Spoilers for side quests in AC: Odyssey
Oh, Barabas, you so silly.
You should know that when you say “These waters are infested with pirates! Steer clear of that island with all those question marks!” I’m gonna stop the boat, jump off, leave you in the pirate infested waters and go exploring for a long, long time.
Which is what I did. Did a lot of viewpoints, upgraded my gear at a blacksmith who seemed to be in a WHOLE CITY that was an “attack on sight” zone, that sort of thing.
You been to this island?
Cuz the only real thing of substance I did was by accident. I found a cave (as one does), went in to check it out (as one does), got attacked by a dude (as one does), and, upon killing said dude, it was all “Cultist clue found!” I said “Huh?” and went to the cultist menu, unmasked a dude, somehow, and THERE WAS THE DUDE! IN THE CAVE! So I killed him!
But then I got to thinking…”Wait. You have to get the clue first…maybe there’s clues about where to find the clues on that menu..” and, what do you know? There are. And one such clue to unmask a dude was way back in Lokris. You remember Lokris. Salty bears, Supideo, all that.
So I fast traveled back and found it and unmasked a guy (he’s in Eubola, turns out), and now I’m gonna go kill him.
You likely did this, as the clue was in a fort that I’m sure you looted but I didn’t.
Though, turns out, cuz I kinda missed this, heh, there’s a little branch of five cultists down at the bottom of the screen. Not just on the sides there. On the bottom. Which I kinda missed. Until last night.
I really do wonder if we HAVE to kill all these dudes. I’m going back and making sure I’m not missing any dudes (all the other clues and/or dudes are in places I haven’t found yet) because I fear that we do. Don’t want to do too much backtracking.
I have not been to that island! I must go there! I just stopped at an island that was entirely a volcano with some bandits on it…but it’s not the same.
And yeah, killing all the cultists as you’re close to them seems wise. I should probably go back and mop up a few myself before proceeding much further. (I’m in Athens. Athens is very large.)
I have seen the tips about where to look for clues, but have not really followed up on them, just as I have not followed up on most of the ainigmata ostraka, because I’m always in the middle of something else. I should go back and mop those up, too.
A project for the week! Which will undoubtedly be derailed by question marks.
I sorta guessed Athens would be one of those lots of quests, lots of stuff, lots of lots of lots of things hubs one gets to in games around the midpoint. Makes sense in the context of this game.
As for the cultists, just kinda hover the cursor over the picture of the masked dude and it’ll say “A clue for his identity can be found in the national treasure of Lokris” or some shit. Then go find.
But what’s annoying is that it doesn’t actually let you solve anything yourself. I grabbed the treasure and BOOM it was all “Cultist can be unmasked.” Like, I don’t even know what the hell it was I grabbed. It was busy work. Loot this box, ok, now go there and kill a guy. I see “clue” and I want to think about it at least a little.
As for this island, man, the question marks, the viewpoints, the caves! A cultist! You’d love it. Three boat docks! You LOVE boat docks!
The lions? Less so.
Yeah, the cultist clues are weirdly abstract. I was puttering around some leader house one time and got a note “a cultist clue is nearby!” Searched around, picked up everything that sparkled, must have picked up the clue too, but there was no indication of where or what it was. Odd mechanic.
I know, right?
It reads like they wanted to do something more with it, actually make it a kinda “whodunnit” type of “find the cultist,” but late in development decided it was too much. Maybe the QA team was all “Dudes, no one can remember the name of these islands, every character has a weirdass name, telling the Valley of Apollo from the Hills of Hermes is just too much, this’ll piss everyone off.”
I have to say, I’d agree.
It’s true. I mean, we say it’s weird having a clue literally just handed to us and clarifying some point without us having any idea what it is, but the ainigmata ostraka ARE actually things we can puzzle out, and I haven’t done half of them because I can’t be bothered. Which is fine, because it’s just optional loot and I can get around to it eventually.
If we HAD to do all these little puzzles in order to advance in the story, we’d likely come to find them very annoying. This way is weird, but at least we don’t have to worry about solving puzzles.
Which, incidentally, is another thing the earlier games had a lot of. Puzzles! Lots of climbing puzzles, which I loved, but also lots of weird, Uncharted/Tomb Raider-ish “you have to put all these pieces together in the right order” sort of minigame puzzles that have nothing to do with the actual story.
Some of them were fun. Some of them were annoying. I guess I don’t miss them all that much. Maybe the Greeks just hadn’t figured out overly complicated tomb traps yet.
Funny, I was thinking yesterday, in regards to clues and puzzles, I haven’t seen any of those in a long time. I’m not sure if it’s cuz I just missed them, but I don’t think so. If I had seen “Find one” in the location objectives, I’d likely have tried to find it. I think Phokis was the last time I saw one.
True, we don’t have to solve puzzles. But that just makes it busy work. Why couldn’t I have just gone and killed the guy without sneaking into a completely unrelated fort first?
Eh, this game could do with some complicated tomb traps. Break things up a little. Nothing too annoying, but something. When the only real thing you have to break up sneaky murder is annoying naval combat, that’s not such a break.
It was definitely something that broke up the action. Some fighting, some sneaking, some climbing, some puzzles, some aliens, some bizarre modern day plot…the early games had it all, man!
Including maddeningly difficult driving challenges, thank you very much Leonardo da Vinci.
You know, we were doing a good job of avoiding the weird shit today.
Then you gotta go say something like that.
I can only speak in accordance with the dictates of my soul.
Which says “thank you very much Leonardo da Vinci.”
These games, man…..
It’s gonna get weirder, isn’t it?
It is, isn’t it?
Maybe? Probably? Right up until consoles come with mirrors so they can do the final reveal showing that the entire AC universe is a game being played by…YOU?
But in terms of whether or not it gets weirder in this specific game that we’re playing right now, I don’t know. I haven’t seen the real world since I went into the forge, same as you.
Yeah, still haven’t.
Played some to re-rail us, and what a silly waste of time.
Went to kill the cultist I was on my way to kill, and, well….magpied. Found a legendary animal den. Wanted none of it.
Then found the cultist….sitting there. Alone. Walked up to him. He did nothing. Couldn’t talk, nothing. Just sitting. So I killed him, and Kassandra’s all “You deserved far worse.”
Kassandra, we gotta talk.
This dude was called Something or other “The fair.” Fair. He was fair. Bio said he gave, like, wine to the cult or something. So, Kassandra, your standard for deserving terrible, painful death is buying the cult a drink or two? Dude was just sitting. Never attacked. Didn’t do much. Called “The fair.” Perhaps, Kassandra, you are overreacting.
But did it. And now I’m nervy cuz that didn’t light up any other cultists in that line, and it all says “Hunt other cultists in the line to find clues about this cultist.” So….who? Did I miss someone? DID I??????
Then went back and got to Attika. Spent WAAAAAY too long looting a submerged cave for some reason. I don’t even like swimming. All I got was a staff and the chance to dress up my crew like barbarians. They’ll be thrilled.
Then got to Athens. Last thing I did was climb the big ol’ statue on the Acropolis.
You’re right. Big. Quite big. Very, very big.
Your crew is gonna love that. Fashion! It’s an important topic! Mine are still all dressed like Spartans: I should look into getting them some new weeds. Especially since I’m not actually the biggest fan of the Spartans, given their whole “throw kids off cliffs” policy.
One must definitely climb the giant statue at the Acropolis.
So yeah, here we both are in Athens! Going to be here for a while, I expect. There’s a lot of Athens to be in.
I do get the sense that some of the cultists are definitely worse than others. I haven’t encountered the one you describe, but yeah, it doesn’t sound as if he personally was History’s Greatest Monster. On the other hand…without wine, perhaps the cult would have fallen apart (I know I wouldn’t be part of any cult that didn’t involve copious amounts of wine!), so maybe he played a key role in holding the whole thing together, and thus enabled all the plotting and depredations of all the rest of them.
Maybe he DID deserve far worse!
I’m not entirely sure how I looted that.
“Hey captain! What was down there?”
“These 59 barbarian suits!”
“You….uh….need help bringing those up?”
“Nah, I’m good. You’re gonna love them. They’re going to be great.”
I dunno, man. This guy seemed pretty chill. Little tent, nice fire. I’m sure, had they voiced him, he’d be all “Hello, fellow traveler. Sit, have some wine-GAH! GAK! BLARG!”
Though, one thing I have found interesting: A lot of the cultists bios mention that they, that is, the cultists, have lost family. The ship guy there: Lost his family to the sea and now roams it, seeking revenge. One guy joined the cult in the hopes of convincing the gods to return his family. Shit like that. I wonder if that’s just idle bio trope or if they’re making some grand point.
Hm. Interesting. Especially since Kassandra herself has lost her family, in a way. Maybe she’s susceptible too! (Alexios/Deimos was.)
Certainly it’s true from a practical standpoint that people who’ve suffered great loss are likely to be vulnerable to promises of easing that pain. “Join us, we’ll bring your family back!” “Join us, you can seek revenge on the whole world!”
Maybe it’s a reflection of the level of need and desperation of the cult members.
Or maybe it’s just tropey bio text.
Alexios sure was vulnerable. And maybe Kassandra is, too! Maybe that’s how it ends! In a way that makes sense!
I do kinda feel bad for some of the cult members. They’re not all the same. Some sit there, all chill, waiting to be assassinated. Some are cool until you attack them. Some attack you on sight and start screaming “Join the cult or die!” or some shit. It’s not all “Cult=crazy devoted.” Even at that masked gathering, some people seemed more into it than others.
That’s kinda cool.
Yeah, that is cool. Because really, you have to figure people got into this for their own reasons, and some take it more seriously than others. Some are probably just thinking “these people are completely insane, but they do seem like a good route to power!” while some are true believers, and some would say “well, my parents were into it, so it’s like a social club, I just go for the wine and networking,” and others only joined to ANNOY their hidebound parents…and yet every single one of them, no matter their reasons, is now on Kassandra’s personal hit list.
A timely warning to think hard about the enemies you’re likely to make when you sign up for something. Oh man…should we cancel Netflix?
If we did that, we’d make real enemies. Nugget and meatball get downright ornery without bad cartoons.
And probably some of these cultists are also only there because they don’t want to annoy the grumpy people they live with! But will that win them any sympathy from Kassandra?
It will not.
Might as well just enjoy the wine while you can, cultists.
That’s why I enjoy the wine. Figure, you piss off enough people just living your life. Someday, one of them will likely own a magical spear.
Bound to happen! Just in the natural course of life!
Better not to spend too much time worrying about it. Just relax, enjoy the booze.
Life lessons from video games.