that makes regeneration a skill), and I’m so low on gear Sebille is still barefoot. And I don’t think Beast has pants. Not sure how I feel about that…..
That’s low on gear, all right.
I don’t think the voice called Ifan “child,” but I don’t remember for sure. We were kind of in a tense situation of fighting for our lives and losing.
And you’re right, we need to be better about reading things and eating people. My sign should say: “Notes read? Corpses eaten?”
I just loot, OK! I triangle to grab everything, and then I look at it later. In some cases, months later. I can’t be bothered with little details like what I’ve picked up or who sent me on which quest or what gear I have.
“Oh, hey, I had Griff’s armor all along, I could have put that on the Beast!” is the kind of thing I might say.
I’d do the same, especially as all the books look the same. But hit square and you can read it before you pick it up. This way, you actually read it.
Because sometimes, as you saw, you HAVE to read it to move shit along.
Voice called Lohse child for sure.
Something is very up with Lohse.
I also find it interesting that the only character she’s been able to flirt with is Sebille. Head thing doesn’t like elves, Sebille stuck her with a SYRINGE when they met, yet she can’t flirt with anyone else.
Ah, those love-hate relationships between people with demons in their heads and escaped slaves who eat corpses! Such a classic romance trope. I’m into it.
Talk about a weird love triangle. It’s bad enough to have a triangle with two sorceresses or a sorceress and a red head rogue. Shit, I’ve even had a love triangle with a starship pilot and a blue headed alien! But a triangle with a BEBHBB and a demonic in/sane presence in my head? That’s a toughie.
Cuz how do you not have a third wheel?
Lohse: “Oh, Sebille….you’re so hot…I dig you so much…let’s make out-“
Head voice: “I’M RIGHT HERE YOU KNOW…..”
Lohse: “Stop it you.”
Sebille: “You want me to stop?”
Lohse: “No, not you, the head voice.”
Sebille: “It’s hanging around?”
Lohse: “Yeah, pretty much…but it’s cool. I’ll tune it out. Where were we?”
Head Voice: “I’m gonna sing show tunes just to fuck up your evening.”
Lohse: “Please don’t.”
Head Voice: “TO DREEEEEEAM THE IMPOSSIBLE DREEEEEEEAM…..
Head Voice: “TO FIIIIIIGHT THE UNBEATABLE FOE……”
Lohse: “I’m gonna have to take a rain check, Sebille. I’m….kinda not in the mood.”
Lohse: “Sorry. It knows a lot of show tunes.”
And it turns out Sebille really likes making out to show tunes, but SHE can’t hear them! It’s one of those tragicomic ironies.
I can see it. Sweeney Todd was about cannibalism.
Lohse: “Let’s do a mind meld. Then you can hear it.”
Sebille: “Does it know the whole score to Todd?”
Lohse: “You know it.”
Sebille: “Get over here, baby.”
Head Voice: “I’ll show you! I’ll sing it like Lou Cariou instead of George Hearn! HA!”
Sebille: “Yeah….Lohse? I’m gonna take a rain check….kinda not in the mood…..”
Wow. This shit got obscure.