Confusing potential spoilers for Divinity: Original Sin 2, if you can figure out what we’re talking about
Oh, and speaking of the sick chicken, which we were a while ago…we solved it, but we’re not better than you, we just have different characters with different skills, maybe? Because when I was Sebille and talked to the chicken, I seem to recall she basically just said “hey, this sounds like [solution to the problem]” so we did that. There was really no skill involved.
I can tell you if you like, or if you want to go back and try talking to it as different characters…but maybe the character who has Pet Pal and speaks to it needs to also have ranks in SCHOLAR, which I think was what the dialogue tag was, so that might not work.
We’re also I think only halfway (if that) to whatever the actual end of that story is, so…yeah.
And speaking of chickens, I also picked up Peeper, so now I have a perhaps unwittingly murderous chick that thinks I’m its mama. Obviously, I’m delighted, and will cherish little Peeper to the best of my ability.
Halfway? Are you still on the same map or are you off to Arx?
Scholar? Shit. Sebille has no pet pal. Ifan does. Maybe he’s a scholar.
I was trying to scout the way north to the special rooster so I could take peeper there! No way I’m leaving that undone.
Witch….Not sure about the flag, but is this witch named Alice, by chance? I stumbled into a witch’s house just the other day. This was the one with the cows and the potion and the ornery frog and exploding rats. Saved a cow, and the other one and the frogs all said that the witch had taken off and was hiding from the magistrars in Cloisterwood.
And I thought “Hey! I’m going there anyway!”
And I forgot to ask:
So after the cave, that little area, all I could find was the shipwreck, which was full to the brim with deathfog, and I couldn’t figure a damn thing out about it. You glean anything from any of that? Cuz I sure didn’t.
Yeah, that’s the witch. Go poke around, see if you can find her, the root’s in there somewhere. Maybe you’ll get farther with the witch than we did.
And no, we didn’t get anywhere with the deathfog shipwreck. I did accidentally walk into some deathfog before we even got to the cave, and can report that it does indeed produce a swift death.
We met a creepy ferryman who said he could take us through the deathfog to “the island,” and we thought “wait, what island, did we miss something? Let’s not go there right now” so we retreated.
But there’s a creepy ferryman around there somewhere! And an island! (Maybe the island where Arx is located? We do have to go there eventually, obviously, but I think there’s still plenty of map to uncover here first.)
Whoa I missed the ferryman. Was he over there by the cave exit? I couldn’t find shit except the boat. And yes, Beast did that fog death experiment. Turns out it is well named.
Though did you notice it said “Deathfog: instant death FOR THE LIVING?” emphasis mine? I wonder if Fane could have just strolled on through happy as you please. We’ll never know. But there had to be something there we could’ve done had we been in a position to do it. No way this game plops that there just to make the point that “Yup, deathfog’s gonna kill you.” I think we all kinda knew that.
I haven’t even heard of the island.
The shipwreck is even more confusing because when I solved the weird captain hearing the bell thing in the tavern, the captain mentioned her shipwreck and said “Whatever you do, don’t loot it!” so of course I’m gonna loot it. A flag popped up that said “shipwreck,” and it’s really close to deathfog wreck, but it isn’t deathfog wreck, I think. I can’t tell!
Flags are often not helpful.
I saw the ‘shipwreck’ flag too! And I’m not sure if it’s the same shipwreck or not, although obviously I’ll loot it as soon as I can get to it.
Good point about ‘for the living’! Maybe we can only loot it if we have Fane.
I’m actually not sure where the ferryman was in relation to the shipwreck. We saw him before the cave, not after…come to think of it, he was a lot closer to the witch than to the cave, unless that coastline is a lot shorter than it looks. Hm. You may meet him soon.
But does that mean there are two deathfog ship wrecks? Or maybe he’s just on the other side of it from the cave. That may be more plausible…maybe it’s counterclockwise down the coast in order sort of like witch, ferryman, wreck, cave entrance. That’s not a spoiler, because it’s terrible directions.
For ‘counterclockwise’ I could probably more productively say ‘south.’ But for some reason I’m picturing the map on a clock face right now, and that’s what I’m going with.
Anyway, the point is, if you wander around enough in the Cloisterwood you’re likely to find Blackroot, Alice the witch, AND the creepy ferryman. Yay!
I think we found some Blackroot quite near that ruin where we met the undead librarian who hated the Black Ring.
Dude, I learned long ago never to trust your directions. You’re like Mrs. McP in that regard. Mrs. McP once said, while we were hiking in the Vermont woods and trying to get out of the Vermont woods, that west was always left. “Just turn left!” she said. I had to point out that if that was the case, then “walking west” would result in walking in a counterclockwise circle. Then I had to watch her take five minutes to prove this to herself.
I sorta figured that ruin was where I was going. I found that, too. Very mellow bears nearby? Whole lotta steam and electricity inside? Noticed that. Noped it out of there at the time. Figured I’d have a reason to go there at some point. Figure that “some point” is now.
Well, “now” meaning after I get distracted by eleventy things between this farm and there.
Where are you guys?
Yeah! Those bears were so chill! I left them alone, obviously, because they seemed nice. A strong counterpoint to those bears that were eating the void-tainted honey and turned into demonic necrofire creatures. They were neither chill nor nice.
We are currently trying to defeat Ryker. Dude in the mansion in the graveyard, creepy masked servants? We’ve been through much of his house already and he didn’t seem too perturbed about us fighting giant spiders in his attic, but Mr. O’ for some reason refused his quest the first time we met him (which is baffling to me, because you always take a quest! Even if you don’t wind up doing it, you take it for conversation’s sake!) and now he won’t say a word to us other than ‘pity you refused my hospitality.’ AND he’s one of the Sourcerers we’re supposed to learn something from!
Since he won’t talk to us anymore, we decided the only way to maybe get anywhere is to fight him, and maybe once we have him nearly defeated he’ll offer to bargain, like Mordus did. If not, at the very least he’ll be dead and we’ll be able to loot his house.
Plus the gravekeeper told us we should kill him to free his creepy masked servants, so there’s that.
Uh………….which other bears now? I…..only met the chill ones…..
Hmm, OK, maybe I’ll go down to Ryker’s house then, for bloggage sake. When I did the graveyard, I got as far as that gravekeeper telling us to kill him, so that’s been on my list (and a red flag) for a good long while now. I said “Yeah, OK, killing him seems wise, he seems a bit of an asshat,” so I drifted up that way to try to kill him and immediately met some evil dog and he had an evil bone troll or some shit and I got that “You are overmatched, dude, get the fuck out of here” message the game sometimes gives and I haven’t been back. But that was pretty much right after I got to Reaper’s Coast. I went there before I even did driftwood cuz I went over the river right away to help that kid and his mom.
Mr. O….dude. Dude.
So he’s a sourcerer who can help us, too, huh? Interesting. I got that quest before I even knew about the whole sourcerers who can help you thing.
How many of these sourcerers are there, anyway? I never did get the list.
So you’re way ahead of me again. What level are you?
We’re level 12. Ryker’s masked servants are 11, and he’s 14. Which is a bit over our heads, but we figure if we can pick off some the servants before we face him, it could be doable.
We had two successful fights with servants last night, but forgot to save before he showed up. Doh! We’re going to try again.
Oh, the dog and the bone troll! They were nasty. We defeated them a while ago, but they were nasty. Kept summoning undead, which makes me both dead AND jealous because I want to be able to do that myself. Ryker was using one of Sebille’s favorite tricks, the mosquitoes that heal him and damage us! No fair!
Ryker could have been my mentor, but no…my path leads another direction.
So you never got the list of Sourcerers out of the magisters’ basement in Driftwood? It’s handy, has a bunch of names and gives you flags for them and what-not.
Not that hard to get, either, if you’re persuasive, as I know you are. You might want to check it out next time you’re there.
No! I’m still waffling on what to tell the magistars or any of that. My cannibal elf cook is still there, making stew. Lohar remains unconfronted. I’m using magic cows to avoid making moral choices.
Dude, my Sebille can summon….wait for it….an undead bone SPIDER. It’s the best.
Refusing quests, forgetting to save, what’s with you guys?
Oh man I want a bone spider!!!
Being denied a bone spider is probably my punishment for forgetting to save. Although the fire slug is pretty great.
Ah man, I just love ALL my summoned monsters!
I think you probably don’t have to make moral choices to get the list, unless you had to do it in order to go down the hatch in what’s-his-name’s office (the guy who wants you to look for the magister-killer). There’s a hatch there, leads down into the dungeon/basement, and in our case at least, it wasn’t forbidden. The Prince and I went down, talked to the guy down there, Prince was persuasive, we got the list.
Have a look, anyway. You can always continue to put off the decision if it turns out they don’t want you going down there.
I shall. I do love exploring hatches.
Though my persuasion sucks again. For a while there I was great! But now, I dunno, people are on to me or something. We know your tricks, Lohse!
Speaking of tricks and Lohse, bumped into a trader who had lutes, and she recognized me and all that, and I mentioned I bumped into her brother in Fort Joy (we sang together), and I bought a lute. But when I “use” it, nothing happens. Seems important, though. You meet that trader?
Trader with a lute…hm…I don’t think so.
But when we tried to ‘use’ the piano in Ryker’s house, nothing happened either. Maybe we just don’t know how to play? I mean, I’d think you would at least, but…maybe you could only play because of different spirits in your head that could play, and the current resident isn’t into it?
My Loremastry was good for a while, but now everything requires 3 ranks, and I only have two. And it’s been AGES since we got a point to add to that! We’re carrying around about 50 assorted unidentified magic items that might be better than the things we’re currently using, but we don’t know.
And yes, we could pay people to identify them, but that adds up! We need that money for resurrection scrolls.
Yeah, I hear ya on money. We have not gotten to that “and now you’re rich” stage that games with money often have, whether they mean to or not. I was doing OK! Then I had to restock.
I did invest in skill books, though. They ain’t cheap.
This was a trader, near, like, a windmill. North of the chickens.
I was stuck at loremaster 2 for a while, then found a ring with a boost! Score! It’s the ring that keeps on giving!
And I paid to identify it! Had, like, 12 things to identify, and that was the first one. Could see it:
Lohse: Hey, got these dozen things to identify. Can you help out?
Trader: Sure. 20 gold each.
Lohse: Hit me.
Trader: Well, that first one gives you a boost to loremaster-
Lohse: Awesome! Changed my mind on the rest! Here’s your 20!
Trader’s wife: How many times do I have to tell you….do the loremaster ones LAST.
Trader: Sorry, dear….
Trader’s wife: I SO should’ve married Kevin.
20?! We’re being charged 100+ per item to identify things. That’s why I refuse to do it. Three or four of those is a resurrection! That ring is probably still in my loot somewhere. Bah.
We’ve bought a few skill books as well. Phoenix Dive for the Prince–he uses that all the time. Shackles of Pain and the mosquito spell for Sebille. I’ll get Summon Undead Decapitator whenever I find it.
Dude, you gotta get someone who can barter. Ifan’s my guy for that.
I got the fire slug, that’s nice. And I got Sebille (who is both a necromancer and hydrosopist cuz I like irony) this one where she can spray a plume of water that heals everyone in it. That’s handy as hell. If expensive. And atrophy. Someone has atrophy. That’s SO key.
But I think the game is pushing you to spend on skills. So many people sell them, and it occurred to me that all the baddies that kill me do it with skills so much more than weapons.
But I applaud that, really. So many games, by now, money doesn’t matter at all cuz you have so much of it and all the gear you could ever want. By tying money to skills, and making resurrection scrolls so important, it keeps money relevant in ways most games don’t by the time you’re level 11.
Speaking of someone who can barter, I really like that adjustment to the way it worked in the last game. If you remember, you’d try to have your backup character go talk to a merchant and they’d just sneer “I don’t deal with underlings” or something, meaning that if you, say, had your companion carry all the loot you picked up because your strength was low, that companion would have to give it all back to you and you’d have to go sell it. Lots of moving things back and forth.
Now, I can just make the Red Prince carry all the loot, AND he can sell it all for me! Much more convenient. I love that.
That is nice. Magic pockets!
Ah, see, in the two-player version we don’t just have access to the entire party’s pockets the way you do. A couple of times when one of the controllers dies, we’ve seen how that looks, but for us normally, inventory is very different.
We can normally only see inventory for the two characters we control.
Now that I think about it, this was probably never a serious concern for you. But from a two-player game standpoint, letting the ‘underlings’ do some selling is a big improvement.
I thought controller death was more serious than a bartering inconvenience.
It depends on which controller it is.
See, with a two-player game, one person signs in and loads up the game, and that person’s account–and hence controller–is kind of the ‘master’ account.
Then the second person signs in and ‘connects’ to join the game, and is there as kind of a secondary account.
If the secondary account controller dies, that account is logged out, but the game is still active: the master account just controls all four characters (as, I imagine, is your normal state).
If the master account controller dies, the ‘main’ account is logged out and the whole game apparently shuts down, although as I said, there might have been some way I could have transferred control to the secondary account if I hadn’t absently just hit X when it prompted me to “return to main menu.”
Then again, maybe there isn’t: since one account is signed in and connected to a game loaded by another account, there may be no way to keep playing if the main account logs off. We’re not that anxious to experiment, to be honest.
That’s almost certainly more than you wanted to know. Hopefully it took your mind off your troubles and put it on the other troubles of “annoying details of someone else’s system that you don’t care about.”
Also, and completely off-topic–what are your thoughts on Netflix’s Witcher series that they keep advertising?
My mother is obsessed with it. Absolutely obsessed. Tells me it’s awesome. So I guess I’ll check it out.
It’s set far earlier than the games. Get to meet Yennefer. Get to find out why he’s the butcher of wherever. Lots of nudity. Sorceresses. I’m in.
I’m still not sure I’m wild about Henry Cavill as Geralt. But…who knows, could be good.
I mean, your mom wouldn’t lie.
She said “well I give him an 11/10.”
Some things should remain unsaid. When your mother says them.