Sorry, Former Fans

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No real spoilers

Loothound:

Got to start Jusant last night. Interesting game. The climbing mechanic has some familiar elements from other games, but some of it is really new feeling. The look reminds me a bit of some of the more cartoony Zelda games (not that I’ve played them), but aside from that the overall visual aesthetic is very…French. Like in a Cirque de Soleil, Miraculous Ladybug, Triplets of Belleville way. Like, realistic, but with the whimsy turned up several notches.

Feminina:

That should be an interesting change of pace, anyway. And from what I saw over your shoulder, it’s very pretty, so we’ll have some nice scenery to admire.

Just like in real life France!

Loothound:

Yes, the visuals are great. There’s a really interesting juxtaposition of marine elements and high-mesa desert. All the stuff that’s lying around suggests a world where the sea is a huge, important part of life, yet there’s almost no water to be seen anywhere.

Uncovering the mystery of how that came about will be interesting.

Feminina:

I hope they have a decent story that hangs together. Sometimes these lovely scenes set a nice mood but don’t deliver.

But I shouldn’t start doubting before I even play it!

Butch:

Yeah, really, Mrs. Negativeland.  Such doubt.   

You were the one that found it! 

I will remain optimistic.   

I did not start it, as I was busy watching my kid swear at the Bruins.  Kid has passion.  And a mouth like a sailor. 

Feminina:

I remain constantly suspicious, the better to avoid unrealistic expectations, and frustrations that will make me feel the need to swear like a sailor.

One (other) thing to say about Stray Gods: no annoyingly difficult combat! Or ridiculously hard jumps!

Loothound:

Video games are almost literally the only things that will make Feminina swear, so that’s always hilarious. Just from one night of playing, though, there WILL be some ridiculously hard jumps.

Beautiful, but like I said before, on the level of the smooth-cartoonish style Zelda games. Really nice looking, but low poly count stuff, unless there’s something just insanely, visually mind-blowing waiting later in the game.

Boy, that would be awesome…

Butch:

Oh dear.  I’m never good at jumping.  

In other news, I just sold a book to a dude that lives in “Voorheesville.”  

Don’t send your kids to summer camp there. 

Feminina:

Or do! Depending on how you feel about their running and screaming skills.

I look forward to cursing difficult jumps. 

Butch:

HA!

Is your kid not getting enough exercise?  We’ll motivate them!  Come to Vooheesville!

Loothound:

If that high school mascot isn’t a hockey mask with crossed machetes behind it, that place is failing at life. What would possibly be more intimidating to the opponents…

Butch:

Oh, that needs to happen. 

I bet their Thanksgiving Day rival is Kreugertown. 

Feminina:

It’s probably actually one of those cases where the name is hallowed for important local reasons dating back into the mists of time, and everyone in town has been sighing heavily every time someone makes these jokes for the last 44 years.

We probably just lost a fan in Voorheesville. Sorry, former fan. 

Butch:

The best jokes are the ones that make other people sigh. 

 T SHIRT!!!!!!!!!!!!

Also, damn, that movie is 44 years old? 

I gotta go lie down. 

Feminina:

Our valuable middle-aged wisdom comes at great cost.

Butch:

Three T SHIRTS in two days!

OK, downloaded game.  I feel kind of silly I deleted some stuff first.  Not that big a game, is it? 

Feminina:

Enh, you know you’re going to need that space in 6 months or so when BG3 arrives, so no harm being prepared.

Butch:

True.   

What’s eating most of my space is the kids’ spiderman games.  Those things are huge.  The hockey one ain’t small, either. 

But I guess I won’t need cyberpunk. 

Sweet Surfing California Jesus, BG3 is an 108 gb install!  108!  

That’s bigger than Cyberpunk!

Lord mercy. 

That’s the biggest game I’ve ever played. 

Watch.  We’ll hate it. 

Loothound:

Also,

“Kreugertown. Population, nightmares.”

Butch:

I would love to watch that football game. 

And the hockey would be insane. 

Loothound:

That would be a sports rivalry for the books. What other towns are in Terror County? Myersburg? Or my personal favorite, Cenobitia? Home of the Hooks?

Home of the Hellraisers is too obvious…

We Wouldn’t Disagree if You Weren’t So Wrong

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No spoilers

Butch:

Allergies were bad last night.  “Take some kid’s benadryl,” said the scientist wife, “it’ll help you sleep!”  It did! She’s smart.  

However, I had also had tequila, so I am rather foggy right now.  I am less smart. 

Did you guys get the new game? 

I hope you bought the new game because Larian delayed BG3 again.  “Expect to ship in May,” is what we have now. 

Let’s jump! Climb.  Whatever. 

Feminina:

We didn’t, but we will. It’s going to be great and we’re gonna love it.

Butch:

It will!  And it will not be BG3 which I’m starting to believe is all a giant hoax perpetuated by the Illuminati. 

Feminina:

Well, at least the disc edition. I’ve avoided too many spoilers in articles about it to believe that this many people are only pretending to have played the downloaded version.

Loothound:

Shhhhh, saying their name makes it worse. After all of this waiting it REALLY better not suck. At the very least, Butch, I hear there’s nude-a-plenty to be had. Equal opportunity too, Feminina.

Butch:

That would be a wonderful gift from the God of Irony if, after all this, we end up hating it.

Feminina:

That would be so hilarious. 

But considering everyone else in the world seems to have loved it, we could at least provide a lone voice of dissent!

Or…three lone voices…I guess…

Loothound:

I guess that would depend on how much agreement we were in about the suckage.

Feminina:

Yeah…what if one person is filled with hatred for it, but the others love it?! 

Blog drama.

Butch:

When has that ever happened?  We’re usually in lockstep.  First time for everything, I guess. 

I think the closest we came was when Femmy loved the ending of Everyone’s Gone to the Rapture and being objectively wrong about that. 

Feminina:

I entirely reject this interpretation.

I think the main disagreement has been that Butch found Grim Fandango and Day of the Tentacle playable, while I could not tolerate them. 

And I complained heavily about the slow movement in Grim Fandango, which I acknowledge in retrospect is my fault for not looking up how to sprint, but I didn’t really enjoy the rest of it either. Not enough to bother ever looking up how to sprint, anyway.

Butch:

Ah yes.  I knew there was something else. 

There was a sprint button.  

Always check if there’s a sprint button. 

Feminina:

I will, if I actually care about playing the game. 

Butch:

Oooo.  Got cold in here all of a sudden. 

Feminina:

Hey, no one challenges my assessment of Everybody’s Gone to the Rapture without consequences. 

Though I mainly remember disagreeing with some other reviewer about that. And he was OBVIOUSLY wrong.

Butch:

Why is it that so many peoples’ opinions are so obviously wrong?

T SHIRT!!!!!!!

Feminina:

That’s an exceptionally relatable T shirt.

Works for everyone!

Moving On At Last

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Some spoilers about ending states in Stray Gods

Feminina:

Well, I know none of us have played anything – except me because I finished all the versions of the songs and got the platinum trophy!

It was pretty interesting to go through all the variations, some of which were quite different from what I had already seen. 

There are a couple of variants where Aphrodite gets really irritated with you during the ritual, like “how dare you assume you know what I’m going through and try to talk me out of this?” (You can still succeed if you encourage her to live, though.)

And then there’s a version where, if you don’t help him out AT ALL, Asterion fails to convince Hecate to accept his love. Interestingly, she offers instead to cast a literal spell on him to remove said love, which he accepts, and then tells him she’ll enchant him to look like an ordinary man so he can go out into the world and look for love there. I didn’t play it through to the end because I was only looking for trophies, but I’m curious about what the news in the epilogue is about them in this timeline. Probably not curious enough to actually go all the way there. 

And there’s a bit where you can take over the throne of Hades yourself, and Persephone gets extra mad (but still forgives you, because she was lying to you too). 

They had a lot of musical branches, which, going back to previous criticisms, I think probably makes it hard to do a single Big Number…the focus is just so much on writing different pieces that will still slot together OK, that maybe doing one thing that’s going to be the Big Song is just not in their minds. 

Loothound:

Okay, so there are a couple of interesting tidbits that are rarer outcomes along the way, but the story overall just goes how it goes. No fail states, as Butch is fond of saying. Makes sense. This game is telling a story where some of the details are flexible. Still seems like whether or not Freddie is alive/the muse is the biggest challenge when thinking about a possible sequel.

Also, to refer to that review Feminina brought up yesterday again, Stray Gods is a much better title than Chorus.

Feminina:

Agreed, Chorus is descriptive-ish, but also not very distinctive. You wondered before what exactly ‘stray’ means here, and I think we don’t necessarily know and there isn’t necessarily one answer, but the various possibilities are thought-provoking and add a kind of interesting openness to the title. 

Butch:

I’m not entirely sure why there wasn’t a “fail” option.  I was pretty sure there was going to be a way to lose the trial.  It might have been very difficult, and you might have had to be intentionally daft, but I figured it would be there.  Sorta like the end of Mass Effect 2 where Shepard could die.  Hard to get that ending, but it was there.  

Guess Stray Gods didn’t want to go that dark. 

Loothound:

Agreed. I like the title a lot. Using words that have multiple meanings than can all apply to a situation based on your perspective appeal to me. Given that the central conflict is essentially Athena trying to maintain some sort of centralized control over the remaining idols, the scattered/out of place meaning makes the most sense—but they all kind of work.

Butch:

I’m slightly surprised they went with it, as it came out around the same time as “Stray,” which is a totally different game but could still lead to confusion in the PS store. 

Loothound:

Well, the one big difference about the different trial possibilities involved getting to pick who came out to support Grace in a solo. I noticed that there was quite some variation in who and how many people you could have sing in Grace’s support before it reached the final bit. If you somehow got NO ONE who would stand with Grace, would you lose? I’m a bit skeptical that you could actually alienate everyone in this situation.

Feminina:

Yeah, I initially assumed you would be able to lose if you intentionally alienated everyone so no one supported you at the trial (because Athena/the Furies didn’t want to kill EVERYONE, but they presumably would have killed just Grace), but it really doesn’t seem like you could drive away your allies. 

I gave the throne of Hades to Orpheus, and then took it myself, and Persephone still stood with me! I ignored Apollo and then chided him for lying to me, and he was there by my side! I yelled at Pan and didn’t listen to his advice, but he supported me!

Also, there’s not a trophy associated with losing, and there’s one for all the other outcomes, so I think they just decided that wasn’t the story they wanted to tell.

They wanted to tell a story about friendship and moving on from past trauma through song, and they were going to tell it, damn it.

Butch:

Yeah, if you’ve platinumed it, there isn’t a “lose” state.  I, too, at that part of the trial when it seemed you could pick which friends stood for you assumed you had to earn those options like doing loyalty quests in other RPGs, do right by them they stand with you, don’t and they don’t (this guy did write Dragon Age, after all), but no.  

It’s almost like, in some earlier draft, it was there.  The game starts as a murder mystery, really.  Some of those “Look at whatever” bits seemed like they could have been investigations in some other iteration of the game.  I wouldn’t be surprised if some rough draft of this game actually was a mystery/investigation type story where you could fail to solve the murder.   Maybe that was just too hard to write songs to. 

Feminina:

I could see there having been a lot of plans and ideas that eventually fell by the wayside in the interests of “let’s just make these songs fit together and support this narrative.”

Which, honestly, they did impressively well – it may not be everything we imagine a game like this could be, but it’s a solid effort and I quite enjoyed it.

Butch:

Oh, indeed.  As a first crack at a non linear musical?  Full props. 

But now we must ponder…what now?  Stagger gamelessly through the end of the school year?  Pray for BG3?  Something else? 

Loothound:

Yes, but when it gets to the part of that song where you have the options to pick “have so-and-so stand with you,” there’s definitely a difference in how many people you can pick to stand up individually before you get to the group singing their defiance of Athena. In my playthrough I got to pick 5 before it went to the end. I remember that in one of Feminina’s it was only 3 people before it jumped. So yes, the ending is the same, but there’s at least that variety in how you get there.

Feminina:

Yeah, I’m not sure what I did there since I never got to specify more than three in any of my playthroughs, but the ending does always come out the same (whoever I didn’t name came up anyway, they just didn’t get to sing), so it’s a minor question. 

Loothound:

It is a minor question to be sure, and certainly doesn’t seem to change the outcome at all. I was just thinking about how Butch mentioned Mass Effect before, and your relationship with your companions definitely had an impact on the endgame.

As far as what next, anything that I might want to do would definitely run longer than the (hopefully) current BG3 estimate on release. So, I’m pretty open. I’m also a lot freer from professional responsibilities for a while, so playing at night won’t feel quite as conflicted.

Feminina:

Here are a couple of short games that look kind of interesting:

https://www.playstation.com/en-us/games/jusant/ — this is from Don’tNod, and we’ve enjoyed previous games of theirs

https://www.playstation.com/en-us/games/cocoon/ — I didn’t entirely love the last game by Annapurna, that eagle/bow one, but it sure was pretty

Butch:

Both sound good!  Do we trust Annapurna?

Little nervous about those “fights against monstrous guardians” in the Annapurna one.  But I’ll do either. 

Shit, given BG3, we may end up doing both. 

Feminina:

If we decide to give up on BG3 coming within the foreseeable future we could always start BG2.

That’ll make it come the next day, probably.

Loothound:

Both look really cool, but Jusant strikes me as being the more intriguing play. I like the sound of the climbing mechanic, and the finding out about a lost civilization bit seems really cool. The other one looks good too, though. What about fighting monstrous guardians bothers you, Butch?

Butch:

Monstrous guardians on their own, nothing.  Monstrous guardians from the same people who designed the monstrous guardian fights in “The Pathless?”  Plenty.  Those fights were frustrating, awful messes. 

Dude, if we start BG2, that is a rabbit hole of rabbit holes. 

Feminina:

The description of Jusant did make me think ‘climbing puzzles!’ and remember the early Assassins Creeds where those were so key, so while it’s certainly not going to feel exactly the same, I lean that way because I loved those.

Butch:

I’m down with it.  Let’s do it!

Loothound:

Yeah, the description I read made the climbing sound really interesting. Not just natural handholds, but free climbing (like using the trigger buttons to grab) and pitons and stuff. Cool stuff.

Illegitimate Theater

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No spoilers

Feminina:

Continuing to discuss Stray Gods, I found this review of the game that’s kind of interesting since the reviewers are musical theater nerds like Butch and speak to some of the same specifically-musical-related issues: https://www.player2.net.au/2023/08/stray-gods-bless-my-soul-grace-is-on-a-role/

It’s structured like a conversation, like the blog, and at first I was excited that we might have company in this important niche, but none of their other reviews seem to be that way, so hell with them.

Anyway, I thought their take was interesting, although they don’t address the story much whereas we’ve dived way more into that.

Loothound:

Interesting review. I feel like some of what they’re saying overlaps with Butch’s critiques of this as a musical. What they’re saying makes sense, it’s really had to make numbers that snap and have a lot of meaning when you’re trying to make them meaningfully interactive.

Man, it’s a lot different commenting on games retroactively than as you’re playing. I would have liked to hear those reviewers immediate impressions on some of the game elements. Still, another perspective is always nice.

Butch:

Hmm. 

I think they’re being a little harsh on it, but OK.  I think their point about there not really being an earworm (though I think Lost Girls comes close) is what I was talking about with there not really being a traditional opening number or act closer (or finale, in a traditional Broadway sense.  The trial was still, really, mostly, a duet).   I’ve been going over shows in my head and asking myself “What song pops into your mind?” and all of them are songs that were missing from Stray Gods: Opening numbers, act closers, or comic/character songs.  Somewhere from West Side Story (act 1 and 2 closer), Defying gravity (act 1 closer), Priest (act 1 closer), Get me to the Church on Time (comic), I’m still here (non lead character solo), Hakuna Matata (off character comic), etc.  

Plot moving duets are never earworms.   Who the hell remembers any duet between Elsa and Anna in Frozen (who hasn’t seen it a million times), when there are several to move the plot?  We remember Let it Go (which is an act closer, if you stage it) and Summer (an off character comic solo).  

It’s the structure of the beast.  No big chorus numbers?  No ear worm.  No songs for someone else to take the stage and “cut a single” as it were?  No ear worm.  No real SOLO.  I suppose we could’ve had Grace belt out her own single a la Elsa’s Let it Go, but letting her solo would make the whole RPG thing kinda irrelevant.  No gameplay.  Nothing to influence or react to. 

Something to watch if there’s ever another musical game. 

Loothound:

Not knowing theatre the way Butch does, I can’t really compare quite as fully. I will say that despite being broken into acts and having musical numbers, this game didn’t FEEL like a musical. That lack of traditional musical structure would really explain why.

Butch:

It did not feel like a musical, no.  It wanted to.  It was more a game with songs.  Which is fine, that’s great.  

Hopefully, there will be more such musicals, and they will be more like musicals, and I will play them.  Hopefully, Stray Gods will be remembered as a pioneer, if not a masterpiece, and that’s OK. 

Loothound:

I think the game definitely showed that the idea has potential. Maybe if the numbers were a consequence of the action rather than the vehicle of the action it would be tighter? If the songs were set and could be choreographed without having to build in that flexibility it would be easier to hit the lyrical and performative standard that you and the Australian folks from that other site mentioned.

You could have the structure of the musical, like you keep bringing up, but with the specific contents of the wish song, love song, act break, finale, etc. determined by the events leading up to them. You’d have that choice based variety with sharper musical aspects.

Feminina:

I’ll play it. This was not a perfect gaming experience, whatever that would be, but it was a lot of fun.

That Escalated Quickly

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Some spoilers for Stray Gods

Feminina:

I’m sure we haven’t done anything else, so let’s keep talking about Stray Gods!

We haven’t said anything about this, but it’s interesting that the leaders of the gods decided to call themselves the Chorus, right? It’s of course fitting for a musical, but also, the chorus in Greek theater would hang out and comment on the action without taking an active role in it – we must assume that the Idols decided at some point, presumably when they went into hiding, that this was a more appropriate way for them to exist than was attempting to actually DO anything notable or godly. 

So if the point of the story is that the characters need to move and grow and DO things (as we suggested yesterday), is it maybe also the point that they need to start being gods and interfering in mortal activities again? 

Aphrodite says, about the war, “we thought we shouldn’t intervene: we were wrong.” (But also, Ares DID intervene, and that proved disastrous for them, so this may be a verse structure more than a logical statement.) 

But Apollo says he’s lost count of how many times he thought he could help with his powers, and he only made things worse, so intervening hasn’t worked out for him.

Athena, early on, says that despite their powers, at the end of the day “we’re just people.” And man, is it ever true, in the myths, that the Greek gods were no better than most people at managing…basically anything.

Maybe the point is that these are just people (with some strange powers) and, like all people, they don’t have all the answers (even when they have access to the literal books of fate), but that shutting yourself away from the world is not a good answer in the end.

Participate in life. Try out for the band. Sing in the musical. Get out there and learn to ride the bus. 

A simple message, but not an objectionable one. 

Loothound:

Boy, are you sure right about the gods being just people (just really powerful ones) back in the day. Imperfect and often capricious people.

Okay, I’m totally spitballing here, but bear with me.

So, we see this story through the lens of Grace ( and we could certainly dig into the meaning of HER name here). We hear repeatedly that her ‘power’ is to elicit what already exists and influence it. Influence. The older gods had power, the ability to enact their will. This led to lots of calamities and strife, in the form of the very entertaining stories we have of their exploits. We’re not sure exactly how it happened, but they went into hiding and that stopped being true, and since then it seems like their attempts to actively use their powers end up bad. Apollo says this out loud, and Ares hooked up with the Nazis in an attempt to get back in the groove of his martial powers.

The ending we’re given sees them rejoin the world, but almost explicitly as “influencers.” In some cases in the actual, literal social media meaning of the word. They do not exert active power, they embrace the current, celebrity-oriented meaning of the word idol. So, the thing they’re meant to “do” in order to break out of their ruts and thrive, is become celebrities. To use their gifts not to cause, but to influence.

Jesus, now that I’ve started thinking this I really hate it. The great fashion, the glitz, the very affected looks and personas they all have. Are they all just analogs for the tedious self-branding that goes along with trying to be a “thing” on social media? Is the message of this game really to embrace the desperate churn of style and gloss that social media demands people to embrace in order to matter in that world? Fuck trying to live by and sustain older, enduring values and ways. Jump feet first into the faddish whirlwind of trying to make and ride the trends of the now.

Fuck, someone talk me out of this read. Please.

Feminina:

Well…wow. You are certainly not wrong about the explicit ‘influencer’ references, and the idea that they need to become celebrities, and the need for online campaigns. 

I read this as at least partly self-preservation, since Grace says, at one point, “If you’re famous enough, there’s only so much that can be done to you,” which I took as being reassurance that they couldn’t be summarily kidnapped for scientific experiments. (Though it’s really only reassuring if you assume the government is above faking someone’s mysterious disappearance, or that no one was ever hounded to death by paparazzi, but let’s let that go.) So a lot of this “get your faces out there, be known, show up in the mortal world” is explicitly about being there so someone will notice if you disappear.

But definitely this ending overall could also be read as arguing that the role of gods in the modern world is to present ideas, rather than to command obedience. I think a slightly less horrifying way to think of it than yours might be that their role is like that of royal figureheads. Who are both similar to and not quite ‘influencers’ in the modern sense. 

So I don’t know if that helps. 

It IS said of Hermes, who is explicitly named as “a social media darling,” that “they’re not even trying,” which is kind of counter to the idea of carefully curating one’s image to appeal to a brand.

And Apollo is going to travel and be moody, and he doesn’t even like phones, so I don’t see him as consciously crafting his online persona to attract sponsors.

I agree that there’s a lot here about celebrity, but I think maybe not that specific type of celebrity.

Loothound:

Yeah, sorry. I know that mental roller coaster went bendy really fast. As I was typing it the connections just wouldn’t stop clicking, but after I sent it I realized that I was overblowing it. I still think that there are some parallels, and I could respond to some of your points on the matter, but obviously the game isn’t doing any stealth social media brainwashing.

I’m just really leery of social media (no surprise, there), and its influence is really insidious. I’ve read way too many studies and attended too many workshops on how really bad it is for people (individually and collectively) to not be. But, I know that I can’t let it become some lurking, omnipresent boogeyman in my mind. Even if the tech companies that own them are lurking, omnipresent boogeymen in our world.

So, leaving aside my crazy tirading (please do), are we ever given a clear reason as to why the idols face such dire peril from just trying to maintain the status quo? Are we told why this big change needed to happen to save them? Yes, we vaguely hear that they’re dying off, but do we get why?

Because, here’s the thing, I get that a lot of the particulars don’t line up with my read. But in stories not all details are equally relevant to seeing the “moral” of that story. I forget the exact quote, about fiction being better at speaking truth than factual accounts because it has ‘broader shoulders’ or something. Factual accounts have lots of details that essentially amount to noise when you’re trying to figure out what they ‘mean,’ which fiction doesn’t have to deal with.

So, here’s what I see when we distill this story a bit. A bunch of powerful old traditionalists full of ancient knowledge are dying out, ossifying, stagnating, whatever by trying to maintain themselves at a quiet remove from the world. Again, do we know why? Whatever the reason, the answer, apparently, is to just get out and do things, and try not to pay too much attention to the predictions of the past. Either that, or kill the last Muse (the spirit of creativity, innovation, inspiration), which would presumably really solidify their stagnation.

That the explicit answer to this is to go out and become celebrities, even for “self-preservation” (the practicality of which I am just as dubious about of as you are), bothers me. What’s going to happen if they don’t? They’re going to be snatched up and used as resources by the powers that be? Yeah, perfectly plausible. So the choice is become a celebrity (become SOMEBODY that people will care about) or become fodder for something else.

So, Apollo. This ancient being with centuries of knowledge and the gift of foresight. Is he a SOMEBODY because of those amazing, unique gifts? No. What we’re told is that he’s a big deal because of his magnificent abs. Like any beefcake model or fitness influencer. All surface. Hermes? Is Hermes famous for any of the great godly things that they are or do? Maybe, but I’m guessing that it’s for reasons a lot closer to the superficial source of Apollo’s fame. I mean, the teleporting trick is probably a neat party gimmick, but is it more than that?

These are GODS, unique and amazing (just like every person in the world is, on their own, and regardless of who or how many people notice or realize it), and from the sound of it the public treats them like just the latest stars to hit the scene. And they’re going to ride the celebrity train because if they don’t they’re just things that are going to be exploited by the machine, because they won’t matter enough to anyone for them to care when it happens. But only some of them. As you say, Apollo is just going to wander off (in my playthrough, he became head of the chorus—I guess romancing him gives him more confidence or whatever—which makes that outcome quite different), because he doesn’t want to handle it all.

Maybe that’s where some of this comes from for me. Apollo doesn’t like phones, doesn’t really like technology, and wants to just rock his earthy surfer vibe. Sure, he’s a bit mopey, but generally he seems fine. BUT he’s regularly mocked by the sassiest, most plugged in kiddo that we see in the game (the Oracle) as being out of touch. I think maybe I feel that is related to the underlying message of the game. The idols are in the plight they’re in because they’re just not getting with being part of the hyper plugged-in, gotta live your life at least partially on this really economically, psychologically, and societally problematic thing that is social media.

Butch:

Well, but see also Pan.  Pan, who, let’s face it, was really the one who was the happiest all along, didn’t ride the celebrity train.  He just kept on keeping on.   My ending, anyway, was basically “Oh, I’m sure Pan is out there doing Pan’s thing.”   JUST LIKE HE WAS ALL ALONG.   He wasn’t part of the chorus, he was an outsider on Olympus.  We never even see him in the office.  Now, he’s not a celebrity.  He was just Pan being Pan before, and he’s Pan being Pan now, and he was the idol who cracked the code of happy. 

I don’t know if my Pan ended up happy, but, in my ending, all the idols who weren’t Pan (or Hecate) seemed just as unhappy and out of place as they were before.   Celebrity may have “saved” them, but it seemed more out of the frying pan into the fire.  The outsiders, Pan and Hermes, never really looked like they needed “saving” anyway.  They seemed happy enough.  And here they are, being happy still. 

You mention Hermes being a social media darling without using his god powers.  I think that’s intentional.  I think, just like Pan is out being Pan’s usual sleazy self, Hermes is being successful being himself.  Not an idol, just a dude with energy and a good smile who looks good on TikTok.  

They’re out being themselves.  Honest.  Hecate, too, as she just wants to run her reliquary and…ahem…be with Asperion.   The Chorus?  They’re still kind of playing the game, and it isn’t working.     Yet.   What they seem to have is hope that there is something out there for them, a place they’ll finally find. 

Loothound:

Yes, that’s all true. The more time I have to reflect, the less manic I am about the whole deal. Like I said, I just read too much about social media and once my brain made that connection it started to mentally snowball. It also doesn’t help that I ended my only playthrough a while ago, so I don’t remember the details that fit the preexisting narrative in my head as well as the ones that do.

Confirmation bias at its finest, ladies and gentlemen. As well informed about mental heuristics and cognitive biases as I am, I still fall prey to them a depressing amount of the time.

Feminina:

I feel like it definitely has a kind of “come into the social-media-infested real world, old fogies” message but less like “BECAUSE SOCIAL MEDIA IS THE ONLY GOD NOW” and more like “because this is a thing that exists right now and you might not like it but pretending it doesn’t exist isn’t going to make it go away.”

Heck, the game itself comes across a bit old-fogie when Grace and/or Freddie is all “we could do an online campaign!” to promote the Idols’ introduction, as if this were a hot new idea and not one of the main ways anybody promotes anything these days. 

I think I would say the message is “things change and hiding away from the world is not a healthy way to deal with that,” rather than “things change and social media is the logical and perfect end point of human history so let us all embrace its glory.”

Is there social media in the story? Yeah. But I think more because it’s actually in the world, than because the story is arguing that it’s the most awesome thing ever invented. The fact that some of the Idols are still not comfortable with the modern world at the end supports this: if the story really thought getting on social media was the solution to all problems, you’d think it would have more decisively solved some of their problems.

Things change. Some of the changes are positive, and some are not. Either way, if we’re going to be alive in the world, we have to deal with it. That’s mostly my takeaway.

Loothound:

You’re definitely right. My angst about this isn’t solely social media based. As I‘ve mentioned before there are a lot of younger people where I work, and there’s sometimes this attitude that some of the older ways of doing things are bad JUST because they’re older ways. As if the highest-tech, phone and app based ways of doing things are the only ways to do them.

Older people have experience, knowledge, and perspective that is still quite valuable, and I think that gets lost a lot in the rush of the new. It’s not lost on me that the two idols who seem to have the hardest time adjusting are Athena (wisdom, a quality of age) and Apollo (foresight, another benefit of age). Of course mischief, sex, beauty, and “messenger” (I’m not quite sure how to fit that portfolio into this) feel at home in the modern world.

Feminina:

I think our culture certainly glamorizes the new, sometimes at the expense of perspective. There’s a whole trend in healthcare literature that you should never consult or cite any source over 5 years old. And yeah, we want people using the most current medical information, but a LOT of stuff that was written more than 5 years ago is still valid, and if you refuse to look at it, you could miss a lot of context, and even possibly the actually best information on a topic.

Amusingly, I just read this totally unrelated (to games) piece:

In a 2015 paper, “Does science advance one funeral at a time?” Pierre Azouley and colleagues show that when a star scientist dies, those in their network publish less, but those who had not previously collaborated with the dead scientist publish more. Dramatically, these new papers were, in this analysis, more likely to be highly cited. The authors suggest—plausibly enough—that the field, with the passing of an eminent scientist, becomes more hospitable to different ideas proposed by those who think differently than the deceased. In a subsequent publication of this paper, the same authors suggest that “the loss of a luminary provides an opportunity for fields to evolve in new directions that advance the frontier of knowledge.” – https://www.publichealthpost.org/viewpoints/innovation-spaces/

That kind of supports the idea that old ways, even if not exactly bad, may unintentionally stifle new ways that are also not bad. 

I suppose, in a change-heavy culture, it’s probably human nature for young people to assume that old ways are inferior because they’re old, and for old people to assume that new ways are inferior because they’re new.

Good thing we middle-aged people are perfectly placed to discern the truth!

Loothound:

We so are. Gen Xers for the win.

That’s a really interesting study you cite, there. Makes total sense. I’m pretty okay with the fact that generational tension and the fight between old and new is just human nature. I’m pretty convinced, though, that a lot of the force amplifying this effect is generated by capitalism. How can you sell a bunch of new stuff (especially largely useless stuff) if people aren’t full of frenzied lust for new things?

Butch:

Sweet Naked Zeus I go to market basket and I come back and we’re citing studies?

I refuse to do a bibliography. 

But that is a very interesting, relevant to the topic study!  Because, yes, I think the game is about the world at large, not just social media.   Freddie, after all, said she was teaching Athena to ride a bus, which is more “the modern world” than anything else.  I think they were just adapting to the times, buses, social media and all. 

Feminina:

And going back to Loothound’s question about whether we know WHY the Idols cannot continue as they have been – I didn’t see any explanation for this in any of my playthroughs, it’s just presented as fact, so this is really unclear.

However, in a lot of stories about old gods in the modern world, human belief is relevant: there’s this idea that a god with no worshippers has no real power, and so hiding (cutting yourself off from all possible worshippers) is like intentionally diminishing your own power. Maybe eventually, this will cause them to waste away entirely.

The fact that the imperfect solution we have in the end is the Idols going public and becoming known again could fit with this. Maybe they literally just need human attention to survive?

Another theory might be that they don’t necessarily need human attention, but they do need contact with the world, so cutting themselves off and living (most of them) hidden away in a single building deprives them of the energy of the earth itself. If they are naturally occurring phenomena rather than being in some sense human inventions, this could be the answer. 

Either way, my impression was that it was the hiding and cutting off from the world that was actively the problem. One of the ‘trial’ songs includes a bit where Grace can appeal to Athena’s previous ability to adapt to change: “you brought them to this new world, that was a huge step and it was the right thing because it saved them, but then you just froze them in place”…so there’s the acknowledgement that we have to continue to adapt. 

Another takeaway might be: Gods, like sharks, have to keep moving to live. 

Butch:

I read it as belief.  Persephone did say that the underworld is bustling “now that we’re back.” 

There ya go. 

Feminina:

I think that’s definitely a valid interpretation. 

I wasn’t completely clear on this because there are a bunch of versions of Aphrodite’s song from the ritual, but it seemed like in some of them she might have been referring to mortal believers as among those who were captured/killed when Ares betrayed the Idols to the Nazis – if so, this could support the idea that they need belief. 

We don’t really know what they were up to, but maybe they had a semi-secret community of gods and mortals in the mountains or something, and that was enough human attention to keep them doing all right (one of Aphrodite’s bits talks very fondly about love and family). 

We’re also not at all clear on the timing of when Zeus and Poseidon wandered off and disappeared, but maybe they needed more human adoration then the ‘lesser’ deities and so they couldn’t manage with this limited amount of attention, while others could. It seems like Athena has been in charge for a long time, presumably in their absence, so it could make sense that they drifted away well before Ares got around to betraying them. 

There was also that line from Eros that Ares “missed the last world-spanning war”…what were they doing during WWI that he missed it? Maybe Athena hadn’t found him yet and caused him to ‘remember’ himself? Apollo remembers coming online much earlier, didn’t he say the 15th century or something? But it sounds like Athena traveled around looking for them all, and found them at different times, so maybe Ares missed the war because he wasn’t awake yet. 

There’s a lot of background that is not explained. 

Loothound:

Yeah, see, that’s why I asked if we had any clarity on what their problem is. There’s a lot of RPG/fantasy novel conceptions of gods that boil down to their powers coming from human worship. Which, basically, means that gods are celebrities. They lose their powers/divinity when people stop paying attention. In which case, this ending basically is a return for them, more than a new thing. They just needed to figure out a new way to capitalize on human attention.

Of Course it’s Me!

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Spoilers for the ending(s) of Stray Gods

Butch:

All done.

I liked all that. The epilogue went on a tad long, but that’s OK. I’m not sure I get the themes, though. My last image was Grace and Freddie kissing, which was nice, and, certainly, after all those songs the idea that love is your sail, your lighthouse, being honest with yourself is important, etc, is a great message! Here’s Freddie finally being “Brave on time,” saying how she’s grown, is ready to be in love, etc. Here’s Grace telling the idols that the real way to be is open and honest and true and part of the world! Yay!

Great message!

Unless, of course, you’re an idol.

See, I got this weird juxtaposition of Freddie and Grace happily kissing, happy ending, yay, and the idols…well… Hecate and Asperion were happy. They were in love. But Apollo is going to run away and mope, Athena is a mess, Pan is nowhere to be found (what’s with that? You’d think Pan would be loving the fame), Persephone is still Persephone, Aphrodite’s leading a cult, they’re a mess! Except Hecate and Asperion.

What am I to take from this? That love is what’s important because those who have it are great and no one else is? That this isn’t happy ending, but a selfish ending where Grace got hers and fuck everyone else?

I’m a tad confused.

Oh, and Femmy, you did back this! You were in the credits! Meatball noticed your name.

Feminina:

Well, now I’m both glad that I wasn’t misremembering backing it, and disappointed with myself for not noticing my own name. But nice catch, Meatball!

I don’t know that I thought the ending message was that all the Idols were a mess. I thought it was more like they were taking weird little baby steps into their new acquaintance with the world, and it wasn’t always looking perfectly smooth, but none of them seemed like total disasters to me.

I would say the message is more like, you have to change and grow, and that doesn’t always look smooth or tidy, but it’s better than being stuck. Aphrodite is leading a cult, sure, but that’s kind of her job as a goddess, right? And at least she’s not killing herself anymore!

Apollo phrased it, in a couple of my endings, as “I’m not running away, I just want to see the world with my own eyes.” So he just wants to travel and look around and engage with things. Pan is off planning something probably kind of shady, but he’s mostly harmless – no one seemed concerned that he was going to start demanding human sacrifices or anything. Hermes is a social media darling.

I don’t know, it seemed OK to me. What was your Persephone doing?

Butch:

Yeah, about my Persephone, what she seemed to be doing was setting things up for as sequel, and what’s with that?

She was all “I’ve been spending more time in Hades. Seems it matters again, now that people know about the idols. Some complicated things are happening there,” and Grace is all “Like what?” and Persephone said something like “That’s for later,” and that was it.

This seems like a tricky one to sequel.

My Athena was certainly a mess, which was odd because I forgave her. She was up in the north or something, and Apollo said something like “She’ll be up there torturing herself until her time on this earth is through.” It didn’t seem pleasant. Nor did the picture of her I got. Much sorrow and self-flagellation. It was a tad jarring because Freddie had just been all “I just taught Athena how to ride a bus, can you believe it?”

Loothound:

Yeah, trying to figure out a takeaway from this game is really tricky. I’m thinking of my playthrough, and as much of Feminina’s as I can, and it’s really hard to distill down to something that feels like a point or THEME. Part of the problem is that in terms of time, I saw way more of her games than of my own, but I was only paying partial attention to all of them so I’m not 100% on which bits strung together into a cohesive storyline. The other part is, because of the modular nature of this game, maybe there isn’t really a single point or underlying message. Maybe it varies depending on the choices you make, at least more than on other RPG type games.

I keep coming back to the title, too. Stray Gods. Which meaning of ‘stray’ are they going with? Wandering away from the group? Out of their correct order and place? Unfaithful? Accidental? Extra? Idle? Is this about Idle Idols? The closest thing to a consistent bit is when I look at the Hecate/Asterion thing, Athena’s song about waiting too long to do something about the war, and the ending where the idols decide to go public. They all involve something happening that has been sitting idle for too long, and in sitting has kind of festered or atrophied. The good came from someone actually doing something.

Didn’t Grace have some kind of line like that for Athena? That she was actually doing things and achieving more in her week-odd as an idol than Athena had done? Maybe it’s that. Maybe all it comes down to is “do something.”

Feminina:

Yeah, I really do think the message is more “do something” than “do a specific thing.” There are a lot of references to people being stuck, tied to the past. In addition to those Loothound mentioned, Orpheus just hanging out in an abandoned Hades for centuries is pretty on point. And Apollo mentions feeling like an old man a few times. At one point Grace says to Athena that she’s trying so hard to save the Idols, she’s holding on so tight that her knuckles are turning white, but every one of the people she’s saving is “lost or broken or worse.” They aren’t able to move on from their trauma – most obviously Aphrodite, but all of them to some extent.

I think the point is, you have to move, you have to grow, you have to be willing to accept change, or what’s the point of even being alive?

For Persephone, I got something like that when I gave her back her throne. What does it mean, indeed, if the souls of the dead now have a literal place to go? It’s an interesting question.

That’s weird about teaching Athena to ride a bus…so she can take a Grayhound to the frozen north to punish herself forever, apparently! Odd juxtaposition.

I had Athena lurking in the north once, but not with the bus comment because that time Freddie was dead, and then another time Athena had simply disappeared, and once she’d taken a ship to the Old Country and there was speculation about whether she was looking for Naked Zeus. (Well, Zeus, but the Nakedness is assumed by me.) That also sounded like a possible sequel setup, although it’s not at all clear how that would work.

So, OK, Athena sounds like kind of a mess in most of the endings, this is true. But she was the killer, so maybe she deserves that! Everyone else seemed to be more or less holding it together, thought.

Learning, changing, growing in sometimes-awkward but also somewhat-promising ways. I think that’s the point.

As for the title, I was thinking earlier that it might be a bit of a joke on ‘stray dogs’ (among other things), and thinking about how stray dogs don’t belong to anyone, and the Idols are gods that no longer belong to anyone, in the sense that the religion that worshipped them is no longer practiced.

Athena was trying to keep her little pack of stray gods together, but this is no longer a sustainable way for them to function in the world, and so things are falling apart.

Butch:

Naked Zeus? Athena’s his DAUGHTER, dude! Jeez.

I can see the “do something.” “Brave too late” is Freddie’s love song. In that groove. Even Apollo’s twist on asking “what did I do?” which is what we usually see people ask when they drive something away turns to “what didn’t I do?”

Not sure how Pan fits into that (or anything) though. Pan is a very live in the moment dude, isn’t he? Without much of an ending for him, I’m not sure what to make of him.

And yeah, see? Athena looking for Zeus. The underworld up to something. Someone (I forget who) asking if we can go find Hephestus. All smells of sequel but how?

Or maybe it’s all just about ROBOT DINOSAURS.

Feminina:

I’m sure Naked Zeus doesn’t give a damn who sees him being Naked, as that is his normal divine state.

I think Persephone mentioned that Medusa had been put in touch with the mortal military (uh…good idea?) and that said military was so pleased that there was even a chance the Idols might get to see Hephaestus again, although “who knows what he’s been doing since the war.”

There was also an ending where Medusa was running Underworld (the club) and doing very well. Unclear if the chance to see Hephaestus was still on the table in that timeline.

Butch:

Yeah, see, how on earth could there be a sequel to this?

As much as I liked it, I hope there isn’t. Would I play more musicals? Sure. But this story, too complex to continue, I think. Not everything needs a sequel.

Feminina:

Oh, I don’t know. I could see them winding the various differences back toward one uniform new starting point, if they wanted. Athena stopped moping in the north, if she was, and went looking for Zeus to match the way she did in one ending, or alternatively, she didn’t find Zeus and decided to go north to mope…Medusa left the Underworld/the military and started doing x, Apollo returned or went somewhere to meet another version of himself. Persephone went back to take over Hades by herself, if you didn’t help her get the throne, or she got tired of it and came back to the mortal world if they want her there. Astarion and Hecate broke up/got together in the end after all…

The only really difficult divergence is Freddie being dead or not. That would be a tough one to handle.

As for Pan, I think he’s meant to be kind of a free spirit who, probably, has been impatient with the existing order for a while. He showed up right away to start pointing Grace at different sources of information, suggesting he was interested in the potential for shaking things up, and he had that bit, if you tell him about the prophecy, where he says his advice is to let it play out: “Maybe we shouldn’t continue. Change is overdue, and I for one would welcome it.”

He’s sort of the god of nature and wilderness, so he, maybe more than many of the Idols, was probably restless with the static nature of their lives. And being kind of wild, is it that strange if, once he gets free, he just disappears?

Loothound:

Yeah, I’m also of the mind that a sequel would be tricky, primarily because of the Athena question. She left to go looking for NZ, etc. in mine and that is a very different endpoint than in most of the other ones. I punched her. She killed Calliope. I have no qualms.

So, yeah, “do something.” Also, maybe, “don’t pay attention to prophecies.” Athena’s whole thing was over that Last Muse prophecy. Apollo was the inert lump of abs that he was because of the damage that prophecies can do. So not letting what you think will happen in the future freeze you in the present? Which is interesting, because Hecate. She knew everything (almost) and was able to roll with it just fine. Not sure about that one.

Butch:

Except Hecate didn’t. She was wrong more than once. She THOUGHT she did, and that’s what paralyzed her. It’s what paralyzed a lot of them.

But “don’t get too hyped up on fate” is a good message we can take from this, too. Sure, Athena killed Calliope, but she died trying to contact the fates. Trying to muck with fate, or even figure it out, got her killed.

Freddie would pose a problem to a sequel. Her being dead, her being the muse outright, etc. I also checked the trophies (as one does) and a minority of people saved her, so my ending is a toughie.

Feminina:

I finally got around to checking the trophies a couple of days ago, and since we were only short 4 aside from platinum, decided to trophy-hunt.

Only missing two now. Gonna be listening to a lot more versions of musical numbers.

The question of fate is an interesting one.

Hecate was wrong about Calliope’s death, because apparently it was not written that Athena would call the Furies on Calliope. (Which is something she could apparently do even though everyone thought that was impossible, but fine, she was the leader of the Chorus and that came with powers, and I’ll accept that she would have kept this ability secret because she thought people didn’t need to know.)

But anyway, Athena, in trying to change the Idols’ fate (which she thought was death, but which may actually just be change: they “cannot continue,” which everyone agreed was vague), actually brought that fate upon them, as she should have expected since I’m sure she’s heard stories about people trying to change fate.

But also, Athena DID in fact change CALLIOPE’s fate.

Calliope’s destiny, as it was written, was altered. Athena’s use of the Furies did change fate, just not the way she expected. And not, in the end, in a way that maybe altered the threads of fate all that much, since she was going to die in 11 months anyway.

Again, presumably this is because Athena was the leader of the Chorus and had access to powers we never heard about. It just makes you wonder whose fate is changeable.

Also, speaking of Athena’s powers, I did like her final admission there. “Yes, I did it, all right?” There was a touch of “who else could have done this?” that is both kind of smug, and perhaps speaks to the fact that, indeed, she had powers no one else had or knew about.

What if it was These Dweebs?

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No spoilers…unless these speculative twists actually happen! [Eyebrow wiggle]

Butch:

I didn’t play. This trial will happen at some point! I promise!

Feminina:

I played some, and since it’s the 4th time through I was not as thorough about taking every single conversation option. It was kind of funny visiting the Reliquary with Freddie, where instead of asking her what she knew about Hecate and Asterion I just said “I’ll make it up as I go!”

Then when Asterion showed up Grace said “I didn’t realize you were…” and Freddie said “a minotaur? I could have told you that!”

Nicely done, game. She could have told me, and she did tell me once, but it’s nice that they built in a line of dialogue for if I didn’t ask.

Butch:

HA!  “I could’ve told you that!  There was a dialog option, you know.” 

Oh, I forgot to mention:

Now that I’m pretty certain I’m wrong, the theory I had for who the killer(s) were was the two other guys from the band we haven’t seen in ages. That would’ve been an awesome twist. Here’s two guys, we mentioned them, and, even after all this god stuff, turns out they killed Calliope because they were jealous that she was going to get to be in the band and upstage them. No god stuff, the muse stuff was irrelevant, just a couple of jealous band dudes.

That would’ve been awesome.

Feminina:

Ha! That would have been something, all right. I think it would also have felt kind of cheap, but it would definitely have been a twist. 

And it really is a bit odd that they are just never seen again after the first scene, so that would at least bring them back to relevance. 

Oops…I guess I should have been more coy, as I pretty much just confirmed that it wasn’t them.

I meant to say, oh yeah, haha, what a clever twist that WOULD HAVE BEEN, right [eyebrow wiggle]! 

Butch:

Told you you guys weren’t coy. 

Would’ve been awesome.  Whole number of gods all “Wait, it was you dweebs?” 

“Wait, it was you dweebs?” sounds like a great name of a song.

Feminina:

It would have been really out of nowhere, though. 

Like, OK, these seemingly laid-back dweebs we saw for two minutes, who had three lines between them, must have lurked outside the hall to eavesdrop on Calliope’s unplanned audition for some reason, heard Grace’s “you’re in if you want” and her noncommittal “I hope to see you again,” and based solely on this were driven to such jealous rage that they brutally murdered a total stranger despite the fact that, as far as we know, her addition to the band (even if she joined) wouldn’t actually have displaced either of them. 

I have to say, it feels weak. 

Butch:

You’re right.  Sigh. 

Must say, if it really is the ending, bravo on the coy. 

Though, what’s weaker?  This, or “It was a god controlling furies she can’t control?” 

I still want a song called “Wait, it was you dweebs?”  If “Evil Dead: The Musical” (real, I swear) can have a song called “What the fuck was that?” then “Wait, it was you dweebs?” has a chance. 

Loothound:

Then the REAL twist…those two guys were Zeus and Poseidon all along. Some real M. Night Shyamalan double head fake shit.

Feminina:

Whoaaaaaaaaaa…duuuuuuuuuuuuuuuuuuude….

Butch:

Dude…that would’ve been awesome. 

And it would’ve worked!  We’re all “Who knows where Kaz is?” and they’re all “Who knows where Zeus is?” and BOOM!

I’m right!  You’re so coy. 

The reprise of “Wait, it was you dweebs?” is Zeus and Poseidon singing “Who are you calling a dweeb?”  

Writes itself. 

Again, Again!

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Spoilers for some story in Stray Gods

Butch:

I got nothing. We can talk on the stuff Looty was too busy to talk on. There were the Bruins, Junior missed his connection coming back from Japan and got stuck in Toronto (Mrs. McP is off to Logan now), it was a night.

Feminina:

He’s probably still too busy, but we’ll see.

I started another game, because why not. Noticed Calliope has a line when you first meet her – Grace says something like “it felt like the music was coming from inside me” and Calliope says “it always was” or something. Foreshadowing for why she picked Grace to be the muse, obviously, and a note that Grace has some special gift even beforehand.

Which echos what Apollo says later, that every time the muses met someone who created something amazing, they’d pass on their eidolon – so Calliope saw something amazing in Grace, despite the fact that Grace says the band is Freddie’s project more than hers.

Grace is an artist in search of her art form, maybe. And it turns out to be inspiring other people?

When you think about it, I’m not sure turning a great artist into a muse for others is really a logical reward. It’s almost more predatory than generous: “you invented a new art form, now I will seize your talents and cause you to stop creating and start encouraging others to create instead!”

Though generally we’re told the passing on of the eidolon is done after training and agreement, so I suppose from a more positive standpoint it would be “I will extend your life so that you can spend more time inspiring others than you would have been able to spend creating your own work, and thereby play a larger role in the existence of art in the world than you would have.”

But it does suggest that the muse’ power, like Apollo’s, has a price.

Loothound:

Possibly the only time I’ll have to chime in today (and perhaps tomorrow)?

Isn’t that the way of a lot of divine “gifts” in Greek mythology? The power comes with a price that makes it a lot less awesome. Cassandra (blessed by Apollo, no less) would have the gift of prophecy but would never be believed.

Butch:

Dang, dude, stop being so busy! That shit’ll kill you.

There is a lot of curse stuff in mythology, yes. I pondered that when deciding to give the eidolon to Freddie. What made my decision, though, was Persephone saying she still remembers being Chastity (ha). Freddie will still be there.

Well, yes, they do say they pass the eidolon to someone who creates something amazing, but is that really Grace’s music? OK, she sings well, but it isn’t like she invented something truly novel. They were having tryouts for, what, a garage band. Maybe a band that plays bars or something. If that’s your threshold for godhood, pretty low bar. She must’ve seen something else entirely.

When you say “Started a new game,” you mean a playthrough of this or a whole new game?

Feminina:

Nah, this game. Maybe I’ll get the “all songs” trophy!

And yeah, I also didn’t think Grace’s song was really all that, but Calliope must have heard something in it that we didn’t. She came in saying “you have an amazing voice, I hope you know that,” and then later after she ‘auditioned,’ she said “your song was so wonderful, I just had to finish it.” So I thought it was an OK song but nothing astounding, but apparently Calliope did not agree.

And she is the muse.

That said, I think it’s pretty clear from later story that she did not intend to give Grace her eidolon that very night, so likely she heard great potential rather than great presence right then.

Loothound:

Yes, Freddie will still be in there, but they talked a lot about how it gets blended in with the past versions. It’ll change her, to be sure. Also, will she remember the trauma of Calliope getting stabbed?

Butch:

One thing I’m curious to see resolved, as you mention intent to give the eidolon, is Hecate mentioning that Caliope was supposed to die in a car wreck in eleven months. I hope that gets resolved. Was there intent there?

And fair point about the memories.  Aphrodite didn’t get all happy, did she? 

Also, just looked at pictures Junior took in Tokyo. I have a new respect for Ghostwire. Pictures Junior took looked like screenshots.

Feminina:

I did read that they had basically recreated parts of Tokyo. Though if you can’t tengu up to the rooftops, is it ever really going to be the same?

Butch:

Nope. They gotta work on them Tengu.

Respect the Bard

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Spoilers for some main story in Stray Gods

Butch:

OK! Played.

Sang in the Underworld. CHOICES were made.

I wish Orpheus had been in this more. Dude needs a better agent.

Told them they were both wasting their time, destroyed the throne. Persephone was not pleased. Gave Freddie the Eidolon to save her. I’m not entirely sure why that was a “sacrifice,” as I didn’t really want it, but it worked. In retrospect, felt kinda bad for Caliope. Should’ve left Persephone down there. Oh, well. Told Freddie I loved her, too, had a nice, bittersweet song.

Tried to make right with Apollo. Still mad that Oracle didn’t get to sing. Was there a series of choices where Oracle got to sing?

Now I have to talk to Pan and Persephone and then the Grand Finale (I think).

I’m still not sure how Athena did this. Will time tell?

Feminina:

…ish?

I mean, she never hands over a book titled “How I Did It: by Athena, Goddess of Wisdom”. But, you know.

See, romancing Freddie is one path I never took. If I play again, on it! I just felt we worked so well as friends.

Oh, and letting Orpheus have the underworld. Never did that. It just wasn’t really possible to support him when even he basically admitted it wasn’t Persephone’s fault he lost Eurydice. “I’m just mad at her out of spite, damn it!”

Though I did appreciate his attempt at a MUSICAL SMACKDOWN, because there should be more such contests in games.

Butch:

A musical smackdown where dudes can make electric guitars appear out of nowhere!

Of course, maybe not, as I saw the trailer for Death Stranding 2 and there was that bit where Troy Apollo Abs Baker basically was, like, future alien David Bowie with a death guitar. Maybe we don’t need more of that.

I did, however, completely love the spirit chorus. I totally would’ve taken the throne had I been kick ass just to have those dudes as back up singers.

Feminina:

The spirit chorus was pretty great. And when he said “it’s been a long time since I collaborated with someone so talented—no offense, Benny” and the spirit made a sad face, that was a funny moment. Also when Persephone started singing a dramatic line and then stopped – “what happened to the music?”

So this was an entertainingly kind of goofy as well as dramatic number. Not bad for a guy we never heard of until three minutes ago, and will never hear from again!

Oh, and as to your question about the Oracle, I did not have any playthrough where the Oracle sings, so unfortunately I don’t think she’s musically inclined.

Butch:

Poor Benny. You put all of your eternity into being a great back up singer and that’s the thanks you get. Maybe Caliope will get together with those dudes and start, I don’t know, a Gladys Knight and the Pips tribute band. Take it on the road. Charon would love it.

The “random funny character who moves the plot” is something sometimes seen in the musical. I keep thinking of “Beauty School Dropout” from Grease, in which a large, African American angel shows up, belts out a soul song to get someone to go back to high school, brings the house down and is never seen again.

The Oracle is a missed opportunity. I think one thing that happens when you do a musical in games is that you’re tied to having the main character be in every song. What would we “play” without it? The song that would’ve been eight ways of awesome would’ve been a duet between Apollo and the Oracle. The potential for musical hilarity there is infinite. That said, there’s no Grace in that song. The Oracle has no reason to sing to Grace, and Grace horning in on their weird relationship would kill the vibe.

I’ll just write it in my head.

Feminina:

​I recall I didn’t love “Beauty School Dropout” when I saw Grease, I thought it was kind of a boring interlude, but then, I was only about 12, so what did I know from funny?

And yeah, the thing about the muse being the reason for the musical is that she pretty much has to be involved in every song, which limits the options for other characters.

There’s also some interesting stuff here now that Grace isn’t the muse anymore, but you’ll see how they manage it.

Butch:

I have to admit, I don’t like Grease. There. I said it. (I still have a VHS tape of it for sale, though.)

Wait, you could save Freddie even if you didn’t romance her?

Feminina:

Yes, if you haven’t been picking the ‘heart’ options earlier, you can still give her the eidolon, and then when she says she’s in love with you, you just sort of say “there there, it’s all going to be fine” and move on.

Butch:

So, what happens if you romance Persephone?  I guess you’d have to give her the throne, because she wasn’t into me at all after I destroyed it (where’d I learn to do that break stone with my mind thing?).  You just chill with her in the Underworld?  And if you leave Freddie there she doesn’t show up again? 

Or are these spoilers? 

Feminina:

If you give Persephone the throne you can continue to romance her – not in the underworld, though, she comes back to the real world with you and hangs out there, so the story proceeds basically the same no matter what you do. There’s a bit of a line about how she’s going to work on getting the underworld up and running again, but you don’t live there with her or anything.

At least not during the course of the game – we can of course imagine in our heads (and I do) that they moved there later on and Grace ruled at Persephone’s side or something.

But yeah, if you leave Freddie there, she’s gone.

Butch:

Were that me, my first priorities would be pumping up Benny’s confidence and teaching Charon to deal blackjack. He’d love it, and no one would cheat that motherfucker.

So….these choices didn’t mean much? Is this game more linear than we thought?

Feminina:

It’s one of those games where there’s a certain story that’s going to get told and certain beats that are going to be hit no matter what you do, but certain ultimate outcomes will be different depending on the specific path you take between the required beats.

So…the overall narrative is pretty linear, I guess, but who you get to different places with changes. And the songs you get to sing along the way are different, which in a musical IS a pretty important part of the whole thing.

So I guess one could argue that choices matter a lot, or not a lot, depending on whether we’re considering the soul (music!) or the skeleton (narrative).

Butch:

The soul for sure. I looked at trophies and “experience every song” is one and I don’t think you can do that on one playthrough. Or two, for that matter. These last four chats, I’m guessing you only get a romance song if you did certain things. Apollo didn’t sing with me. Doubt Pan will, either.

Maybe it was my choices, but that dude didn’t get enough song time. After that take in Lost Girls, I thought he’d get more songs.

Feminina:

Yeah, he sings more if you encourage him. Pick some heart options. “I’m only here for the dance” is his big number. No, wait, “let’s have this dance,” but I feel like he SAYS “I’m only here for the dance at one point.

Loothound:

Super busy at the moment, but Orpheus/Persephone song might be my favorite of the game…

Fuck. Why am I always busiest when there’s a lot to discuss?

I have a bunch of stuff, but I don’t have time to put it down properly. Orpheus was way underused, the bits with Charon and the sad, damned backup singers were awesome, and I would love to go through this again some time and romance Persephone. I was never 100% sure how Athena pulled off controlling the Furies, since everyone was pretty certain that that couldn’t be done.

Feminina:

That’s a solid song! Orpheus may be a whiny bard, but he gets the job done musically.

As is his job. As a bard.

I admit to even kind of liking his cheesy teardrop eye makeup. Still not going to support him in his whiny claim to the throne, though.

Maybe I would have felt more sympathetic to him if I knew I was going to romance and have a chance to save Freddie, because then I would feel that “rescue your lover from the underworld” connection?

But at this point (at least when I first played), we don’t know we can save Freddie, so it’s just this kind of abstract “guy wasn’t supposed to look back but he did and now he’s blaming the person who didn’t even run the underworld at the time” and I really can’t muster a lot of urge to reward that.

Maybe next time I’ll romance Freddie AND support Orpheus, just for completeness.

Butch:

Yeah, I could totally get his motivation.

I missed a number with “I’m just here for the dance???”

Shit.

Feminina:

That’s what you get when you avoid flirting with people just because they “seem evil.”

Butch:

I often flirt with evil people! (T SHIRT!!!!!)

Take Morrigan for example.

Freddie just made more narrative sense. And the horns were a little off putting.

Loothound:

My god, this fucking day.

Evil people may be the most fun to flirt with, just the most dangerous ones to close the deal with. They’ll usually play at least sort of nice until they get their claws (horns, hooks, eggs/embryos, mental domination powers, etc.) into you.

Interlude for Television

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Spoilers for Fallout TV show

Butch:

Finished the Fallout show. AAAAA They’re going to New Vegas!!!!

I don’t want to wait!

But…How did Moldaver survive not ghouly?

And, big thing here, are we to believe that the Vault 33 overseer, Betty, is Coop’s wife????

I think she is.

But I’ve been wrong before.

That show was good.

Feminina:

I also wondered how Moldaver survived if she didn’t become a ghoul or get preserved in the vault overseer tanks, but I suppose this may be revealed in the next season.

Also, I don’t think Betty is the cowghoul’s wife: didn’t we meet Betty in the past right before he learned about everything? She showed him into the office where he could overhear his wife in that meeting, and then let the other guy, Bud whoever, come in and chat about his plan to put Bud’s Buds in charge forever. I think Betty is one of Bud’s Buds. 

Which leaves the wife unaccounted for and possibly (very probably) going to show up later.

Butch:

And, on that, wouldn’t Lucy’s dad had known Moldaver?  And, if so, why’d he so cheerily let her into Vault 33?  And why did Moldaver use raiders when she had NCR troops? 

I shouldn’t think too much.  Show is good. 

Loothound:

Yeah, Betty isn’t Cooper’s (cowghoul’s, new term coined) wife. I think Femmy’s right about her being one of Bud’s Buds. Given the age difference, she must have been thawed out before Lucy’s dad to be so much older. Bud as a brain in a jar is pure awesome, by the way.

I’m not so sure that he (Lucy’s dad) would have known Moldaver in the first place. She didn’t work at Vault-Tec, as far as I remember. She was running the secret “socialist” Hollywood resistance, which I’m not sure he would have been aware of. As to why use raiders as opposed to NCR troops, dunno. False flag operation?

Feminina:

I did wonder why raiders. Like, did that invasion have to be so murderous? But maybe raiders were the only people she could find willing to sign up to go into this creepy vault, which they apparently know at least something about (“whatever’s going on, you’re not innocent”). 

It seems hard to believe, there’s always SOMEONE around willing to take a weird quest, but…maybe all the non-raider adventurers were busy gathering ingredients for deathclaw egg omelets or something.

Also, this is Fallout, so the graphic murder is kind of key.

Butch:

Well, I think it was murderous because the dude nuked Shady Sands, which wasn’t very nice (especially as I spent many hours helping Shady Sands in Fallouts 1 and 2)!  

Which also implies someone at Vault Tec still has nukes. 

Loothound:

Oh, dang, you’re right. So, maybe that’s why she used/masqueraded as raiders. Out of fear of direct reprisal from VT? I mean, if they were sitting on nukes and I wanted to mess them up, I wouldn’t want a target on my back either.

Damn vicious Vermonters, them.

Feminina:

dropped the first bomb originally, and Moldaver was around then, she would certainly have enough data points for what they’re prepared to do that she wouldn’t be in the mood to play nice, assuming she knew it was them back then.

I really do wonder why she’s alive and not a ghoul. Maybe she got access to one of those suspended animation tubes for a while. 

Or maybe she is a ghoul, but she figured out some secret that keeps her astoundingly well preserved compared to others. She was involved with fancy science stuff. 

Butch:

Also, on Moldaver, what in the actual fuck was with those weirdos worshipping her as a god?  The Flame Mother or some shit?  The show threw that out there and then didn’t touch on it again. 

Because I do not remember any “Flame mother” stuff in the games.  Or the Vault Dwellers worshipping anyone. 

Feminina:

That was all pre-war, though, right? So it might have just been in there to indicate the type of person she was (a…real go-getter? someone who easily convinces others to follow her?), and not to say anything about the quasi-religious movement she may or may not have going on in the present. 

Though certainly, you start one quasi-religious movement and what’s to stop you from doing it again.

Loothound:

So, remember that really run-down ghoul that was in the HQ during the final fight. Moldaver seemed to be real close with them. Maybe she is a ghoul but escaped the ravages of ghouldom somehow? I have no idea about the Flame Mothe thing, though. Generally, if you’re trying to lead a movement, a little religious fervor on your side doesn’t hurt.

Butch:

Dude that was Lucy’s mom. We’re left to believe she went ghoul when Hank bombed shady sands.  Hank ghouled his own wife! 

Feminina:

Yeah, but he was very sad about it. And it was only because she refused to follow the program. I feel like he was still a sympathetic character here.

Just kidding. I’ll be rooting for the ghoul to chase him down in New Vegas. 

Loothound:

Lucy’s mom? Jeez, how did I miss that. I need to train my brain to differentiate between background noise TV (for working) and actual TV (for watching) better. That’s a major plot point. Bad Looty brain!

Feminina:

To be fair, this information was conveyed through meaningful looks, cuts, and camera shots, rather than anyone explicitly saying “Lucy, meet your mom the ghoul.”

But she was in seriously bad shape, especially compared to the much-older Cowghoul – probably took a worse hit of the blast or something, however it works.

Loothound:

Yeah, not sure how ghoulism functions. I can’t wait to see a Glowing One. THAT’s gonna be freaky.

Butch:

Well, that and she was wearing the necklace Lucy remembered from the flashbacks. 

Which Moldaver was also in!

Feminina:

Ghoulism IS weird. Like…apparently it can come from just ingesting a mix of chemicals, like with that Brotherhood guy, but also it can come from being near a radioactive blast. Presumably the chemical medicine was radioactive? 

Or maybe there are different KINDS of ghouls. We don’t know.

I honestly thought the Brotherhood guy was going to become a supermutant, not a ghoul…and come to think of it, maybe he did, the other guy just said “I think you might be a ghoul,” so maybe he might ACTUALLY be a supermutant who can…take an arrow through the neck without apparent inconvenience.

We don’t know! 

Many things will no doubt become clear in the next season.

Which, I dunno, I might or might not watch…depending on what else is on…

Butch:

Oh I’m gonna binge it.  For sure. 

Yeah, I was wondering about that medicine.  The games establish ghoulism is based on radiation.  Supermutant…ism…is based on a mutated virus. 

You’re going to watch it.  Who are you kidding? 

Gonna be a while, though. I don’t think they’ve started filming.

Loothound:

I was kind of amazed that we didn’t get any hint of super mutants in this season. They are one of the main, iconic bads of the Falloutverse. Also, if Fallout 4 is anything to go by, they attack settlements on every day that ends in a “Y.” They should have been swarming over shit.

That salamander thing from the lake, is that an actual game monster? I don’t remember coming across anything quite like that…

Butch:

I don’t either.  I think they made that up.  I, too, am stunned at the lack of mutant.  We did see a corpse of one, in the enclave as the dude from Lost was running away with Dogmeat. I thought that was gonna be a set up. 

We also did not see any deathclaws.  I demand deathclaws!

Feminina:

They probably wanted to save something for season 2. It’s going to be wall-to-wall supermutants and deathclaws.

And yes, I was joking. I’ll definitely watch it.

Butch:

I guess they only had one creature in the budget.  And some roaches.