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Spoilers for some stuff in Plague Tale: Requiem
Butch:
Played through Chapter 6. Started when we ditched mom there, ended when we (re)met Arnaud, who has quite a French name for a British guy.
That was LOOOOOOONG, wasn’t it? Good chapter, though. Weak Amicia as contrast to ever stronger (and crazier) Hugo was a nice dynamic.
THOUGHTS! In no particular order.
Here we go again with something that looks like it’s going to be a big plot thing then isn’t. “Whoa! A village! No way the devs made this whole village with a leader with a name and his own cutscene only to have it not be a big deal and we’re gone.” That village set the all time record for “game village with the least screen time.” Though, did you find the swing? Nice thing, that.
I kinda love rat mode. See, here’s something a TV show can’t do: At the end there, when Hugo is freaking out, screaming “I’ll eat you all!” (which is creepy as he is becoming rat, but I’m sure more on that later), I’m cruising along all “WHEE! Yeah! Gotcha! Take that!” as Hugo is screaming that. I was INTO it, man! I could barely register Amicia telling me to stop, and Amicia is MY character! There’s a lot to unpack, there.
That said, rat mode has its drawbacks. I had to restart the first place there, where you learn to do rat mode. To recap, you learn rat mode by eating some dudes, then you have to do some torch/tar stuff, then scoot past the dudes you ate. It’s that last part that was the conundrum. When I did rat mode for the first time, I did not think about where to leave poor Kevin. Thus, in the aftermath of my first rat mode, I left rat tornadoes right where I had to scoot. I could not have planned a better wall of rat tornado blocking my path if I tried. I tried everything to get through my wall-o-rats, to no avail. Had to restart the section. Sigh.
The end part, climbing, slowly, with Hugo as the rats came was really good. That contrast between the first “run run run” rat thing to this was very moving. It really did a good job selling the change in relationship between Hugo and Amicia.
That said, there was just way too much sneaking by Kevin in this section. (Yes, yes, dude from the Atlantic, I see you. No, you did not tell me so. Shush. Fuck off.) Kevin in the village, Kevin in the mine, more Kevin in the mine, fields of Kevin outside the mine. SO MUCH KEVIN. Could’ve done with half that amount of Kevin. It broke the momentum. It did. (Fuck off, dude from the Atlantic)
The Beast should really return that armor. Very weak buckles on that armor.
I did not see Arnaud becoming our buddy. This is a game. One dimensional, gruff armored baddies are one dimensional. Did not see that.
Phew! That’s a lot. Long chapter. Especially when you die so much and have to redo a section.
Feminina:
That was a hell of a lot of sneaking, you’re right. And the rat tornados were tricky to place, and that whole bit was well done. As you say, now it’s Hugo losing control and becoming murderous, and Amicia trying to be the voice of reason (sort of…in between killing dudes with things that aren’t rats).
And dude, with Arnaud, that’s what I thought! I thought, “is this guy supposed to be English?” But he’s not! He talks later on about fighting the English! He’s one of the Duke’s guards, I think.
I was so confused here, though, partly because I had Arnaud mixed up with the Beast and thought “didn’t I just kill him?” As you no doubt recall because you are probably not as confused as me, Arnaud is the guy who hit us in the head and chased us around the woods calling us “little girl” right before we let Mother and Lucas float off without us, and when the Beast showed up I thought they were the same person.
What can I say, big, angry dudes in heavy armor all look alike, and I thought “the Beast” was a nickname.
I mean, I suppose it is since that’s probably not what his mother named him, but I thought it was a local nickname for the guy also known as Arnaud. Although I wasn’t really thinking that through, because there’s no way a game would be cruel enough to expect us to remember two different names for one person like this.
However that may be, I totally thought I was fighting the guy who’d bonked me on the head when I defeated the Beast (very weak armor buckles, although it took me a stupidly long time to figure out how to get at them), so I was like “who the hell is THIS now?” when Arnaud showed up. “He’s acting like HE hit me in the head, but I just KILLED that guy!”
A blow to the head can cause confusion. I’ll just go with that.
Anyway, no, they’re obviously different people, Arnaud was the one who hit me in the head, and as far as I can tell he’s not British even though he sounds very British, but then, they all do, which is part of why this is so confusing.
At this point I’m just assuming there will not be anyone in the game who is actually British. I’ll just be angry at the level of complication if they try to introduce that now.
Oh, and speaking of sneaking and Kevin never changing, as we did a while back, reminded me that I wanted to give props to the AI on the guards in this game, because maybe he kind of does change.
I was throwing rocks at a chest full of helmets, as one does to make a noisy distraction, and the first couple of times the guy wandered over to look, clueless as usual, but the third time (yes, I was sneaking badly, I kept needing to re-distract him) he got all high-alert and starting shouting that there were intruders about, and then suddenly everybody was on edge and looking for me.
Annoying at the time, but more believable than having him just mindlessly going to check out the same noise over and over. I mean, obviously if you keep hearing something rattling in the same helmet-box, you’re eventually going to get suspicious, and I respect that guard-AI can now recognize this truth.
Butch:
Losing control and becoming one with the rats. In their head. Him saying “I’ll eat you,” not “I will tell them to eat you.” Creepy.
He is! He is a Duke guard! I can see it now:
Kevin: Who’re you?
Arnaud: Arnaud.
Kevin: Harno? What kind of a name is Harno?
Arnaud: Not Harno. Arnaud. I’m not cockney. I’m French.
Kevin: Pull the other one.
Arnaud: I am! I’m a bloody Frenchman!
Kevin: You’re fooling no one.
I did figure out the connection rather quickly, as Amicia was talking about her head wound and I had the subtitles on so it said “Arnaud” every time he talked. Pretty big hint, those subtitles. I was confused a bit as, I think, this was the first time we saw him without his helmet. We hadn’t seen his face before, so it would’ve been hard to say “Oh! That guy!” what with not knowing what he looks like and all.
A head injury can do that. It did. Next time, use the subtitles. No one will judge you.
Man, this accent thing is messing you up, isn’t it? You need subtitles. I even have it set so that different characters’ names are in different colors! Arnaud is kinda beige.
Feminina:
Subtitles are good. I often have them on, but for some reason started this game without them, and now, well, now I’m too set in my ways. It’s all right. I will luxuriate in my confusion.
“What’s going on? Who’s that guy? What’d that guy say when I said “who’s that guy”?”
And so on.
Hugo is going a bit mad with power here, and Amicia is not really one to talk. It feels like maybe part of what they did by splitting from Lucas and their mother is leave behind the people who were previously the rational voices.
Mother calmed Hugo, Lucas tries to talk Amicia down…now, without those other voices, they’re trying to be each others’ rational sides, but they’re both also prone to fits of rage, so how well is that going to work out?
Maybe OK. Maybe seeing her little brother go kind of nuts will help Amicia realize the value of self-restraint, all part of growing up. We shall see.
Butch:
She was trying to calm him down when he went full rat mode, but it seemed different. Lucas’ urging Amicia not to kill and go nuts was more out of a) morality, as he thought it was bad to kill and b) self-preservation, as he knew that this was not the best way to escape (and he was right). Amicia urging Hugo to calm down didn’t seem to have anything to do with that, but was more out of a concern for Hugo’s health, not much more.
Hmm.
Feminina:
Hm, true. She is more worried about Hugo’s health.
Well, that and she’s worried about people in general. I think she definitely doesn’t care about killing these guards, but she does want to avoid the rat tornados devouring another city, and she’s afraid that if Hugo loses control, that’s what will happen.
And I expect she’s quite right, too, given the sad fate of the Red City (ominous name for a charming little place).
Butch:
And the ruination of a perfectly good desert canyon. In France.
She’s not so worried about rat Armageddon that she didn’t take her mom’s advice, though.
By the way, as you are ahead of me, do we now know all the mechanics? Seems we’re pretty late in the game (chapter 6 must be about halfway, yes?) and I’m still learning mechanics.
Feminina:
France is full of desert canyons! And definitely was in 1305 or whatever. I blame overgrazing. Goats, you know.
And you can only worry about Rat Armageddon up to a certain point. After that, it’s all about Hugo.
The new ones I’ve come across recently are only related to finally having enough tools to make an upgrade at the workbench. Without upgrading, I don’t think I’ve learned anything new about fighting lately.
Butch:
Fucking goats, man. Fucking goats.
So no more rat sense or new weapons or shit like that?
Feminina:
Rat sense (seeing where guards are) and controlling the rat swarm are the last new things I can think of. For Amicia it’s still been sling and crossbow. She remembers how to make that ‘odorous’ stuff that attracts the rats to a certain spot for a minute, but that’s not really new.
Butch:
Oh right! That!
Still don’t have the helmet stuff, do we? I miss that stuff.
Feminina:
Oh yeah, I forgot about that stuff since I got the crossbow, which can handily puncture a dude in a helmet so I don’t have to make him take it off. I still haven’t gotten that back…at this point, I’m not sure it’s coming.
But the rat-attracting stuff, that we got back.
Butch:
Sigh. There was more of the helmet stuff than crossbow bolts. Crossbow bolts are hard to find. I wish I could craft them.
Feminina:
Crossbow bolts ARE hard to find.
At one point I shot some dude we’d already sneaked past, just because I found a bolt and didn’t want to waste it.
Sorry, dude. He probably would have come running up and annoyed me later anyway. They’re all pretty attentive to each others’ shouts, which is very responsible of them, but very irritating for me.
Butch:
HA!
“Well, I was going to let you live, but, you know, waste not want not.”
Speaking of killing Kevin, as one does, I found it interesting that Beast there (who is not Arnaud) kept talking about vengeance for Amicia killing his men. Sure, we often get snarling boss fight trash talking, but it’s pretty rare that a rather cookie cutter, snarling, armored, grumpy boss shows some degree of empathy. Beast cared about Kevin, to some degree. You don’t often see such bosses care about much except killing you, and it’s rare ANYONE cares about Kevin save for other Kevin.
Feminina:
Very true! Maybe not all bad, that Beast…like us, he had someone he cared about.
Or he was just angry he was going to have to try to replace them during a plague.
“It’s hard enough finding anyone to shovel corpses these days, without having them picked off by a child! Lazy commoners…nobody wants to guard anymore.”
Butch:
Hey, man, give the guy some credit. He has more empathy than pretty much every game boss there is! I bet he really wanted to do something else.
“I’m sensitive! I just wanted to write bad poetry and sell Playbills, but when your mother names you Beast, it sort of puts you in a lane, you know?”
Feminina:
Thanks a lot for setting my life on this harsh and unforgiving course, MOM.
Butch:
We should’ve been named something else, like “Happy, Rich McPuncherson.”
Feminina:
Well, my full name is Brilliant Hilarious and Extremely Modest Feminina O’Ladybrain, so my mom got it right on.
Butch:
Nicely done, Mama O’Ladybrain!
See? Sometimes you can just tell.
Poor Beast. I bet his middle name is Badjudgeofarmor.
Feminina:
It looked really great from the front!
No one was expecting him to be momentarily dazed by a cloud of saltpeter or whatever and be unable to protect his vulnerable buckle side.
Butch:
I just waited until he swung his mace. It was pretty easy to dodge, then he was all “Man, this is heavy….just a sec…” and whack.
Feminina:
Oh, nice! I was terrified to be anywhere near him, so I ran around like a panicky field mouse until I could whack that bag while he was close enough to it to be engulfed by the cloud. Then got behind him while he was coughing.
Nice of them to give us various ways to approach the problem.
Oh, and in answer to the question you asked way back at the beginning, I DID get the bit on the swing, and it was nice. Hugo taking care of Amicia and sharing something cool he knows: “Close your eyes and imagine you’re flying.”
They throw in some nice moments. All the better to contrast with the rat-infested horrors.
Butch:
Well, and him pushing her was certainly in line with the THEMES of the chapter. She was even suprised when he offered. Nice tie in.
Feminina:
Yeah…she’s trying so hard to take care of him, but hadn’t been thinking that he could take care of her in some ways. It was a nice moment.
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