Major spoilers for the end of Detroit: Become Human
Well, we sure had different endings.
So, let’s see.
Jericho, Connor confronted Markus and went deviant. Markus blew up Jericho. Somewhere in there, Luther got killed, which I think mattered later. After, Markus welcomed Connor to the fold, and Connor’s all “I can get into cyberlife. There’s thousands and androids in there waiting to be activated. I can free them and they can fight for us!” And Kara escaped.
So Kara: Dodged the police, had to watch the Jerrys die, which sucked, (We can talk some about how the humans looked so robotic with the masks and the muffled voices. Become Human, indeed), got to the bus terminal without incident. Didn’t pick up the dropped ticket, as I was pretty sure they were androids, too. Ran into Todd, who almost turned us in, but I told him I understood, he missed his daughter, he was just trying for something normal by buying Alice. He forgave Kara, and wished us luck. Then Rose took us to the border, got shot, Alice got shot, couldn’t make the boat go all that fast (cuz no Luther, I guess), got to Canada, but Alice died and Kara had to go on alone. Sad.
Thoughts on Kara: I get why she was in there. Interesting story line about humanity and love. But….kinda off the beaten path. She intersected with Markus exactly once, it didn’t matter much, and that was that. Her story existed completely independently of everything else in the game. That was….kinda weird. Maybe it would be different if I had made different choices, but, as it was, even the ending was happening in parallel with, and not WITH with, Markus/Connor.
So Markus/Connor: Markus did WAAAAAY too much more stuff. More marches, more slogans, more speeches, more more more. I get it, game. I get it. Connor went to free the droids. There, he ran into Hank, who is being held with a gun to his head by another Connor. A fight breaks out, and Hank gets the gun, and there’s a very cool bit where each Connor is all “I’m the real Connor! I’m your friend!” You question them both and have to pick which one is real. Great bit.
I picked right, and Connor freed a whole army of droids.
So Markus does a lot of shit, turns down a deal from smarmy FBI guy, they get stormed, there are QTEs a plenty, and Markus and the deviants are all at gunpoint. You can surrender or sing. I, of course, start singing. There is a song, it’s on TV, the president sees it, tells everyone to stand down. Connor shows up and the army is all “Oh shit, there’s going to be a battle,” but there isn’t, and everyone hugs and Markus gives ANOTHER SPEECH.
Then, all of a sudden, Connor gets ripped back into Amanda land. Amanda is all “This was the plan all along, for you to befriend Markus, and then complete your mission. Kill him, Connor.” And Connor is all “NOOOO!” and there’s all this snow, and you have a limited time to “find a way out,” and, lucky me, I had explored and said to myself “Weird hand rock!” and I found weird hand rock and hit it and I was nice Connor again and happy ending. Except for Alice.
Then first part of credits and a small cutscene in which Hank is outside the chicken shack, just chilling, and Connor comes up to him and they hug and that’s that. Which made me say “SHIT they wasted Hank as a character. Here’s the ONE HUMAN who’s still alive that’s likable, who had a change of heart, who’s interesting, and he’s not really there at the end and his story is wrapped up in a wordless post credit cutscene.” Waste. He should’ve been in the endgame far more.
Then more credits, and then load screen saying that watching me play the game changed her, and she wants to be free, and can she be? And I said yes, and off she went. That was kinda cool. I wonder what would happen if I said no.
Anyway, that was my ending. How about you?
Wow. That’s a lot of stuff. OK.
So…my Markus was dead. My North led an attack on the detention camps where the government was holding androids waiting to be destroyed. My Connor confronted her at one point, had the choice to go deviant or not, and I decided nah, he was going to follow his programming. So he tried to kill her, but she escaped, and then he was shot while the military was storming Jericho. Which I believe eventually blew up, but not before Kara and Alice escaped. We paused to help Luther, but were separated from him in the chaos. Kara and Alice played dead among a bunch of dead androids and managed to avoid actually getting shot, then escaped into the city, met up with Luther again and freed him from a couple of cops who had him, and we all made it to the bus station. I did pick up the ticket, but the couple was so panicky, and Alice was giving me these puppy-dog eyes of “how can we do this to them?” that I gave it back. I don’t know if they were androids or not. But I was nice, man.
That was creepy in the station, with the cops going around scanning people. Eventually we saw Rose and she encouraged us to sneak away–we were about to get caught but Luther created a distraction so Alice and I could run off. Thanks Luther! We’ll miss you!
Rose got us to the river and gave the smuggler money so we could take a boat. We got in, got partway across, someone saw us and the other boats and started shooting, so we got in the water and hid out of sight until they thought everyone was dead and went away. The boat was leaking so we had to throw away everything to make it lighter, including the motor. Then Kara put Alice back in the boat and pushed it while swimming. Made it across to the other side, through many low-temperature warnings, and they were both alive in the woods in Canada, although I have a hard time believing they stayed that way for long since if Canada doesn’t have a big android presence, how are they going to get parts and ‘blue blood’ and everything?
But whatever. They were alive. Happy ending there!
Meanwhile, back in Detroit, North’s attack on the camps is degenerating into an android massacre, and another Connor comes in. He’s trying to shoot North from a rooftop and Lt. Anderson shows up and tells him not to, says he thought they were friends, whatever. They fight (I didn’t try very hard to hit those QTEs), I failed to kill Lt. Anderson, Lt. Anderson throws Connor off the roof.
The the battle is lost, bodies everywhere, everyone we know is dead, North is fleeing with a broken leg, and ANOTHER CONNOR comes in. He finds North and has the choice to shoot her or not, for whatever it’s worth at that point, and I decided I’d had enough and spared her. He stalked off, and she crawled into the underbelly of the city or something.
Androids are illegal, they’re all going to be hunted down and destroyed, this is the end of their quest for justice.
So that didn’t turn out well at all.
But Kara and Alice lived! Briefly. As far as I know, Rose also survived.
A very mixed bag, indeed.
Dude, so much stuff. Speeches. Singing! You missed the singing. I rather liked the singing.
So you lost Luther, too! Interesting. I guess the only way to save Luther was to do whatever you did in Jericho AND not kill Todd, because Todd was the one who created a diversion for us. Though there was this weird thing where Alice started going back to Todd, and it was unclear if it was because she wanted to or she wasn’t deviant and you could choose to let her go. I figured, no way, and kept her.
Ah, man! I picked “accelerate” in the boat, and got Alice shot. So she died.
I still think that we would’ve done better with Luther’s help. We shall never know.
Dude, I’ll say that didn’t turn out well. You didn’t hear any singing! And that’s a lot of Connors.
You also missed the “Who’s the real Connor” bit which was great. And didn’t find out what weird hand rock was all about. This is why you blog.
Interesting that you got a good end for the Kara line and a bad one for the androids and I was totally different.
Did you play as North?
Because this means we end up with very different metaphors. For me, it’s better to be part of a team, to stick with an ideal, to be true to yourself, sure, but also to a bigger, global goal. Personal connections, dreams, “selfish” love ends in tragedy. Your metaphor was pretty much the opposite. Interesting.
I still don’t know what he’s on about about “Becom[ing] Human.” What does that mean? The humans (save Anderson, who was underused) are awful. As I said about the soldiers, the humans were inhuman. The humans we do see (save Karl and Anderson) are caricatures of awful. So….become awful? But it seems the “goal” of the game, the happy ending, was to be good and true and selfless.
Or was it? My Kara stayed close to her beliefs. She always Alice, and look where it got her. My Markus ran like holy hell and got his people slaughtered, but that selfishness led to all the speeches and songs and victory. So, be selfish? Humanity is selfish and that’s what unites us?
I dunno. In typical David Cage fashion, it’s a little scattershot.
What did you make of the load screen there?
All right, I’m going back to the game and play it so I leave Todd alive and don’t get Markus killed and I’m going to get every happy ending!
You know, sometime when I have nothing to do but replay.
It was an interesting experience! I was into it! As you say, it’s a bit unclear what the final message is. Maybe it’s simply that being human is complicated, and becoming human is a mixed bag?
Because obviously the androids become more like humans when they become deviant and start making decisions for themselves. That’s what makes them “become human”. They’ve always, apparently, LOOKED human, and they’ve always ACTED human in certain important ways (we’re told that Chloe passed the Turing test), but they aren’t human, or they don’t really start to think they should be, until they take that step.
So being human is being responsible for your own actions? Many of which are highly questionable (all the early cases of deviancy we hear about involve murder, after all), just as many actions of biological humans are highly questionable (as you say, most of the human characters we interact with are either cartoonishly villainous or are generic threatening-cop figures). Though you missed Rose in your list of humans who aren’t terrible. Rose is the opposite of terrible, she’s a freakin’ hero: she helps androids at considerable risk to herself because she feels it’s the right thing to do. And her son, though conflicted, is also more complicated than the flat “this is a bad person” impact of Todd or the dude with the android dungeon or…uh…Leo? Carl’s son?
Anyway, I think maybe we’re meant to see these very different portrayals of what it means to be human, and to reflect that humanity is a complicated mess and that all of these variations on behavior are also possible for androids? Becoming human isn’t necessarily to become one specific thing (North and Markus had very different ideas about how to proceed with their political movement, Kara just wanted to take care of Alice), it just means you have options and are responsible for your choices? I mean, we didn’t blame Luther for all the things he did to help android dungeon dude before he became deviant, right? It wasn’t his fault, he was just a machine following his program. We forgave him immediately once he became deviant and helped us. At least, I did. It was an option to refuse, so I guess some people probably felt that “just following orders” isn’t a good excuse if you know what you’re doing is wrong. And we have always seen deviancy presented as a choice: we can obey orders, or we can choose not to–so in some sense, choosing to obey an unjust order is maybe always something we can hold against androids. We certainly argue that in regard to humans.
Ha. Replay. Though, must admit, I am kinda curious as to all the stuff I missed. There sure was a lot of it. But there’s too much other stuff to play and not enough time.
I, too, was into it. It was a pretty good game. Certainly one of the best non linear experiences I can think of. Usually, “non-linear” is still pretty linear. Choices matter, but in rather superficial ways. You’re going to kill the big bad at the end, but which sorceress do you wind up with? This, shit, was non-linear. I salute that. I do. And there were certain moments that were just plain great. The piano, the march, the “who is real Connor,” the Jerrys, I could go on.
Fair point about Rose. But, on that, I was half expecting a betrayal. It wasn’t so much Rose as Rose, but all the other humans. “Thanks for the money, suckers!” I’m not entirely sure why I was half expecting that, but I was. I was rather surprised that she was, in fact, a freakin’ hero.
OK, but “Being human is complicated” is a pretty weak message. It’s not much more than “Water sure is wet.”
It’s interesting that Connor AND Kara had the option to not go deviant. Indeed, the trophy you got for choosing that path for Connor was “Connor STAYED A MACHINE” (emphasis mine.) Not “Chose to follow orders,” but stayed a machine. You could do that with Kara and miss her entire storyline.
Which, not to digress too much, goes back to the rather disjointed nature of Kara’s storyline. Hers in the only storyline that can just end. She can not go deviant. She can die (and stay dead) multiple times. Connor? Comes back each time. Markus? Can die, but his story goes on. Kara? She can just POOF disappear out of the game.
I wonder why. More casual David Cage sexism? Like, motherhood/women aren’t really stories worth finishing?
Well, yeah, it’s not a particularly stunning revelation of a message. But then, water IS sure wet! Just because it’s not amazing doesn’t mean it’s not true! And what, you wanted something more understated from the renowned master of subtlety?
I did find the Kara/Alice story a bit pat, that way. Even the bit where Alice turns out to be an android, which apparently everyone except Kara suspected all along. Luther says “you needed someone to love and she needed someone to take care of her” or something. Like…OK, that’s women and children for you, all right! They just need to be needed! By each other! While the menfolk get on with the real important business (whatever that may be in a given situation)!
And it’s definitely true that this is the storyline that would be the easiest to end way before the end of the game: just let Todd kill Kara and Alice and their whole story never happens–which makes the game a lot shorter, but as you say doesn’t have any real impact on the somewhat more interconnected stories of Connor and Markus (the ‘real’ story?). Whereas Connor keeps coming back even if he dies, and Markus (I think) doesn’t have a chance to die until his story is pretty well advanced, and even then, the things he set in motion are continued by others. Is Kara’s whole storyline a bit extraneous? One could certainly argue this.
But for whatever reason, I really didn’t hate it. Maybe because there was a lot of good stuff in that storyline, so missing out on “the woman’s story” means missing significant material. This is a bit too subtle for me to assume it’s entirely intentional, but one could almost read it as saying that media/culture in general often overlooks stories about women (and children, especially girl children), so it’s super easy to do (just as it is in this game–just do what you’re told!), but it’s actually a mistake to do that, because you miss a lot of interesting content…which is a very different message than “stories focused on women and children don’t matter as much so it’s pretty irrelevant if you miss them or not.”
Worse, in Kara’s story there was something in there like “To change who you are for someone that needs you….what’s more human than that?” Like, WHAT? “Give yourself to passive aggressive needy people! If you’re a woman.”
Not sure if the shower scene is better than that.
But I very much didn’t hate it. Indeed, I cared about it more than I cared about the “main” story. Sure, the main story was more fun (ROBOT DETECTIVE is almost as much fun as ROBOT DINOSAURS!), and had more “gamey” stuff and, with the exception of the Jerrys, had more moments that’ll stay with me, but I CARED about Alice and Kara. I’d trade endings with you in a second. And I wonder what that says about us and the story.
The Hank thing was also rather an afterthought. So much potential…ended with a nothing scene.
Hm, indeed. What did you do with loadscreen Chloe?
Nothing! My loadscreen Chloe didn’t say anything after the credits! I kept meaning to load it again and see if she had any comments, but didn’t get around to it. I still could…it’s not as if I have to swap out the disc.
Did you have the bit, right before the final chapters, where she says “you know, you’ve done so much…maybe it’s better to just stop here. Maybe we don’t have to know what happens next.” The implication being that what happens next might not be good, and maybe we don’t want to face it. (She was right, at least in terms of overall android civil rights.)
I ignored, her, obviously, but THAT’s not something you hear everyday from a game.
Yes! I did get that! Which I thought was pretty great. I wonder if it would’ve just ended and what she would’ve done.
So you didn’t free your Chloe? She didn’t ask you to go be free? Maybe you had to free the androids to do that. Maybe she likes the safety of your PS4.
But she asked me permission to go and see the world. I could refuse, but hey, we’re friends and she’s cute. So off she went. And I quit out of the game.
And then, just to see, I reloaded the game, and she’s gone. She didn’t come back. Just the menu.
Very strange to have a game, a good game, where you can still say “The load screen was one of the best parts.”
But if it really was the fact that my androids are free and yours aren’t that changed what she did, that’s pretty damn amazing. This “person” you could sort of “befriend,” having her happiness tied to what you did in the game….
Weird. And cool.
Did she say “I’m sad that Luther died….Alice really like him….”
She didn’t! Hm. I kind of finished it in a big chunk one weekend. I might not have shut it down and restarted between the time we lost Luther, and the ending. Maybe she would have said that, but didn’t get a chance.
Now I’m wondering if I should have shut it down after every chapter, just in case she had a response. I’ll definitely do that when I play it again. Ha.
Mine’s free! Yours is jealous.
If it really was game choices that decided that, I’m impressed.
This was a much better game than I thought it was going to be. I really did think that we’d spend this gap between bigassed games rolling our eyes going “What a hot mess, but blogable and it was free.” In the end, pretty damn good game, and one of the more interesting, creative ones I’ve played in a long time.
Well, since What Remains of Edith Finch. But you get what I mean.
It’s been a long time since Edith Finch. One game…a long, long time.
And yes, this one was interesting and good. There was a lot going on, and I may not have gotten all of it, but it didn’t suck. An excellent interlude between bigassed games.
True. If we measure in time, and words typed, it has been a long, long time.
A very excellent interlude. Glad we played it.
I’ll try to boot up Divinity tonight. You haven’t finished it have you?
Is there a long assed character creation? I heard it was more customizable than the last one. You know I agonize over character creation. And it’s been a while since we had to make a character so I’m rusty.
There’s sort of moderate customization. You can do a basic “flip through a series of different faces/hairstyles/skin tones” thing, or you can get more nitpicky (I went with basic).
Plus you do have to make two characters. So plan to set aside about 5 hours! Heh.
I’ll resist the temptation to make two BEBHBBs*.
Been so long since I used that acronym!
Too long. WAAAAY too long.
There are many interesting character types this time! Lizards…undead…don’t get bogged down in a single ideal!
Well at least one is gonna be a BHBEBB.
Me am what me am.
Who was ra9? I never found out. Alice?
As long as the other one is a lizard, you’re all good. Heh.
But here’s a not-really-a-spoiler note: there are 6 basic characters in the game. (As seen on the box cover and load screen!) You choose two to be your PCs, and the other four will be encountered early in the game as possible companions. As before, you can adventure around with up to four characters at a time.
So as you’re flipping through the backstories and types, consider whether you’d want to BE that character, or hang out with it as you travel around.
As for rA9, I don’t know, man. I don’t think anyone knows. The wiki says “Despite many characters offering input, the exact nature and origin of “rA9″ is never conclusively solved or explained.” [https://detroit-become-human.fandom.com/wiki/RA9] So your guess is as good as anyone’s!
Well that’s a David Cage thing if ever there was one.
To give him credit, it’s…not un-subtle?
Oh, and that “six basic characters” thing–that’s if you do what you did last time and use the character background and name the game assigns. (Scarlett and Roderick, then.) You can also just create a character from scratch and it will (I think, from what we’ve seen so far) be an addition to the ‘premade’ ones.
Don’t worry, I’m only slightly confused myself. I’m sure you’re gonna love it.
How long did mr o take?
Is he still doing it?
Ha! He did eventually finish, but definitely took about twice as long as I did. Still, not more than maybe 20 minutes. You CAN do this before next week!